forked from bartvdbraak/blender
Static Overrides: disable animated check for now.
This is actually rather slow process, commeting it out gives us another 10% speedup... On a non-animated char! Don't even want to know how much this would have costed on a rig with hundreds of fcurves! And checking this is not really critical for us anyway, once animated you do not really care whether props are also statically overridden or not.
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@ -7506,11 +7506,13 @@ bool RNA_struct_override_matches(
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continue;
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}
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#if 0 /* This actually makes things slower, since it has to check for animation paths etc! */
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if (RNA_property_animated(ptr_local, prop_local)) {
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/* We cannot do anything here really, animation is some kind of dynamic overrides that has
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* precedence over static one... */
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continue;
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}
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#endif
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#define RNA_PATH_BUFFSIZE 8192
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#define RNA_PATH_PRINTF(_str, ...) \
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