forked from bartvdbraak/blender
- a control-s character accidentally inserted here... but how?
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@ -1051,7 +1051,7 @@ void shadeLampLusFloat()
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/* test for lamplayer */
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if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;
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/* lampdist calculation */
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/* lampdist calculation */
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if(lar->type==LA_SUN || lar->type==LA_HEMI) {
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VECCOPY(lv, lar->vec);
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lampdist= 1.0;
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