BGE bug #18091: Hitbox of object X doesn't move along when object X is parented to object Y.

This commit is contained in:
Benoit Bolsee 2009-04-30 19:00:17 +00:00
parent 8570071e40
commit 2ec50d7bb2
2 changed files with 12 additions and 8 deletions

@ -21,9 +21,13 @@ KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInf
: KX_IPhysicsController(dyna,compound,(PHY_IPhysicsController*)this),
CcdPhysicsController(ci),
m_savedCollisionFlags(0),
m_savedCollisionFilterGroup(0),
m_savedCollisionFilterMask(0),
m_savedMass(0.0),
m_savedDyna(false),
m_suspended(false),
m_bulletChildShape(NULL)
{
}
KX_BulletPhysicsController::~KX_BulletPhysicsController ()
@ -337,8 +341,7 @@ void KX_BulletPhysicsController::RemoveCompoundChild(KX_IPhysicsController* c
void KX_BulletPhysicsController::SetMass(MT_Scalar newmass)
{
btRigidBody *body = GetRigidBody();
if (body && body->getActivationState() != DISABLE_SIMULATION &&
newmass>MT_EPSILON && GetMass()>MT_EPSILON)
if (body && !m_suspended && newmass>MT_EPSILON && GetMass()>MT_EPSILON)
{
btVector3 grav = body->getGravity();
btVector3 accel = grav / GetMass();
@ -356,7 +359,7 @@ void KX_BulletPhysicsController::SetMass(MT_Scalar newmass)
void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
{
btRigidBody *body = GetRigidBody();
if (body && body->getActivationState() != DISABLE_SIMULATION)
if (body && !m_suspended)
{
btBroadphaseProxy* handle = body->getBroadphaseHandle();
m_savedCollisionFlags = body->getCollisionFlags();
@ -364,8 +367,7 @@ void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
m_savedDyna = m_bDyna;
m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
m_savedCollisionFilterMask = handle->m_collisionFilterMask;
m_savedActivationState = body->getActivationState();
body->forceActivationState(DISABLE_SIMULATION);
m_suspended = true;
GetPhysicsEnvironment()->updateCcdPhysicsController(this,
0.0,
btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
@ -378,15 +380,16 @@ void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
void KX_BulletPhysicsController::RestoreDynamics()
{
btRigidBody *body = GetRigidBody();
if (body && body->getActivationState() == DISABLE_SIMULATION)
if (body && m_suspended)
{
GetPhysicsEnvironment()->updateCcdPhysicsController(this,
m_savedMass,
m_savedCollisionFlags,
m_savedCollisionFilterGroup,
m_savedCollisionFilterMask);
body->forceActivationState(m_savedActivationState);
body->activate();
m_bDyna = m_savedDyna;
m_suspended = false;
}
}

@ -14,6 +14,7 @@ private:
short int m_savedCollisionFilterMask;
MT_Scalar m_savedMass;
bool m_savedDyna;
bool m_suspended;
btCollisionShape* m_bulletChildShape;
public: