forked from bartvdbraak/blender
2.5
Fixes in view2d: - mask/slider rects were calculated wrong 1 pixel (was overlapping) - found bug with outliner stretching on area-edge-dragging. It required an extra mapping of the 'cur view' via mask to actual region. - added v2d sanity check for uninitialized v2d's - removed cruft in do_versions for headers (gets catched with above) - added header-view2d-initialize function, for new-space calls Fixes in areamanager: - fixes in 'new space' for time/outliner/view2d (unfinished) For Joshua: - Making time window higher shows it doesn't update 'cur'. Not sure what kind of v2d flag should be checked or set?
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05e5e00bc9
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2fa23a0594
@ -5051,34 +5051,13 @@ static void area_add_header_region(ScrArea *sa, ListBase *lb)
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ar->alignment= RGN_ALIGN_TOP;
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/* initialise view2d data for header region, to allow panning */
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/* is copy from ui_view2d.c */
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ar->v2d.keepaspect= 1;
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ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPZOOM);
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ar->v2d.keepofs = V2D_LOCKOFS_Y;
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ar->v2d.keeptot = 2; // this keeps the view in place when region size changes...
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ar->v2d.align = V2D_ALIGN_NO_NEG_X;
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ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
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ar->v2d.mask.xmin= ar->v2d.mask.ymin= 0;
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ar->v2d.mask.xmax= sa->winx;
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ar->v2d.mask.ymax= HEADERY;
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ar->v2d.cur.xmin= sa->headbutofs;
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ar->v2d.cur.xmax= sa->winx + sa->headbutofs;
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ar->v2d.tot.xmin= 0.0f;
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ar->v2d.tot.xmax= sa->headbutlen;
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if (ar->alignment == RGN_ALIGN_BOTTOM) {
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ar->v2d.align = V2D_ALIGN_NO_NEG_Y;
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ar->v2d.tot.ymin= ar->v2d.cur.ymin= 0.0f; // what was area->headrct.ymin?
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ar->v2d.tot.ymax= ar->v2d.cur.ymax= HEADERY;
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}
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else {
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// XXX what were the extents of the old headers?
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ar->v2d.align = V2D_ALIGN_NO_NEG_Y;
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ar->v2d.tot.ymin= ar->v2d.cur.ymin= 0.0f; // what was area->headrct.ymin?
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ar->v2d.tot.ymax= ar->v2d.cur.ymax= HEADERY;
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}
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}
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/* 2.50 patch */
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@ -117,7 +117,7 @@ void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *re
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struct View2D *UI_view2d_fromcontext(const struct bContext *C);
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struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
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void UI_view2d_getscale(struct View2D *v2d, float *x, float *y);
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void UI_view2d_header_default(struct View2D *v2d);
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/* operators */
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void ui_view2d_operatortypes(void);
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@ -35,6 +35,8 @@
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#include "DNA_space_types.h"
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#include "DNA_view2d_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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@ -62,10 +64,13 @@
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// XXX pre2.5 -> this used to be called calc_scrollrcts()
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void UI_view2d_size_update(View2D *v2d, int winx, int winy)
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{
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v2d->winx= winx;
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v2d->winy= winy;
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/* mask - view frame */
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v2d->mask.xmin= v2d->mask.ymin= 0;
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v2d->mask.xmax= winx;
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v2d->mask.ymax= winy;
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v2d->mask.xmax= winx - 1; /* -1 yes! masks are pixels */
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v2d->mask.ymax= winy - 1;
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/* scrollbars shrink mask area, but should be based off regionsize
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* - they can only be on one edge of the region they define
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@ -76,13 +81,13 @@ void UI_view2d_size_update(View2D *v2d, int winx, int winy)
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/* on left-hand edge of region */
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v2d->vert= v2d->mask;
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v2d->vert.xmax= V2D_SCROLL_WIDTH;
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v2d->mask.xmin= V2D_SCROLL_WIDTH;
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v2d->mask.xmin= v2d->vert.xmax + 1;
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}
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else if (v2d->scroll & V2D_SCROLL_RIGHT) {
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/* on right-hand edge of region */
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v2d->vert= v2d->mask;
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v2d->vert.xmin= v2d->vert.xmax - V2D_SCROLL_WIDTH;
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v2d->mask.xmax= v2d->vert.xmin;
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v2d->mask.xmax= v2d->vert.xmin - 1;
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}
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/* horizontal scrollbar */
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@ -90,13 +95,26 @@ void UI_view2d_size_update(View2D *v2d, int winx, int winy)
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/* on bottom edge of region (V2D_SCROLL_BOTTOM_O is outliner, the ohter is for standard) */
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v2d->hor= v2d->mask;
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v2d->hor.ymax= V2D_SCROLL_HEIGHT;
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v2d->mask.ymin= V2D_SCROLL_HEIGHT;
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v2d->mask.ymin= v2d->hor.ymax + 1;
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}
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else if (v2d->scroll & V2D_SCROLL_TOP) {
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/* on upper edge of region */
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v2d->hor= v2d->mask;
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v2d->hor.ymin= v2d->hor.ymax - V2D_SCROLL_HEIGHT;
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v2d->mask.ymax= v2d->hor.ymin;
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v2d->mask.ymax= v2d->hor.ymin - 1;
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}
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}
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/* cope with unitialized veriables for simple cases, like header or outliner */
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if(v2d->tot.xmin==v2d->tot.xmax || v2d->cur.xmin==v2d->cur.xmax) {
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if(v2d->keepzoom) {
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BLI_init_rctf(&v2d->tot, v2d->mask.xmin, v2d->mask.xmax, v2d->mask.ymin, v2d->mask.ymax);
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BLI_init_rctf(&v2d->cur, v2d->mask.xmin, v2d->mask.xmax, v2d->mask.ymin, v2d->mask.ymax);
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v2d->min[0]= v2d->max[0]= winx;
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v2d->min[1]= v2d->max[1]= winy;
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v2d->minzoom= 1.0f;
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v2d->maxzoom= 1.0f;
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}
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}
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@ -372,6 +390,7 @@ void UI_view2d_curRect_validate(View2D *v2d)
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}
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}
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}
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}
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/* ------------------ */
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@ -476,15 +495,41 @@ void UI_view2d_totRect_set (View2D *v2d, int width, int height)
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/* *********************************************************************** */
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/* View Matrix Setup */
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/* mapping function to ensure 'cur' draws extended over the area were sliders are */
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static void view2d_map_cur_using_mask(View2D *v2d, rctf *curmasked)
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{
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*curmasked= v2d->cur;
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if (v2d->scroll) {
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float dx= ((float)(v2d->mask.xmax-v2d->mask.xmin+1))/(v2d->cur.xmax-v2d->cur.xmin);
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float dy= ((float)(v2d->mask.ymax-v2d->mask.ymin+1))/(v2d->cur.ymax-v2d->cur.ymin);
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if (v2d->mask.xmin != 0)
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curmasked->xmin -= dx*(float)v2d->mask.xmin;
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if (v2d->mask.xmax+1 != v2d->winx)
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curmasked->xmax += dx*(float)(v2d->winx - v2d->mask.xmax-1);
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if (v2d->mask.ymin != 0)
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curmasked->ymin -= dy*(float)v2d->mask.ymin;
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if (v2d->mask.ymax+1 != v2d->winy)
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curmasked->ymax += dy*(float)(v2d->winy - v2d->mask.ymax-1);
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}
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}
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/* Set view matrices to use 'cur' rect as viewing frame for View2D drawing
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* - this assumes viewport/scissor been set for the region, taking scrollbars into account
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*/
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void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
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{
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rctf curmasked;
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/* set the matrix - pixel offsets (-0.375) for 1:1 correspondance are not applied,
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* as they were causing some unwanted offsets when drawing
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*/
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wmOrtho2(C->window, v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
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view2d_map_cur_using_mask(v2d, &curmasked);
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wmOrtho2(C->window, curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
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/* XXX is this necessary? */
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wmLoadIdentity(C->window);
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@ -498,14 +543,16 @@ void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
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void UI_view2d_view_orthoSpecial(const bContext *C, View2D *v2d, short xaxis)
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{
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ARegion *ar= C->region;
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rctf curmasked;
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/* set the matrix - pixel offsets (-0.375) for 1:1 correspondance are not applied,
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* as they were causing some unwanted offsets when drawing
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*/
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view2d_map_cur_using_mask(v2d, &curmasked);
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if (xaxis)
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wmOrtho2(C->window, v2d->cur.xmin, v2d->cur.xmax, 0, ar->winy);
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wmOrtho2(C->window, curmasked.xmin, curmasked.xmax, 0, ar->winy);
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else
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wmOrtho2(C->window, 0, ar->winx, v2d->cur.ymin, v2d->cur.ymax);
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wmOrtho2(C->window, 0, ar->winx, curmasked.ymin, curmasked.ymax);
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/* XXX is this necessary? */
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wmLoadIdentity(C->window);
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@ -518,6 +565,17 @@ void UI_view2d_view_restore(const bContext *C)
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ED_region_pixelspace(C, C->region);
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}
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/* allowing horizontal pan */
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void UI_view2d_header_default(View2D *v2d)
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{
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v2d->keepaspect= 1;
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v2d->keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPZOOM);
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v2d->keepofs = V2D_LOCKOFS_Y;
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v2d->keeptot = 2; // this keeps the view in place when region size changes...
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v2d->align = V2D_ALIGN_NO_NEG_X;
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}
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/* *********************************************************************** */
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/* Gridlines */
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@ -229,11 +229,11 @@ static void region_rect_recursive(ARegion *ar, rcti *remainder)
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ar->winrct= *remainder;
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if(ar->alignment==RGN_ALIGN_TOP) {
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ar->winrct.ymin= ar->winrct.ymax - prefsizey;
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ar->winrct.ymin= ar->winrct.ymax - prefsizey + 1;
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remainder->ymax= ar->winrct.ymin - 1;
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}
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else {
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ar->winrct.ymax= ar->winrct.ymin + prefsizey;
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ar->winrct.ymax= ar->winrct.ymin + prefsizey - 1;
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remainder->ymin= ar->winrct.ymax + 1;
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}
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}
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@ -252,11 +252,11 @@ static void region_rect_recursive(ARegion *ar, rcti *remainder)
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ar->winrct= *remainder;
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if(ar->alignment==RGN_ALIGN_RIGHT) {
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ar->winrct.xmin= ar->winrct.xmax - prefsizex;
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ar->winrct.xmin= ar->winrct.xmax - prefsizex + 1;
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remainder->xmax= ar->winrct.xmin - 1;
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}
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else {
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ar->winrct.xmax= ar->winrct.xmin + prefsizex;
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ar->winrct.xmax= ar->winrct.xmin + prefsizex - 1;
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remainder->xmin= ar->winrct.xmax + 1;
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}
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}
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@ -545,8 +545,8 @@ void ED_newspace(ScrArea *sa, int type)
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sl->regionbase.first= sl->regionbase.last= NULL;
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}
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}
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}
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}
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}
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@ -480,10 +480,32 @@ static void outliner_header_area_free(ARegion *ar)
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static SpaceLink *outliner_new(void)
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{
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ARegion *ar;
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SpaceOops *soutliner;
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soutliner= MEM_callocN(sizeof(SpaceOops), "initoutliner");
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for outliner");
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BLI_addtail(&soutliner->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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UI_view2d_header_default(&ar->v2d);
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for outliner");
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BLI_addtail(&soutliner->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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ar->v2d.scroll |= V2D_SCROLL_RIGHT;
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ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
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ar->v2d.keepzoom |= (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y);
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ar->v2d.keepaspect= 1;
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ar->v2d.keepzoom= 1;
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ar->v2d.keeptot= 2; /* XXX make define */
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return (SpaceLink*)soutliner;
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}
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@ -515,7 +537,7 @@ static SpaceLink *outliner_duplicate(SpaceLink *sl)
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return (SpaceLink *)soutlinern;
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}
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/* only called once, from screen/spacetypes.c */
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/* only called once, from space_api/spacetypes.c */
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void ED_spacetype_outliner(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype time");
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@ -216,6 +216,8 @@ static SpaceLink *time_new(void)
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BLI_addtail(&stime->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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UI_view2d_header_default(&ar->v2d);
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for time");
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@ -268,7 +270,7 @@ static SpaceLink *time_duplicate(SpaceLink *sl)
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return (SpaceLink *)stimen;
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}
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/* only called once, from screen/spacetypes.c */
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/* only called once, from space_api/spacetypes.c */
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/* it defines all callbacks to maintain spaces */
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void ED_spacetype_time(void)
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{
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@ -49,6 +49,8 @@
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#include "BIF_gl.h"
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#include "UI_view2d.h"
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#include "view3d_intern.h" // own include
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/* ******************** default callbacks for view3d space ***************** */
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@ -94,6 +96,8 @@ static SpaceLink *view3d_new(void)
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BLI_addtail(&vd->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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UI_view2d_header_default(&ar->v2d);
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for view3d");
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@ -53,11 +53,11 @@ typedef struct View2D {
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short flag; /* settings */
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short align; /* alignment of content in totrect */
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short winx, winy; /* storage of current winx/winy values, set in UI_view2d_size_update */
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short oldwinx, oldwiny; /* storage of previous winx/winy values encountered by UI_view2d_curRect_validate(), for keepaspect */
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short around; /* pivot point for transforms (rotate and scale) */
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float cursor[2]; /* only used in the UV view for now (for 2D-cursor) */
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char pad[4];
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} View2D;
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/* ---------------------------------- */
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