Updates for the Cycle Hair UI. With the following changes

- Removed the cycles subdivision and interpolation of hairkeys.
- Removed the parent settings.
- Removed all of the advanced settings and presets.
- This simplifies the UI to a few settings for the primitive type and a shape mode.
This commit is contained in:
Stuart Broadfoot 2013-08-18 13:41:53 +00:00
parent 19d3e230e6
commit 2fd11a6617
10 changed files with 189 additions and 593 deletions

@ -64,40 +64,20 @@ enum_panorama_types = (
"Similar to most fisheye modern lens, takes sensor dimensions into consideration"),
)
enum_curve_presets = (
('CUSTOM', "Custom", "Set general parameters"),
('FAST_PLANES', "Fast Planes", "Use camera facing triangles (fast but memory intensive)"),
('TANGENT_SHADING', "Tangent Normal", "Use planar line segments and tangent normals"),
('TRUE_NORMAL', "True Normal", "Use true normals with line segments(good for thin strands)"),
('ACCURATE_PRESET', "Accurate", "Use best line segment settings (suitable for glass materials)"),
('SMOOTH_CURVES', "Smooth Curves", "Use smooth cardinal curves (slowest)"),
('SMOOTH_RIBBONS', "Ribbons", "Use smooth cardinal curves without thickness"),
)
enum_curve_primitives = (
('TRIANGLES', "Triangles", "Create triangle geometry around strands"),
('LINE_SEGMENTS', "Line Segments", "Use line segment primitives"),
('CURVE_SEGMENTS', "Curve Segments", "Use segmented cardinal curve primitives"),
('CURVE_RIBBONS', "Curve Ribbons", "Use smooth cardinal curve ribbon primitives"),
)
enum_triangle_curves = (
('CAMERA_TRIANGLES', "Planes", "Create individual triangles forming planes that face camera"),
('RIBBON_TRIANGLES', "Ribbons", "Create individual triangles forming ribbon"),
('TESSELLATED_TRIANGLES', "Tessellated", "Create mesh surrounding each strand"),
)
enum_line_curves = (
('ACCURATE', "Accurate", "Always take into consideration strand width for intersections"),
('QT_CORRECTED', "Corrected", "Ignore width for initial intersection and correct later"),
('ENDCORRECTED', "Correct found", "Ignore width for all intersections and only correct closest"),
('QT_UNCORRECTED', "Uncorrected", "Calculate intersections without considering width"),
)
enum_curves_interpolation = (
('LINEAR', "Linear interpolation", "Use Linear interpolation between segments"),
('CARDINAL', "Cardinal interpolation", "Use cardinal interpolation between segments"),
('BSPLINE', "B-spline interpolation", "Use b-spline interpolation between segments"),
enum_curve_shape = (
('RIBBONS', "Ribbons", "Ignore thickness of each strand"),
('THICK', "Thick", "Use thickness of strand when rendering"),
)
enum_tile_order = (
@ -689,105 +669,34 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
description="Cycles hair rendering settings",
type=cls,
)
cls.preset = EnumProperty(
name="Mode",
description="Hair rendering mode",
items=enum_curve_presets,
default='TRUE_NORMAL',
)
cls.primitive = EnumProperty(
name="Primitive",
description="Type of primitive used for hair rendering",
items=enum_curve_primitives,
default='LINE_SEGMENTS',
)
cls.triangle_method = EnumProperty(
name="Mesh Geometry",
description="Method for creating triangle geometry",
items=enum_triangle_curves,
default='CAMERA_TRIANGLES',
cls.shape = EnumProperty(
name="Shape",
description="Form of hair",
items=enum_curve_shape,
default='THICK',
)
cls.line_method = EnumProperty(
name="Intersection Method",
description="Method for line segment intersection",
items=enum_line_curves,
default='ACCURATE',
)
cls.interpolation = EnumProperty(
name="Interpolation",
description="Interpolation method",
items=enum_curves_interpolation,
default='BSPLINE',
)
cls.use_backfacing = BoolProperty(
name="Check back-faces",
description="Test back-faces of strands",
default=False,
)
cls.use_encasing = BoolProperty(
name="Exclude encasing",
description="Ignore strands encasing a ray's initial location",
cls.cull_backfacing = BoolProperty(
name="Cull back-faces",
description="Do not test the back-face of each strand",
default=True,
)
cls.use_tangent_normal_geometry = BoolProperty(
name="Tangent normal geometry",
description="Use the tangent normal for actual normal",
default=False,
)
cls.use_tangent_normal = BoolProperty(
name="Tangent normal default",
description="Use the tangent normal for all normals",
default=False,
)
cls.use_tangent_normal_correction = BoolProperty(
name="Strand slope correction",
description="Correct the tangent normal for the strand's slope",
default=False,
)
cls.use_parents = BoolProperty(
name="Use parent strands",
description="Use parents with children",
default=False,
)
cls.use_smooth = BoolProperty(
name="Smooth Strands",
description="Use vertex normals",
default=True,
)
cls.use_joined = BoolProperty(
name="Join",
description="Fill gaps between segments (requires more memory)",
default=False,
)
cls.use_curves = BoolProperty(
name="Use Cycles Hair Rendering",
description="Activate Cycles hair rendering for particle system",
default=True,
)
cls.segments = IntProperty(
name="Segments",
description="Number of segments between path keys (note that this combines with the 'draw step' value)",
min=1, max=64,
default=1,
)
cls.resolution = IntProperty(
name="Resolution",
description="Resolution of generated mesh",
min=3, max=64,
default=3,
)
cls.normalmix = FloatProperty(
name="Normal mix",
description="Scale factor for tangent normal removal (zero gives ray normal)",
min=0, max=2.0,
default=1,
)
cls.encasing_ratio = FloatProperty(
name="Encasing ratio",
description="Scale factor for encasing strand width",
min=0.0, max=100.0,
default=1.01,
)
cls.minimum_width = FloatProperty(
name="Minimal width",
description="Minimal pixel width for strands (0 - deactivated)",

@ -1152,44 +1152,17 @@ class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
layout.active = ccscene.use_curves
layout.prop(ccscene, "preset", text="Mode")
if ccscene.preset == 'CUSTOM':
layout.prop(ccscene, "primitive", text="Primitive")
layout.prop(ccscene, "shape", text="Shape")
if ccscene.primitive == 'TRIANGLES':
layout.prop(ccscene, "triangle_method", text="Method")
if ccscene.triangle_method == 'TESSELLATED_TRIANGLES':
if ccscene.shape == 'THICK':
layout.prop(ccscene, "resolution", text="Resolution")
layout.prop(ccscene, "use_smooth", text="Smooth")
elif ccscene.primitive == 'LINE_SEGMENTS':
layout.prop(ccscene, "use_backfacing", text="Check back-faces")
row = layout.row()
row.prop(ccscene, "use_encasing", text="Exclude encasing")
sub = row.row()
sub.active = ccscene.use_encasing
sub.prop(ccscene, "encasing_ratio", text="Ratio for encasing")
layout.prop(ccscene, "line_method", text="Method")
layout.prop(ccscene, "use_tangent_normal", text="Use tangent normal as default")
layout.prop(ccscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
layout.prop(ccscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
layout.prop(ccscene, "interpolation", text="Interpolation")
row = layout.row()
row.prop(ccscene, "segments", text="Segments")
row.prop(ccscene, "normalmix", text="Ray Mix")
layout.prop(ccscene, "cull_backfacing", text="Cull back-faces")
elif ccscene.primitive in {'CURVE_SEGMENTS', 'CURVE_RIBBONS'}:
layout.prop(ccscene, "cull_backfacing", text="Cull back-faces")
layout.prop(ccscene, "subdivisions", text="Curve subdivisions")
layout.prop(ccscene, "use_backfacing", text="Check back-faces")
layout.prop(ccscene, "interpolation", text="Interpolation")
row = layout.row()
row.prop(ccscene, "segments", text="Segments")
row = layout.row()
row.prop(ccscene, "use_parents", text="Include parents")
row = layout.row()
row.prop(ccscene, "minimum_width", text="Min Pixels")

@ -37,15 +37,14 @@ void curveinterp_v3_v3v3v3v3(float3 *p, float3 *v1, float3 *v2, float3 *v3, floa
void interp_weights(float t, float data[4], int type);
float shaperadius(float shape, float root, float tip, float time);
void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyloc, float *time, ParticleCurveData *CData, int interpolation);
bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int uv_num);
bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int vcol_num);
bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background);
void ExportCurveSegments(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments);
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments, float3 RotCam);
void ExportCurveTriangleRibbons(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments);
void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int resolution, int segments);
void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *uvdata);
void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *fdata);
bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int uv_num);
bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int vcol_num);
bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background);
void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData);
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, float3 RotCam);
void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resolution);
void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *uvdata);
void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *fdata);
ParticleCurveData::ParticleCurveData()
{
@ -157,7 +156,7 @@ void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyl
curveinterp_v3_v3v3v3v3(keyloc, &ckey_loc1, &ckey_loc2, &ckey_loc3, &ckey_loc4, t);
}
bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background)
bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
{
int curvenum = 0;
@ -188,7 +187,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f);
int totcurves = totchild;
if(use_parents || b_psys.settings().child_type() == 0)
if(b_psys.settings().child_type() == 0)
totcurves += totparts;
if(totcurves == 0)
@ -208,7 +207,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
CData->psys_closetip.push_back(get_boolean(cpsys, "use_closetip"));
int pa_no = 0;
if(!use_parents && !(b_psys.settings().child_type() == 0))
if(!(b_psys.settings().child_type() == 0))
pa_no = totparts;
for(; pa_no < totparts+totchild; pa_no++) {
@ -244,7 +243,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
}
bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int uv_num)
bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int uv_num)
{
#if 0
int keyno = 0;
@ -279,14 +278,14 @@ bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Parti
int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f);
int totcurves = totchild;
if (use_parents || b_psys.settings().child_type() == 0)
if (b_psys.settings().child_type() == 0)
totcurves += totparts;
if (totcurves == 0)
continue;
int pa_no = 0;
if(!use_parents && !(b_psys.settings().child_type() == 0))
if(!(b_psys.settings().child_type() == 0))
pa_no = totparts;
BL::ParticleSystem::particles_iterator b_pa;
@ -315,7 +314,7 @@ bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Parti
}
bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int vcol_num)
bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int vcol_num)
{
#if 0
int keyno = 0;
@ -348,14 +347,14 @@ bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f);
int totcurves = totchild;
if (use_parents || b_psys.settings().child_type() == 0)
if (b_psys.settings().child_type() == 0)
totcurves += totparts;
if (totcurves == 0)
continue;
int pa_no = 0;
if(!use_parents && !(b_psys.settings().child_type() == 0))
if(!(b_psys.settings().child_type() == 0))
pa_no = totparts;
BL::ParticleSystem::particles_iterator b_pa;
@ -396,7 +395,7 @@ static void set_resolution(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, BL::S
}
}
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments, float3 RotCam)
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, float3 RotCam)
{
int vertexno = mesh->verts.size();
int vertexindex = vertexno;
@ -404,39 +403,34 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpo
for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
int subv = 1;
float3 xbasis;
float3 v1;
float time = 0.0f;
float3 ickey_loc = CData->curvekey_co[CData->curve_firstkey[curve]];
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.0f);
v1 = CData->curvekey_co[CData->curve_firstkey[curve] + 1] - CData->curvekey_co[CData->curve_firstkey[curve]];
xbasis = normalize(cross(RotCam - ickey_loc,v1));
float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
mesh->verts.push_back(ickey_loc_shfl);
mesh->verts.push_back(ickey_loc_shfr);
vertexindex += 2;
if(curvekey == CData->curve_firstkey[curve]) {
subv = 0;
v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey];
}
else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)
v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[max(curvekey - 2, CData->curve_firstkey[curve])];
for( int curvekey = CData->curve_firstkey[curve] + 1; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
ickey_loc = CData->curvekey_co[curvekey];
if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)
v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[max(curvekey - 1, CData->curve_firstkey[curve])];
else
v1 = CData->curvekey_co[curvekey + 1] - CData->curvekey_co[curvekey - 1];
time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
for (; subv <= segments; subv++) {
float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
float time = 0.0f;
if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0))
ickey_loc = CData->curvekey_co[curvekey];
else
InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments))
if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
xbasis = normalize(cross(RotCam - ickey_loc,v1));
@ -444,15 +438,12 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpo
float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
mesh->verts.push_back(ickey_loc_shfl);
mesh->verts.push_back(ickey_loc_shfr);
if(subv!=0) {
mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], use_smooth);
mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], use_smooth);
}
mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], true);
mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], true);
vertexindex += 2;
}
}
}
}
mesh->reserve(mesh->verts.size(), mesh->triangles.size(), 0, 0);
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
@ -464,120 +455,7 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpo
/* texture coords still needed */
}
void ExportCurveTriangleRibbons(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments)
{
int vertexno = mesh->verts.size();
int vertexindex = vertexno;
for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
float3 firstxbasis = cross(make_float3(1.0f,0.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]);
if(len_squared(firstxbasis)!= 0.0f)
firstxbasis = normalize(firstxbasis);
else
firstxbasis = normalize(cross(make_float3(0.0f,1.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]));
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
float3 xbasis = firstxbasis;
float3 v1;
float3 v2;
if(curvekey == CData->curve_firstkey[curve]) {
v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1];
v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
}
else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) {
v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])];
}
else {
v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
}
xbasis = cross(v1,v2);
if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) {
firstxbasis = normalize(xbasis);
break;
}
}
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
int subv = 1;
float3 v1;
float3 v2;
float3 xbasis;
if(curvekey == CData->curve_firstkey[curve]) {
subv = 0;
v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1];
v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
}
else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) {
v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])];
}
else {
v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
}
xbasis = cross(v1,v2);
if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) {
xbasis = normalize(xbasis);
firstxbasis = xbasis;
}
else
xbasis = firstxbasis;
for (; subv <= segments; subv++) {
float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
float time = 0.0f;
if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0))
ickey_loc = CData->curvekey_co[curvekey];
else
InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
mesh->verts.push_back(ickey_loc_shfl);
mesh->verts.push_back(ickey_loc_shfr);
if(subv!=0) {
mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], use_smooth);
mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], use_smooth);
}
vertexindex += 2;
}
}
}
}
mesh->reserve(mesh->verts.size(), mesh->triangles.size(), 0, 0);
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
mesh->add_face_normals();
mesh->add_vertex_normals();
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
/* texture coords still needed */
}
void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int resolution, int segments)
void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resolution)
{
int vertexno = mesh->verts.size();
int vertexindex = vertexno;
@ -652,22 +530,19 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int inter
ybasis = normalize(cross(xbasis,v2));
for (; subv <= segments; subv++) {
for (; subv <= 1; subv++) {
float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
float time = 0.0f;
if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0))
ickey_loc = CData->curvekey_co[curvekey];
else
InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
InterpolateKeySegments(subv, 1, curvekey, curve, &ickey_loc, &time, CData , 1);
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments))
if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == 1))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
if(CData->psys_closetip[sys] && (subv == 1) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
float angle = M_2PI_F / (float)resolution;
@ -678,11 +553,11 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int inter
if(subv!=0) {
for(int section = 0 ; section < resolution - 1; section++) {
mesh->add_triangle(vertexindex - resolution + section, vertexindex + section, vertexindex - resolution + section + 1, CData->psys_shader[sys], use_smooth);
mesh->add_triangle(vertexindex + section + 1, vertexindex - resolution + section + 1, vertexindex + section, CData->psys_shader[sys], use_smooth);
mesh->add_triangle(vertexindex - resolution + section, vertexindex + section, vertexindex - resolution + section + 1, CData->psys_shader[sys], true);
mesh->add_triangle(vertexindex + section + 1, vertexindex - resolution + section + 1, vertexindex + section, CData->psys_shader[sys], true);
}
mesh->add_triangle(vertexindex-1, vertexindex + resolution - 1, vertexindex - resolution, CData->psys_shader[sys], use_smooth);
mesh->add_triangle(vertexindex, vertexindex - resolution , vertexindex + resolution - 1, CData->psys_shader[sys], use_smooth);
mesh->add_triangle(vertexindex-1, vertexindex + resolution - 1, vertexindex - resolution, CData->psys_shader[sys], true);
mesh->add_triangle(vertexindex, vertexindex - resolution , vertexindex + resolution - 1, CData->psys_shader[sys], true);
}
vertexindex += resolution;
}
@ -700,7 +575,7 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int inter
/* texture coords still needed */
}
static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments)
static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
{
int num_keys = 0;
int num_curves = 0;
@ -725,25 +600,12 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
size_t num_curve_keys = 0;
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
int subv = 1;
if(curvekey == CData->curve_firstkey[curve])
subv = 0;
for (; subv <= segments; subv++) {
float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
float time = 0.0f;
if((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0))
ickey_loc = CData->curvekey_co[curvekey];
else
InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
float3 ickey_loc = CData->curvekey_co[curvekey];
float time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
radius =0.0f;
mesh->add_curve_key(ickey_loc, radius);
@ -752,7 +614,6 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
num_curve_keys++;
}
}
mesh->add_curve(num_keys, num_curve_keys, CData->psys_shader[sys]);
num_keys += num_curve_keys;
@ -769,7 +630,7 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
}
}
void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *uvdata)
void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *uvdata)
{
if(uvdata == NULL)
return;
@ -784,18 +645,8 @@ void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolati
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
int subv = 1;
time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
if (curvekey == CData->curve_firstkey[curve])
subv = 0;
for (; subv <= segments; subv++) {
float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
if(subv!=0) {
for(int section = 0 ; section < resol; section++) {
uvdata[vertexindex] = CData->curve_uv[curve];
uvdata[vertexindex].z = prevtime;
@ -816,24 +667,20 @@ void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolati
uvdata[vertexindex].z = time;
vertexindex++;
}
}
prevtime = time;
}
}
}
}
}
void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *fdata)
void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *fdata)
{
if(fdata == NULL)
return;
float time = 0.0f;
// float prevtime = 0.0f; // UNUSED
int vertexindex = vert_offset;
for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
@ -841,18 +688,6 @@ void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpola
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
int subv = 1;
if (curvekey == CData->curve_firstkey[curve])
subv = 0;
for (; subv <= segments; subv++) {
float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
if(subv!=0) {
for(int section = 0 ; section < resol; section++) {
fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
vertexindex++;
@ -868,10 +703,6 @@ void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpola
vertexindex++;
}
}
// prevtime = time; // UNUSED
}
}
}
}
@ -883,7 +714,7 @@ void BlenderSync::sync_curve_settings()
{
PointerRNA csscene = RNA_pointer_get(&b_scene.ptr, "cycles_curves");
int preset = get_enum(csscene, "preset");
int preset = CURVE_ACCURATE_PRESET;
CurveSystemManager *curve_system_manager = scene->curve_system_manager;
CurveSystemManager prev_curve_system_manager = *curve_system_manager;
@ -892,86 +723,40 @@ void BlenderSync::sync_curve_settings()
curve_system_manager->minimum_width = get_float(csscene, "minimum_width");
curve_system_manager->maximum_width = get_float(csscene, "maximum_width");
if(preset == CURVE_CUSTOM) {
/*custom properties*/
curve_system_manager->primitive = get_enum(csscene, "primitive");
curve_system_manager->line_method = get_enum(csscene, "line_method");
curve_system_manager->interpolation = get_enum(csscene, "interpolation");
curve_system_manager->triangle_method = get_enum(csscene, "triangle_method");
curve_system_manager->curve_shape = get_enum(csscene, "shape");
curve_system_manager->resolution = get_int(csscene, "resolution");
curve_system_manager->segments = get_int(csscene, "segments");
curve_system_manager->use_smooth = get_boolean(csscene, "use_smooth");
curve_system_manager->subdivisions = get_int(csscene, "subdivisions");
curve_system_manager->use_backfacing = !get_boolean(csscene, "cull_backfacing");
curve_system_manager->normalmix = get_float(csscene, "normalmix");
curve_system_manager->encasing_ratio = get_float(csscene, "encasing_ratio");
curve_system_manager->use_parents = get_boolean(csscene, "use_parents");
curve_system_manager->use_encasing = get_boolean(csscene, "use_encasing");
curve_system_manager->use_backfacing = get_boolean(csscene, "use_backfacing");
curve_system_manager->use_joined = get_boolean(csscene, "use_joined");
curve_system_manager->use_tangent_normal = get_boolean(csscene, "use_tangent_normal");
curve_system_manager->use_tangent_normal_geometry = get_boolean(csscene, "use_tangent_normal_geometry");
curve_system_manager->use_tangent_normal_correction = get_boolean(csscene, "use_tangent_normal_correction");
}
else {
curve_system_manager->primitive = CURVE_LINE_SEGMENTS;
curve_system_manager->interpolation = CURVE_CARDINAL;
curve_system_manager->normalmix = 1.0f;
curve_system_manager->encasing_ratio = 1.01f;
curve_system_manager->use_parents = false;
curve_system_manager->segments = 1;
curve_system_manager->use_joined = false;
switch(preset) {
case CURVE_FAST_PLANES:
if(curve_system_manager->primitive == CURVE_TRIANGLES && curve_system_manager->curve_shape == CURVE_RIBBON) {
/*camera facing planes*/
curve_system_manager->primitive = CURVE_TRIANGLES;
curve_system_manager->triangle_method = CURVE_CAMERA_TRIANGLES;
curve_system_manager->use_smooth = true;
curve_system_manager->resolution = 1;
break;
case CURVE_TANGENT_SHADING:
}
if(curve_system_manager->primitive == CURVE_TRIANGLES && curve_system_manager->curve_shape == CURVE_THICK) {
/*camera facing planes*/
curve_system_manager->triangle_method = CURVE_TESSELATED_TRIANGLES;
}
if(curve_system_manager->primitive == CURVE_LINE_SEGMENTS && curve_system_manager->curve_shape == CURVE_RIBBON) {
/*tangent shading*/
curve_system_manager->line_method = CURVE_UNCORRECTED;
curve_system_manager->use_encasing = true;
curve_system_manager->use_backfacing = false;
curve_system_manager->use_tangent_normal = true;
curve_system_manager->use_tangent_normal_geometry = true;
curve_system_manager->use_tangent_normal_correction = false;
break;
case CURVE_TRUE_NORMAL:
/*True Normal*/
curve_system_manager->line_method = CURVE_CORRECTED;
curve_system_manager->use_encasing = true;
curve_system_manager->use_backfacing = false;
curve_system_manager->use_tangent_normal = false;
curve_system_manager->use_tangent_normal_geometry = false;
curve_system_manager->use_tangent_normal_correction = false;
break;
case CURVE_ACCURATE_PRESET:
/*Accurate*/
}
if(curve_system_manager->primitive == CURVE_LINE_SEGMENTS && curve_system_manager->curve_shape == CURVE_THICK) {
curve_system_manager->line_method = CURVE_ACCURATE;
curve_system_manager->use_encasing = false;
curve_system_manager->use_backfacing = true;
curve_system_manager->use_tangent_normal = false;
curve_system_manager->use_tangent_normal_geometry = false;
curve_system_manager->use_tangent_normal_correction = false;
break;
case CURVE_SMOOTH_CURVES:
/*Cardinal curves preset*/
curve_system_manager->primitive = CURVE_SEGMENTS;
curve_system_manager->use_backfacing = true;
curve_system_manager->subdivisions = 4;
break;
case CURVE_SMOOTH_RIBBONS:
/*Cardinal ribbons preset*/
}
if(curve_system_manager->primitive == CURVE_SEGMENTS && curve_system_manager->curve_shape == CURVE_RIBBON) {
curve_system_manager->primitive = CURVE_RIBBONS;
curve_system_manager->use_backfacing = false;
curve_system_manager->subdivisions = 4;
break;
}
}
if(curve_system_manager->modified_mesh(prev_curve_system_manager))
@ -1013,13 +798,8 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
}
int primitive = scene->curve_system_manager->primitive;
int interpolation = scene->curve_system_manager->interpolation;
int triangle_method = scene->curve_system_manager->triangle_method;
int resolution = scene->curve_system_manager->resolution;
int segments = scene->curve_system_manager->segments;
bool use_smooth = scene->curve_system_manager->use_smooth;
bool use_parents = scene->curve_system_manager->use_parents;
bool export_tgs = scene->curve_system_manager->use_joined;
size_t vert_num = mesh->verts.size();
size_t tri_num = mesh->triangles.size();
int used_res = 1;
@ -1031,7 +811,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
if(!preview)
set_resolution(mesh, &b_mesh, &b_ob, &b_scene, true);
ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview);
ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, !preview);
/* obtain camera parameters */
BL::Object b_CamOb = b_scene.camera();
@ -1046,30 +826,14 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
/* add hair geometry to mesh */
if(primitive == CURVE_TRIANGLES){
if(triangle_method == CURVE_CAMERA_TRIANGLES)
ExportCurveTrianglePlanes(mesh, &CData, interpolation, use_smooth, segments, RotCam);
else if(triangle_method == CURVE_RIBBON_TRIANGLES)
ExportCurveTriangleRibbons(mesh, &CData, interpolation, use_smooth, segments);
ExportCurveTrianglePlanes(mesh, &CData, RotCam);
else {
ExportCurveTriangleGeometry(mesh, &CData, interpolation, use_smooth, resolution, segments);
ExportCurveTriangleGeometry(mesh, &CData, resolution);
used_res = resolution;
}
}
else {
ExportCurveSegments(scene, mesh, &CData, interpolation, segments);
int ckey_num = mesh->curve_keys.size();
/*export tangents or curve data? - not functional yet*/
if(export_tgs && ckey_num > 1) {
Attribute *attr_tangent = mesh->curve_attributes.add(ATTR_STD_CURVE_TANGENT);
float3 *data_tangent = attr_tangent->data_float3();
for(int ck = 0; ck < ckey_num; ck++) {
float3 tg = normalize(normalize(mesh->curve_keys[min(ck + 1, ckey_num - 1)].co - mesh->curve_keys[ck].co) -
normalize(mesh->curve_keys[max(ck - 1, 0)].co - mesh->curve_keys[ck].co));
data_tangent[ck] = tg;
}
}
ExportCurveSegments(scene, mesh, &CData);
}
@ -1109,7 +873,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
continue;
ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview, vcol_num);
ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, !preview, vcol_num);
if(primitive == CURVE_TRIANGLES) {
@ -1118,7 +882,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
float3 *fdata = attr_vcol->data_float3();
ExportCurveTriangleVcol(mesh, &CData, interpolation, segments, tri_num * 3, used_res, fdata);
ExportCurveTriangleVcol(mesh, &CData, tri_num * 3, used_res, fdata);
}
else {
Attribute *attr_vcol = mesh->curve_attributes.add(
@ -1148,7 +912,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
Attribute *attr_uv;
ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview, uv_num);
ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, !preview, uv_num);
if(primitive == CURVE_TRIANGLES) {
if(active_render)
@ -1158,7 +922,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
float3 *uv = attr_uv->data_float3();
ExportCurveTriangleUV(mesh, &CData, interpolation, segments, tri_num * 3, used_res, uv);
ExportCurveTriangleUV(mesh, &CData, tri_num * 3, used_res, uv);
}
else {
if(active_render)

@ -295,17 +295,9 @@ void BVH::pack_curve_segment(int idx, float4 woop[3])
* extra curve data <3> , StrID,
* nextkey, flags/tip?, 0, 0);
*/
Attribute *attr_tangent = mesh->curve_attributes.find(ATTR_STD_CURVE_TANGENT);
float3 tg0 = make_float3(1.0f, 0.0f, 0.0f);
float3 tg1 = make_float3(1.0f, 0.0f, 0.0f);
if(attr_tangent) {
const float3 *data_tangent = attr_tangent->data_float3();
tg0 = data_tangent[k0];
tg1 = data_tangent[k1];
}
Transform tfm = make_transform(
tg0.x, tg0.y, tg0.z, l,
tg1.x, tg1.y, tg1.z, 0,

@ -1080,12 +1080,8 @@ __device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const
#endif
if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
sd->Ng = -(D - tg * (dot(tg,D) * kernel_data.curve.normalmix));
sd->Ng = -(D - tg * dot(tg,D));
sd->Ng = normalize(sd->Ng);
if (flag & CURVE_KN_NORMALCORRECTION) {
sd->Ng = sd->Ng - gd * tg;
sd->Ng = normalize(sd->Ng);
}
}
else {
sd->Ng = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
@ -1098,12 +1094,8 @@ __device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const
sd->N = sd->Ng;
if (flag & CURVE_KN_TANGENTGNORMAL && !(flag & CURVE_KN_TRUETANGENTGNORMAL)) {
sd->N = -(D - tg * (dot(tg,D) * kernel_data.curve.normalmix));
sd->N = -(D - tg * dot(tg,D));
sd->N = normalize(sd->N);
if (flag & CURVE_KN_NORMALCORRECTION) {
sd->N = sd->N - gd * tg;
sd->N = normalize(sd->N);
}
}
if (!(flag & CURVE_KN_TANGENTGNORMAL) && flag & CURVE_KN_TRUETANGENTGNORMAL) {
sd->N = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);

@ -120,14 +120,12 @@ __device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd)
float3 tgN = make_float3(0.0f,0.0f,0.0f);
if(sd->segment != ~0) {
float normalmix = kernel_data.curve.normalmix;
tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) * normalmix / len_squared(sd->dPdu)));
tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) / len_squared(sd->dPdu)));
tgN = normalize(tgN);
/* need to find suitable scaled gd for corrected normal */
#if 0
if (kernel_data.curve.use_tangent_normal_correction)
tgN = normalize(tgN - gd * sd->dPdu);
#endif
}

@ -439,7 +439,6 @@ typedef enum AttributeStandard {
ATTR_STD_MOTION_PRE,
ATTR_STD_MOTION_POST,
ATTR_STD_PARTICLE,
ATTR_STD_CURVE_TANGENT,
ATTR_STD_CURVE_INTERCEPT,
ATTR_STD_NUM,
@ -798,20 +797,17 @@ typedef enum CurveFlag {
/* runtime flags */
CURVE_KN_BACKFACING = 1, /* backside of cylinder? */
CURVE_KN_ENCLOSEFILTER = 2, /* don't consider strands surrounding start point? */
CURVE_KN_CURVEDATA = 4, /* curve data available? */
CURVE_KN_INTERPOLATE = 8, /* render as a curve? */
CURVE_KN_ACCURATE = 16, /* use accurate intersections test? */
CURVE_KN_INTERSECTCORRECTION = 32, /* correct for width after determing closest midpoint? */
CURVE_KN_POSTINTERSECTCORRECTION = 64, /* correct for width after intersect? */
CURVE_KN_NORMALCORRECTION = 128, /* correct tangent normal for slope? */
CURVE_KN_TRUETANGENTGNORMAL = 256, /* use tangent normal for geometry? */
CURVE_KN_TANGENTGNORMAL = 512, /* use tangent normal for shader? */
CURVE_KN_RIBBONS = 1024, /* use flat curve ribbons */
CURVE_KN_INTERPOLATE = 4, /* render as a curve? */
CURVE_KN_ACCURATE = 8, /* use accurate intersections test? */
CURVE_KN_INTERSECTCORRECTION = 16, /* correct for width after determing closest midpoint? */
CURVE_KN_POSTINTERSECTCORRECTION = 32, /* correct for width after intersect? */
CURVE_KN_TRUETANGENTGNORMAL = 64, /* use tangent normal for geometry? */
CURVE_KN_TANGENTGNORMAL = 128, /* use tangent normal for shader? */
CURVE_KN_RIBBONS = 256, /* use flat curve ribbons */
} CurveFlag;
typedef struct KernelCurves {
/* strand intersect and normal parameters - many can be changed to flags*/
float normalmix;
float encasing_ratio;
int curveflags;
int subdivisions;

@ -147,8 +147,6 @@ const char *Attribute::standard_name(AttributeStandard std)
return "motion_post";
else if(std == ATTR_STD_PARTICLE)
return "particle";
else if(std == ATTR_STD_CURVE_TANGENT)
return "curve_tangent";
else if(std == ATTR_STD_CURVE_INTERCEPT)
return "curve_intercept";
@ -277,9 +275,6 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_MOTION_POST:
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);
break;
case ATTR_STD_CURVE_TANGENT:
attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CURVE_KEY);
break;
case ATTR_STD_CURVE_INTERCEPT:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CURVE_KEY);
break;

@ -80,27 +80,21 @@ void curvebounds(float *lower, float *upper, float3 *p, int dim)
CurveSystemManager::CurveSystemManager()
{
primitive = CURVE_LINE_SEGMENTS;
curve_shape = CURVE_THICK;
line_method = CURVE_CORRECTED;
interpolation = CURVE_CARDINAL;
triangle_method = CURVE_CAMERA_TRIANGLES;
resolution = 3;
segments = 1;
subdivisions = 3;
normalmix = 1.0f;
encasing_ratio = 1.01f;
minimum_width = 0.0f;
maximum_width = 0.0f;
use_curves = true;
use_smooth = true;
use_parents = false;
use_encasing = true;
use_backfacing = false;
use_joined = false;
use_tangent_normal = false;
use_tangent_normal_geometry = false;
use_tangent_normal_correction = false;
need_update = true;
need_mesh_update = false;
@ -138,18 +132,13 @@ void CurveSystemManager::device_update(Device *device, DeviceScene *dscene, Scen
if(use_tangent_normal)
kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
if(use_tangent_normal_correction)
kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
if(use_tangent_normal_geometry)
kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
if(use_joined)
kcurve->curveflags |= CURVE_KN_CURVEDATA;
if(use_backfacing)
kcurve->curveflags |= CURVE_KN_BACKFACING;
if(use_encasing)
kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
kcurve->normalmix = normalmix;
kcurve->encasing_ratio = encasing_ratio;
kcurve->minimum_width = minimum_width;
kcurve->maximum_width = maximum_width;
@ -168,39 +157,29 @@ void CurveSystemManager::device_free(Device *device, DeviceScene *dscene)
bool CurveSystemManager::modified(const CurveSystemManager& CurveSystemManager)
{
return !(line_method == CurveSystemManager.line_method &&
interpolation == CurveSystemManager.interpolation &&
return !(curve_shape == CurveSystemManager.curve_shape &&
line_method == CurveSystemManager.line_method &&
primitive == CurveSystemManager.primitive &&
use_encasing == CurveSystemManager.use_encasing &&
use_tangent_normal == CurveSystemManager.use_tangent_normal &&
use_tangent_normal_correction == CurveSystemManager.use_tangent_normal_correction &&
use_tangent_normal_geometry == CurveSystemManager.use_tangent_normal_geometry &&
encasing_ratio == CurveSystemManager.encasing_ratio &&
minimum_width == CurveSystemManager.minimum_width &&
maximum_width == CurveSystemManager.maximum_width &&
use_backfacing == CurveSystemManager.use_backfacing &&
normalmix == CurveSystemManager.normalmix &&
use_smooth == CurveSystemManager.use_smooth &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
use_joined == CurveSystemManager.use_joined &&
segments == CurveSystemManager.segments &&
use_parents == CurveSystemManager.use_parents &&
subdivisions == CurveSystemManager.subdivisions);
}
bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemManager)
{
return !(primitive == CurveSystemManager.primitive &&
interpolation == CurveSystemManager.interpolation &&
use_parents == CurveSystemManager.use_parents &&
use_smooth == CurveSystemManager.use_smooth &&
curve_shape == CurveSystemManager.curve_shape &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
use_joined == CurveSystemManager.use_joined &&
segments == CurveSystemManager.segments);
use_curves == CurveSystemManager.use_curves);
}
void CurveSystemManager::tag_update(Scene *scene)

@ -48,9 +48,13 @@ typedef enum curve_primitives {
CURVE_RIBBONS
} curve_primitives;
typedef enum curve_shape {
CURVE_RIBBON,
CURVE_THICK
} curve_shape;
typedef enum curve_triangles {
CURVE_CAMERA_TRIANGLES,
CURVE_RIBBON_TRIANGLES,
CURVE_TESSELATED_TRIANGLES
} curve_triangles;
@ -99,27 +103,21 @@ class CurveSystemManager {
public:
int primitive;
int curve_shape;
int line_method;
int interpolation;
int triangle_method;
int resolution;
int segments;
int subdivisions;
float normalmix;
float encasing_ratio;
float minimum_width;
float maximum_width;
bool use_curves;
bool use_smooth;
bool use_parents;
bool use_encasing;
bool use_backfacing;
bool use_tangent_normal;
bool use_tangent_normal_correction;
bool use_tangent_normal_geometry;
bool use_joined;
bool need_update;
bool need_mesh_update;