fix for various python bugs and remove unused var.

This commit is contained in:
Campbell Barton 2011-07-10 17:26:15 +00:00
parent de7592b489
commit 301e5b4ea0
13 changed files with 13 additions and 26 deletions

@ -99,7 +99,7 @@ def load_image(imagepath,
return _image_load(nfilepath)
if place_holder:
image = bpy.data.images.new(os.path.basename(filepath), 128, 128)
image = bpy.data.images.new(os.path.basename(imagepath), 128, 128)
# allow the path to be resolved later
image.filepath = imagepath
return image

@ -262,7 +262,7 @@ def path_reference(filepath, base_src, base_dst, mode='AUTO', copy_subdir="", co
filepath_abs = filepath_cpy
mode = 'RELATIVE'
else:
Excaption("invalid mode given %r" % mode)
raise Exception("invalid mode given %r" % mode)
if mode == 'ABSOLUTE':
return filepath_abs

@ -212,8 +212,6 @@ def edge_loops_from_edges(mesh, edges=None):
if not hasattr(edges, "pop"):
edges = edges[:]
edge_dict = {ed.key: ed for ed in mesh.edges if ed.select}
while edges:
current_edge = edges.pop()
vert_end, vert_start = current_edge.vertices[:]
@ -300,7 +298,7 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
if verts[i][1] == verts[i - 1][0]:
verts.pop(i - 1)
fill = fill_polygon([verts])
fill = tesselate_polygon([verts])
else:
'''

@ -94,4 +94,5 @@ class OnionSkinButtonsPanel():
col.prop(arm, "show_only_ghost_selected", text="Selected Only")
if __name__ == "__main__": # only for live edit.
import bpy
bpy.utils.register_module(__name__)

@ -299,10 +299,7 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # in
return (context.object) and (context.armature)
def draw(self, context):
layout = self.layout
ob = context.object
self.draw_settings(context, ob.pose.animation_visualisation, bones=True)

@ -122,7 +122,6 @@ class DATA_PT_curve_texture_space(CurveButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
ob = context.object
curve = context.curve
row = layout.row()

@ -34,7 +34,6 @@ class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
space = context.space_data
ob = context.object
if space.use_pin_id:
layout.template_ID(space, "pin_id")

@ -208,7 +208,7 @@ class TextureSlotPanel(TextureButtonsPanel):
return False
engine = context.scene.render.engine
return TextureButtonsPanel.poll(self, context) and (engine in cls.COMPAT_ENGINES)
return TextureButtonsPanel.poll(cls, context) and (engine in cls.COMPAT_ENGINES)
# Texture Type Panels #

@ -434,7 +434,6 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
@classmethod
def poll(cls, context):
rd = context.scene.render
sima = context.space_data
# display even when not in game mode because these settings effect the 3d view
return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME')

@ -126,7 +126,7 @@ class USERPREF_MT_appconfigs(bpy.types.Menu):
preset_operator = "wm.appconfig_activate"
def draw(self, context):
props = self.layout.operator("wm.appconfig_default", text="Blender (default)")
self.layout.operator("wm.appconfig_default", text="Blender (default)")
# now draw the presets
bpy.types.Menu.draw_preset(self, context)
@ -1124,7 +1124,6 @@ class WM_OT_addon_install(bpy.types.Operator):
del pyfile_dir
# done checking for exceptional case
addon_files_old = set(os.listdir(path_addons))
addons_old = {mod.__name__ for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)}
#check to see if the file is in compressed format (.zip)

@ -189,9 +189,9 @@ class InputKeyMapPanel:
if km.is_modal:
row.label(text="", icon='LINKED')
if km.is_user_defined:
op = row.operator("wm.keymap_restore", text="Restore")
row.operator("wm.keymap_restore", text="Restore")
else:
op = row.operator("wm.keymap_edit", text="Edit")
row.operator("wm.keymap_edit", text="Edit")
if km.show_expanded_children:
if children:
@ -213,7 +213,7 @@ class InputKeyMapPanel:
col = self.indented_layout(col, level + 1)
subcol = col.split(percentage=0.2).column()
subcol.enabled = km.is_user_defined
op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
col.separator()
@ -351,9 +351,9 @@ class InputKeyMapPanel:
row.label()
if km.is_user_defined:
op = row.operator("wm.keymap_restore", text="Restore")
row.operator("wm.keymap_restore", text="Restore")
else:
op = row.operator("wm.keymap_edit", text="Edit")
row.operator("wm.keymap_edit", text="Edit")
for kmi in filtered_items:
self.draw_kmi(display_keymaps, kc, km, kmi, col, 1)
@ -362,7 +362,7 @@ class InputKeyMapPanel:
col = self.indented_layout(layout, 1)
subcol = col.split(percentage=0.2).column()
subcol.enabled = km.is_user_defined
op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
def draw_hierarchy(self, display_keymaps, layout):
for entry in KM_HIERARCHY:
@ -723,9 +723,7 @@ class WM_OT_keyitem_add(bpy.types.Operator):
bl_label = "Add Key Map Item"
def execute(self, context):
wm = context.window_manager
km = context.keymap
kc = wm.keyconfigs.default
if km.is_modal:
km.keymap_items.new_modal("", 'A', 'PRESS') # kmi

@ -60,7 +60,6 @@ def draw_gpencil_tools(context, layout):
# ********** default tools for objectmode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
bl_context = "objectmode"
bl_label = "Object Tools"
@ -944,7 +943,6 @@ class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
settings = __class__.paint_settings(context)
layout.label(text="Lock:")
row = layout.row(align=True)
@ -974,7 +972,6 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
layout = self.layout
sculpt = context.tool_settings.sculpt
settings = __class__.paint_settings(context)
split = layout.split()

@ -407,7 +407,7 @@ class BUILTIN_KSI_DeltaRotation(bpy.types.KeyingSetInfo):
# add the property name to the base path
# rotation mode affects the property used
if data.rotation_mode == 'QUATERNION':
path = path_add_property(base_path, "delta_rotation_quaternion")
path = keyingsets_utils.path_add_property(base_path, "delta_rotation_quaternion")
elif data.rotation_mode == 'AXIS_ANGLE':
# XXX: for now, this is not available yet
#path = path_add_property(base_path, "delta_rotation_axis_angle")