Fixes for pose library change 601ce6a89c4

Apparently the keying sets system doesn't support subclassing
KeyingSetInfo subclasses. I have added a note to the top of the file to
indicate this to future developers.
This commit is contained in:
Sybren A. Stüvel 2016-09-28 15:40:05 +02:00
parent dea7ef4dd9
commit 305fec8358

@ -25,6 +25,9 @@ to work correctly.
Beware also about changing the order that these are defined here, since this can result in old files referring to the
wrong Keying Set as the active one, potentially resulting in lost (i.e. unkeyed) animation.
Note that these classes cannot be subclassed further; only direct subclasses of KeyingSetInfo
are supported.
"""
import bpy
@ -524,11 +527,11 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
ksi.addProp(ks, bone, prop)
# All properties that are likely to get animated in a character rig, only selected bones.
class BUILTIN_KSI_WholeCharacterSelected(BUILTIN_KSI_WholeCharacter):
class BUILTIN_KSI_WholeCharacterSelected(KeyingSetInfo):
"""Insert a keyframe for all properties that are likely to get animated in a character rig """
"""(only selected bones)"""
bl_idname = ANIM_KS_WHOLE_CHARACTER_SELECTED_ID
bl_label = "Whole Character (Selected bones)"
bl_label = "Whole Character (Selected bones only)"
# iterator - all bones regardless of selection
def iterator(ksi, context, ks):
@ -536,10 +539,21 @@ class BUILTIN_KSI_WholeCharacterSelected(BUILTIN_KSI_WholeCharacter):
bones = context.selected_pose_bones or context.active_object.pose.bones
for bone in bones:
if bone.name.startswith(BUILTIN_KSI_WholeCharacterSelected.badBonePrefixes):
if bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes):
continue
ksi.generate(context, ks, bone)
# Poor man's subclassing. Blender breaks when we actually subclass BUILTIN_KSI_WholeCharacter.
poll = BUILTIN_KSI_WholeCharacter.poll
generate = BUILTIN_KSI_WholeCharacter.generate
addProp = BUILTIN_KSI_WholeCharacter.addProp
doLoc = BUILTIN_KSI_WholeCharacter.doLoc
doRot4d = BUILTIN_KSI_WholeCharacter.doRot4d
doRot3d = BUILTIN_KSI_WholeCharacter.doRot3d
doScale = BUILTIN_KSI_WholeCharacter.doScale
doBBone = BUILTIN_KSI_WholeCharacter.doBBone
doCustomProps = BUILTIN_KSI_WholeCharacter.doCustomProps
###############################
# Delta Location