48Hr Bugfix: Paste pose not correctly updating

Removed some antiquated cruft that used to work around the old anim-system.
This commit is contained in:
Joshua Leung 2010-07-17 13:18:11 +00:00
parent cc11047fad
commit 30b712ed68

@ -1046,17 +1046,7 @@ static int pose_paste_exec (bContext *C, wmOperator *op)
/* Update event for pose and deformation children */
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
if (IS_AUTOKEY_ON(scene)) {
// XXX remake_action_ipos(ob->action);
}
else {
/* need to trick depgraph, action is not allowed to execute on pose */
// XXX: this is probably not an issue anymore
where_is_pose(scene, ob);
ob->recalc= 0;
}
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);