forked from bartvdbraak/blender
Fix SConscript for GamePlayer.
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parent
eede1399f3
commit
30c8bc33ef
@ -46,18 +46,20 @@ gp_common_env.Append( CPPPATH = ['.',
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'#source/gameengine/GamePlayer/ghost',
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'#source/blender/misc',
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'#source/blender/blenloader'])
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if sys.platform=='win32':
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source_files += ['windows/GPW_Canvas.cpp',
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'windows/GPW_Engine.cpp',
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'windows/GPW_KeyboardDevice.cpp',
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'windows/GPW_System.cpp']
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gp_common_env.Append ( CPPPATH = ['windows'])
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elif sys.platform=='linux2' or sys.platform=='linux-i386':
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source_files += ['unix/GPU_Canvas.cpp',
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'unix/GPU_Engine.cpp',
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'unix/GPU_KeyboardDevice.cpp',
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'unix/GPU_System.cpp']
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gp_common_env.Append ( CPPPATH = ['unix'])
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#This is all plugin stuff!
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#if sys.platform=='win32':
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# source_files += ['windows/GPW_Canvas.cpp',
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# 'windows/GPW_Engine.cpp',
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# 'windows/GPW_KeyboardDevice.cpp',
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# 'windows/GPW_System.cpp']
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# gp_common_env.Append ( CPPPATH = ['windows'])
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#elif sys.platform=='linux2' or sys.platform=='linux-i386':
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# source_files += ['unix/GPU_Canvas.cpp',
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# 'unix/GPU_Engine.cpp',
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# 'unix/GPU_KeyboardDevice.cpp',
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# 'unix/GPU_System.cpp']
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# gp_common_env.Append ( CPPPATH = ['unix'])
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gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
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gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
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