Merge branch 'master' into blender2.8

This commit is contained in:
Brecht Van Lommel 2018-02-14 15:16:50 +01:00
commit 3102bf2889
26 changed files with 220 additions and 146 deletions

@ -426,6 +426,13 @@ mark_as_advanced(WITH_CYCLES_LOGGING)
mark_as_advanced(WITH_CYCLES_DEBUG)
mark_as_advanced(WITH_CYCLES_NATIVE_ONLY)
option(WITH_CYCLES_DEVICE_CUDA "Enable Cycles CUDA compute support" ON)
option(WITH_CYCLES_DEVICE_OPENCL "Enable Cycles OpenCL compute support" ON)
option(WITH_CYCLES_NETWORK "Enable Cycles compute over network support (EXPERIMENTAL and unfinished)" OFF)
mark_as_advanced(WITH_CYCLES_DEVICE_CUDA)
mark_as_advanced(WITH_CYCLES_DEVICE_OPENCL)
mark_as_advanced(WITH_CYCLES_NETWORK)
option(WITH_CUDA_DYNLOAD "Dynamically load CUDA libraries at runtime" ON)
mark_as_advanced(WITH_CUDA_DYNLOAD)
@ -713,6 +720,15 @@ if(WITH_AUDASPACE)
endif()
endif()
# Auto-enable CUDA dynload if toolkit is not found.
if(NOT WITH_CUDA_DYNLOAD)
find_package(CUDA)
if (NOT CUDA_FOUND)
message("CUDA toolkit not found, using dynamic runtime loading of libraries instead")
set(WITH_CUDA_DYNLOAD ON)
endif()
endif()
#-----------------------------------------------------------------------------
# Check for valid directories
# ... a partial checkout may cause this.

@ -167,8 +167,13 @@ if(WITH_CYCLES_OPENSUBDIV)
)
endif()
set(WITH_CYCLES_DEVICE_OPENCL TRUE)
set(WITH_CYCLES_DEVICE_CUDA TRUE)
if(WITH_CYCLES_STANDALONE)
set(WITH_CYCLES_DEVICE_OPENCL TRUE)
set(WITH_CYCLES_DEVICE_CUDA TRUE)
# Experimental and unfinished.
set(WITH_CYCLES_NETWORK FALSE)
endif()
# TODO(sergey): Consider removing it, only causes confusion in interface.
set(WITH_CYCLES_DEVICE_MULTI TRUE)
if(CYCLES_STANDALONE_REPOSITORY)

@ -25,6 +25,7 @@
#include "blender/blender_util.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
CCL_NAMESPACE_BEGIN
@ -565,12 +566,12 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
return;
Attribute *attr_intercept = NULL;
Attribute *attr_index = NULL;
Attribute *attr_random = NULL;
if(mesh->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
attr_intercept = mesh->curve_attributes.add(ATTR_STD_CURVE_INTERCEPT);
if(mesh->need_attribute(scene, ATTR_STD_CURVE_INDEX))
attr_index = mesh->curve_attributes.add(ATTR_STD_CURVE_INDEX);
if(mesh->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
attr_random = mesh->curve_attributes.add(ATTR_STD_CURVE_RANDOM);
/* compute and reserve size of arrays */
for(int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
@ -615,8 +616,8 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
num_curve_keys++;
}
if(attr_index != NULL) {
attr_index->add(num_curves);
if(attr_random != NULL) {
attr_random->add(hash_int_01(num_curves));
}
mesh->add_curve(num_keys, CData->psys_shader[sys]);
@ -625,15 +626,6 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
}
}
if(attr_index != NULL) {
/* Normalize index to 0..1 range. */
float *curve_index = attr_index->data_float();
const float norm_factor = 1.0f / (float)num_curves;
for(int i = 0; i < num_curves; ++i) {
curve_index[i] *= norm_factor;
}
}
/* check allocation */
if((mesh->curve_keys.size() != num_keys) || (mesh->num_curves() != num_curves)) {
VLOG(1) << "Allocation failed, clearing data";

@ -352,7 +352,7 @@ ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
/* Particle data from which object was instanced */
ccl_device_inline float particle_index(KernelGlobals *kg, int particle)
ccl_device_inline float particle_random(KernelGlobals *kg, int particle)
{
int offset = particle*PARTICLE_SIZE;
float4 f = kernel_tex_fetch(__particles, offset + 0);

@ -772,7 +772,7 @@ typedef enum AttributeStandard {
ATTR_STD_MOTION_VERTEX_NORMAL,
ATTR_STD_PARTICLE,
ATTR_STD_CURVE_INTERCEPT,
ATTR_STD_CURVE_INDEX,
ATTR_STD_CURVE_RANDOM,
ATTR_STD_PTEX_FACE_ID,
ATTR_STD_PTEX_UV,
ATTR_STD_VOLUME_DENSITY,

@ -82,7 +82,7 @@ ustring OSLRenderServices::u_geom_dupli_generated("geom:dupli_generated");
ustring OSLRenderServices::u_geom_dupli_uv("geom:dupli_uv");
ustring OSLRenderServices::u_material_index("material:index");
ustring OSLRenderServices::u_object_random("object:random");
ustring OSLRenderServices::u_particle_index("particle:index");
ustring OSLRenderServices::u_particle_random("particle:random");
ustring OSLRenderServices::u_particle_age("particle:age");
ustring OSLRenderServices::u_particle_lifetime("particle:lifetime");
ustring OSLRenderServices::u_particle_location("particle:location");
@ -96,11 +96,10 @@ ustring OSLRenderServices::u_geom_polyvertices("geom:polyvertices");
ustring OSLRenderServices::u_geom_name("geom:name");
ustring OSLRenderServices::u_geom_undisplaced("geom:undisplaced");
ustring OSLRenderServices::u_is_smooth("geom:is_smooth");
#ifdef __HAIR__
ustring OSLRenderServices::u_is_curve("geom:is_curve");
ustring OSLRenderServices::u_curve_thickness("geom:curve_thickness");
ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
#endif
ustring OSLRenderServices::u_curve_random("geom:curve_random");
ustring OSLRenderServices::u_path_ray_length("path:ray_length");
ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
ustring OSLRenderServices::u_path_diffuse_depth("path:diffuse_depth");
@ -653,9 +652,9 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
}
/* Particle Attributes */
else if(name == u_particle_index) {
else if(name == u_particle_random) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_index(kg, particle_id);
float f = particle_random(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if(name == u_particle_age) {
@ -701,11 +700,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
return set_attribute_int(3, type, derivatives, val);
}
else if((name == u_geom_trianglevertices || name == u_geom_polyvertices)
#ifdef __HAIR__
&& sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
)
#endif
{
float3 P[3];
@ -730,7 +725,6 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
return set_attribute_float(f, type, derivatives, val);
}
#ifdef __HAIR__
/* Hair Attributes */
else if(name == u_is_curve) {
float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
@ -744,7 +738,6 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
float3 f = curve_tangent_normal(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
#endif
else
return false;
}

@ -146,7 +146,7 @@ public:
static ustring u_geom_dupli_uv;
static ustring u_material_index;
static ustring u_object_random;
static ustring u_particle_index;
static ustring u_particle_random;
static ustring u_particle_age;
static ustring u_particle_lifetime;
static ustring u_particle_location;
@ -163,6 +163,7 @@ public:
static ustring u_is_curve;
static ustring u_curve_thickness;
static ustring u_curve_tangent_normal;
static ustring u_curve_random;
static ustring u_path_ray_length;
static ustring u_path_ray_depth;
static ustring u_path_diffuse_depth;

@ -21,12 +21,12 @@ shader node_hair_info(
output float Intercept = 0.0,
output float Thickness = 0.0,
output normal TangentNormal = N,
output float Index = 0)
output float Random = 0)
{
getattribute("geom:is_curve", IsStrand);
getattribute("geom:curve_intercept", Intercept);
getattribute("geom:curve_thickness", Thickness);
getattribute("geom:curve_tangent_normal", TangentNormal);
getattribute("geom:curve_index", Index);
getattribute("geom:curve_random", Random);
}

@ -17,7 +17,7 @@
#include "stdosl.h"
shader node_particle_info(
output float Index = 0.0,
output float Random = 0.0,
output float Age = 0.0,
output float Lifetime = 0.0,
output point Location = point(0.0, 0.0, 0.0),
@ -25,7 +25,7 @@ shader node_particle_info(
output vector Velocity = point(0.0, 0.0, 0.0),
output vector AngularVelocity = point(0.0, 0.0, 0.0))
{
getattribute("particle:index", Index);
getattribute("particle:random", Random);
getattribute("particle:age", Age);
getattribute("particle:lifetime", Lifetime);
getattribute("particle:location", Location);

@ -114,9 +114,9 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg,
uint out_offset)
{
switch(type) {
case NODE_INFO_PAR_INDEX: {
case NODE_INFO_PAR_RANDOM: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_index(kg, particle_id));
stack_store_float(stack, out_offset, particle_random(kg, particle_id));
break;
}
case NODE_INFO_PAR_AGE: {
@ -180,7 +180,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg,
}
case NODE_INFO_CURVE_INTERCEPT:
break; /* handled as attribute */
case NODE_INFO_CURVE_INDEX:
case NODE_INFO_CURVE_RANDOM:
break; /* handled as attribute */
case NODE_INFO_CURVE_THICKNESS: {
data = curve_thickness(kg, sd);

@ -160,7 +160,7 @@ typedef enum NodeObjectInfo {
} NodeObjectInfo;
typedef enum NodeParticleInfo {
NODE_INFO_PAR_INDEX,
NODE_INFO_PAR_RANDOM,
NODE_INFO_PAR_AGE,
NODE_INFO_PAR_LIFETIME,
NODE_INFO_PAR_LOCATION,
@ -177,7 +177,7 @@ typedef enum NodeHairInfo {
/*fade for minimum hair width transpency*/
/*NODE_INFO_CURVE_FADE,*/
NODE_INFO_CURVE_TANGENT_NORMAL,
NODE_INFO_CURVE_INDEX,
NODE_INFO_CURVE_RANDOM,
} NodeHairInfo;
typedef enum NodeLightPath {

@ -267,8 +267,8 @@ const char *Attribute::standard_name(AttributeStandard std)
return "particle";
case ATTR_STD_CURVE_INTERCEPT:
return "curve_intercept";
case ATTR_STD_CURVE_INDEX:
return "curve_index";
case ATTR_STD_CURVE_RANDOM:
return "curve_random";
case ATTR_STD_PTEX_FACE_ID:
return "ptex_face_id";
case ATTR_STD_PTEX_UV:
@ -453,7 +453,7 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_CURVE_INTERCEPT:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CURVE_KEY);
break;
case ATTR_STD_CURVE_INDEX:
case ATTR_STD_CURVE_RANDOM:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CURVE);
break;
case ATTR_STD_GENERATED_TRANSFORM:

@ -3463,7 +3463,7 @@ NODE_DEFINE(ParticleInfoNode)
{
NodeType* type = NodeType::add("particle_info", create, NodeType::SHADER);
SOCKET_OUT_FLOAT(index, "Index");
SOCKET_OUT_FLOAT(random, "Random");
SOCKET_OUT_FLOAT(age, "Age");
SOCKET_OUT_FLOAT(lifetime, "Lifetime");
SOCKET_OUT_POINT(location, "Location");
@ -3484,7 +3484,7 @@ ParticleInfoNode::ParticleInfoNode()
void ParticleInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
if(!output("Index")->links.empty())
if(!output("Random")->links.empty())
attributes->add(ATTR_STD_PARTICLE);
if(!output("Age")->links.empty())
attributes->add(ATTR_STD_PARTICLE);
@ -3510,9 +3510,9 @@ void ParticleInfoNode::compile(SVMCompiler& compiler)
{
ShaderOutput *out;
out = output("Index");
out = output("Random");
if(!out->links.empty()) {
compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_INDEX, compiler.stack_assign(out));
compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_RANDOM, compiler.stack_assign(out));
}
out = output("Age");
@ -3572,7 +3572,7 @@ NODE_DEFINE(HairInfoNode)
#if 0 /*output for minimum hair width transparency - deactivated */
SOCKET_OUT_FLOAT(fade, "Fade");
#endif
SOCKET_OUT_FLOAT(index, "Index");
SOCKET_OUT_FLOAT(index, "Random");
return type;
}
@ -3590,8 +3590,8 @@ void HairInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes)
if(!intercept_out->links.empty())
attributes->add(ATTR_STD_CURVE_INTERCEPT);
if(!output("Index")->links.empty())
attributes->add(ATTR_STD_CURVE_INDEX);
if(!output("Random")->links.empty())
attributes->add(ATTR_STD_CURVE_RANDOM);
}
ShaderNode::attributes(shader, attributes);
@ -3627,9 +3627,9 @@ void HairInfoNode::compile(SVMCompiler& compiler)
compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_FADE, compiler.stack_assign(out));
}*/
out = output("Index");
out = output("Random");
if(!out->links.empty()) {
int attr = compiler.attribute(ATTR_STD_CURVE_INDEX);
int attr = compiler.attribute(ATTR_STD_CURVE_RANDOM);
compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT);
}
}

@ -19,6 +19,7 @@
#include "render/scene.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
#include "util/util_map.h"
#include "util/util_progress.h"
@ -79,7 +80,8 @@ void ParticleSystemManager::device_update_particles(Device *, DeviceScene *dscen
Particle& pa = psys->particles[k];
int offset = i*PARTICLE_SIZE;
particles[offset] = make_float4(pa.index, pa.age, pa.lifetime, pa.size);
float random = hash_int_01(pa.index);
particles[offset] = make_float4(random, pa.age, pa.lifetime, pa.size);
particles[offset+1] = pa.rotation;
particles[offset+2] = make_float4(pa.location.x, pa.location.y, pa.location.z, pa.velocity.x);
particles[offset+3] = make_float4(pa.velocity.y, pa.velocity.z, pa.angular_velocity.x, pa.angular_velocity.y);

@ -61,6 +61,11 @@ static inline uint hash_string(const char *str)
}
#endif
ccl_device_inline float hash_int_01(uint k)
{
return (float)hash_int(k) * (1.0f/(float)0xFFFFFFFF);
}
CCL_NAMESPACE_END
#endif /* __UTIL_HASH_H__ */

@ -315,6 +315,7 @@ set(SRC
nla_private.h
tracking_private.h
particle_private.h
intern/CCGSubSurf.h
intern/CCGSubSurf_inline.h
intern/CCGSubSurf_intern.h

@ -90,6 +90,8 @@
#include "RE_render_ext.h"
#include "particle_private.h"
unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
@ -109,9 +111,6 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par,
int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra);
extern void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
/* few helpers for countall etc. */
int count_particles(ParticleSystem *psys)
@ -1806,11 +1805,6 @@ void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int in
/* Path Cache */
/************************************************/
extern void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
short type, short axis, float obmat[4][4], int smooth_start);
extern float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
{
EffectedPoint point;

@ -37,15 +37,9 @@
#include "BKE_colortools.h"
#include "BKE_particle.h"
struct Material;
#include "particle_private.h"
void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
short type, short axis, float obmat[4][4], int smooth_start);
float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
struct Material;
static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3])
{
@ -565,7 +559,7 @@ static float do_clump_level(float result[3], const float co[3], const float par_
float clump = 0.0f;
if (clumpcurve) {
clump = pa_clump * (1.0f - CLAMPIS(curvemapping_evaluateF(clumpcurve, 0, time), 0.0f, 1.0f));
clump = pa_clump * (1.0f - clamp_f(curvemapping_evaluateF(clumpcurve, 0, time), 0.0f, 1.0f));
interp_v3_v3v3(result, co, par_co, clump);
}
@ -655,7 +649,7 @@ static void do_rough_curve(const float loc[3], float mat[4][4], float time, floa
if (!roughcurve)
return;
fac *= CLAMPIS(curvemapping_evaluateF(roughcurve, 0, time), 0.0f, 1.0f);
fac *= clamp_f(curvemapping_evaluateF(roughcurve, 0, time), 0.0f, 1.0f);
copy_v3_v3(rco, loc);
mul_v3_fl(rco, time);

@ -0,0 +1,42 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation,
* Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/particle_private.h
* \ingroup bke
*/
#ifndef __PARTICLE_PRIVATE_H__
#define __PARTICLE_PRIVATE_H__
void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
short type, short axis, float obmat[4][4], int smooth_start);
float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
#endif /* __PARTICLE_PRIVATE_H__ */

@ -63,4 +63,9 @@ BLI_INLINE unsigned int BLI_hash_int(unsigned int k)
return BLI_hash_int_2d(k, 0);
}
BLI_INLINE float BLI_hash_int_01(unsigned int k)
{
return (float)BLI_hash_int(k) * (1.0f/(float)0xFFFFFFFF);
}
#endif // __BLI_HASH_H__

@ -132,6 +132,10 @@ MINLINE int max_iiii(int a, int b, int c, int d);
MINLINE size_t min_zz(size_t a, size_t b);
MINLINE size_t max_zz(size_t a, size_t b);
MINLINE int clamp_i(int value, int min, int max);
MINLINE float clamp_f(float value, float min, float max);
MINLINE size_t clamp_z(size_t value, size_t min, size_t max);
MINLINE int compare_ff(float a, float b, const float max_diff);
MINLINE int compare_ff_relative(float a, float b, const float max_diff, const int max_ulps);

@ -324,6 +324,26 @@ MINLINE size_t max_zz(size_t a, size_t b)
return (b < a) ? a : b;
}
MINLINE int clamp_i(int value, int min, int max)
{
return min_ii(max_ii(value, min), max);
}
MINLINE float clamp_f(float value, float min, float max)
{
if (value > max) {
return max;
} else if (value < min) {
return min;
}
return value;
}
MINLINE size_t clamp_z(size_t value, size_t min, size_t max)
{
return min_zz(max_zz(value, min), max);
}
/**
* Almost-equal for IEEE floats, using absolute difference method.
*

@ -39,11 +39,11 @@
#include <string.h>
#include "BLI_blenlib.h"
#include "BLI_hash.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BLI_hash.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
@ -1730,7 +1730,7 @@ static int gpu_get_particle_info(GPUParticleInfo *pi)
if (ind >= 0) {
ParticleData *p = &dob->particle_system->particles[ind];
pi->scalprops[0] = ind;
pi->scalprops[0] = BLI_hash_int_01(ind);
pi->scalprops[1] = GMS.gscene->r.cfra - p->time;
pi->scalprops[2] = p->lifetime;
pi->scalprops[3] = p->size;

@ -239,10 +239,10 @@ void geom(
void particle_info(
vec4 sprops, vec3 loc, vec3 vel, vec3 avel,
out float index, out float age, out float life_time, out vec3 location,
out float random, out float age, out float life_time, out vec3 location,
out float size, out vec3 velocity, out vec3 angular_velocity)
{
index = sprops.x;
random = sprops.x;
age = sprops.y;
life_time = sprops.z;
size = sprops.w;

@ -33,7 +33,7 @@ static bNodeSocketTemplate outputs[] = {
{ SOCK_FLOAT, 0, N_("Thickness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, N_("Tangent Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
/*{ SOCK_FLOAT, 0, N_("Fade"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},*/
{ SOCK_FLOAT, 0, "Index" },
{ SOCK_FLOAT, 0, N_("Random") },
{ -1, 0, "" }
};

@ -29,7 +29,7 @@
#include "RE_shader_ext.h"
static bNodeSocketTemplate outputs[] = {
{ SOCK_FLOAT, 0, "Index" },
{ SOCK_FLOAT, 0, "Random" },
{ SOCK_FLOAT, 0, "Age" },
{ SOCK_FLOAT, 0, "Lifetime" },
{ SOCK_VECTOR, 0, "Location" },