[#21121] Limit to visible don't works well in Face mode

dont draw face dots when drawing backbuffer
This commit is contained in:
Campbell Barton 2010-02-12 16:48:04 +00:00
parent 4b4cb7f9c1
commit 3188089dc1

@ -129,6 +129,7 @@
#define CHECK_OB_DRAWFACEDOT(sce, vd, dt) \
( (sce->toolsettings->selectmode & SCE_SELECT_FACE) && \
(vd->drawtype<=OB_SOLID) && \
(G.f & G_BACKBUFSEL)==0 && \
(((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \
)