forked from bartvdbraak/blender
Sorry, Kent the indexing changes to this file turn out to be broken
too -- a user reported crashing while using decimation and rolling back the modifications between rev 1.2 and rev 1.3 for this file fixed it. Regards, Chris
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@ -187,9 +187,9 @@ CollapseEdge(
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} else {
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// the edge could not be collapsed at the moment - so
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// we adjust it's priority and add it back to the heap.
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m_heap->Remove(&edges[0],0);
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m_heap->Remove(edges.begin(),0);
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edges[heap_top].HeapKey() = - MT_INFINITY;
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m_heap->Insert(&edges[0],heap_top);
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m_heap->Insert(edges.begin(),heap_top);
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}
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//clear all the temporary buffers
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@ -278,8 +278,7 @@ BuildHeap(
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heap_vector.push_back(i);
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}
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m_heap->MakeHeap(&edge_set[0]);
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m_heap->MakeHeap(edge_set.begin());
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return true;
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}
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@ -308,7 +307,7 @@ UpdateHeap(
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// inser the new elements into the heap
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for (; edge_it != end_it; ++edge_it) {
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m_heap->Insert(&edge_set[0],*edge_it);
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m_heap->Insert(edge_set.begin(),*edge_it);
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}
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@ -319,7 +318,7 @@ UpdateHeap(
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for (; edge_it != end_it; ++edge_it) {
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LOD_Edge &e = edge_set[*edge_it];
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m_heap->Remove(&edge_set[0],e.HeapPos());
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m_heap->Remove(edge_set.begin(),e.HeapPos());
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e.HeapPos() = 0xffffffff;
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