Make collision function more general so it can be used by other modifiers, too. [This is preparation work for animated smoke collision]

This commit is contained in:
Daniel Genrich 2012-03-20 04:15:41 +00:00
parent 46f157c340
commit 3427749090
2 changed files with 9 additions and 9 deletions

@ -142,7 +142,7 @@ void collision_move_object(struct CollisionModifierData *collmd, float step, flo
/////////////////////////////////////////////////
// used in effect.c
/////////////////////////////////////////////////
struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj);
struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj, unsigned int modifier_type);
typedef struct ColliderCache {
struct ColliderCache *next, *prev;

@ -2131,7 +2131,7 @@ static int cloth_collision_moving ( ClothModifierData *clmd, CollisionModifierDa
}
#endif
static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned int *maxobj, Object *ob, Object *self, int level)
static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned int *maxobj, Object *ob, Object *self, int level, unsigned int modifier_type)
{
CollisionModifierData *cmd= NULL;
@ -2139,8 +2139,8 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
return;
/* only get objects with collision modifier */
if(ob->pd && ob->pd->deflect)
cmd= (CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
if(((modifier_type == eModifierType_Collision) && ob->pd && ob->pd->deflect) || (modifier_type != eModifierType_Collision))
cmd= (CollisionModifierData *)modifiers_findByType(ob, modifier_type);
if(cmd) {
/* extend array */
@ -2160,13 +2160,13 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
/* add objects */
for(go= group->gobject.first; go; go= go->next)
add_collision_object(objs, numobj, maxobj, go->ob, self, level+1);
add_collision_object(objs, numobj, maxobj, go->ob, self, level+1, modifier_type);
}
}
// return all collision objects in scene
// collision object will exclude self
Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned int *numcollobj)
Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned int *numcollobj, unsigned int modifier_type)
{
Base *base;
Object **objs;
@ -2179,14 +2179,14 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned
if(group) {
/* use specified group */
for(go= group->gobject.first; go; go= go->next)
add_collision_object(&objs, &numobj, &maxobj, go->ob, self, 0);
add_collision_object(&objs, &numobj, &maxobj, go->ob, self, 0, modifier_type);
}
else {
Scene *sce_iter;
/* add objects in same layer in scene */
for(SETLOOPER(scene, sce_iter, base)) {
if(base->lay & self->lay)
add_collision_object(&objs, &numobj, &maxobj, base->object, self, 0);
add_collision_object(&objs, &numobj, &maxobj, base->object, self, 0, modifier_type);
}
}
@ -2385,7 +2385,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function)
bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj);
collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
if(!collobjs)
return 0;