forked from bartvdbraak/blender
scene conversion: style cleanup
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4c0adb95dc
commit
3445ff0f93
@ -529,70 +529,51 @@ void KX_BlenderSceneConverter::CacheBlenderMaterial(KX_Scene *scene, struct Mate
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m_mat_cache[scene][mat] = blmat;
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}
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BL_Material *KX_BlenderSceneConverter::FindCachedBlenderMaterial(KX_Scene *scene, struct Material *mat)
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{
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return (m_use_mat_cache) ? m_mat_cache[scene][mat] : NULL;
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}
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void KX_BlenderSceneConverter::RegisterInterpolatorList(
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BL_InterpolatorList *actList,
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struct bAction *for_act)
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void KX_BlenderSceneConverter::RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act)
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{
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m_map_blender_to_gameAdtList.insert(CHashedPtr(for_act), actList);
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}
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BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(
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struct bAction *for_act)
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BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(struct bAction *for_act)
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{
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BL_InterpolatorList **listp = m_map_blender_to_gameAdtList[CHashedPtr(for_act)];
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return listp?*listp:NULL;
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}
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void KX_BlenderSceneConverter::RegisterGameActuator(
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SCA_IActuator *act,
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struct bActuator *for_actuator)
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void KX_BlenderSceneConverter::RegisterGameActuator(SCA_IActuator *act, struct bActuator *for_actuator)
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{
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m_map_blender_to_gameactuator.insert(CHashedPtr(for_actuator), act);
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}
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SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(
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struct bActuator *for_actuator)
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SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(struct bActuator *for_actuator)
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{
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SCA_IActuator **actp = m_map_blender_to_gameactuator[CHashedPtr(for_actuator)];
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return actp?*actp:NULL;
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}
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void KX_BlenderSceneConverter::RegisterGameController(
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SCA_IController *cont,
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struct bController *for_controller)
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void KX_BlenderSceneConverter::RegisterGameController(SCA_IController *cont, struct bController *for_controller)
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{
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m_map_blender_to_gamecontroller.insert(CHashedPtr(for_controller), cont);
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}
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SCA_IController *KX_BlenderSceneConverter::FindGameController(
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struct bController *for_controller)
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SCA_IController *KX_BlenderSceneConverter::FindGameController(struct bController *for_controller)
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{
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SCA_IController **contp = m_map_blender_to_gamecontroller[CHashedPtr(for_controller)];
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return contp?*contp:NULL;
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}
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void KX_BlenderSceneConverter::RegisterWorldInfo(
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KX_WorldInfo *worldinfo)
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void KX_BlenderSceneConverter::RegisterWorldInfo(KX_WorldInfo *worldinfo)
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{
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m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
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}
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