forked from bartvdbraak/blender
* This is embarrassing...
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@ -59,7 +59,7 @@ __device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float ang
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else if(angle < (max_angle + smooth) && smooth != 0.0f)
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is = (1.0f - (angle - max_angle)/smooth);
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else
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is = 0.0f
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is = 0.0f;
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return make_float3(is, is, is);
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}
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