forked from bartvdbraak/blender
Fix for [#26160] Blender Crashes when undoing
Was trying to free audio data from sequencer strips that don't even have audio. Corrected the error in several ways so this will definitely not happen again :-)
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5e41760a15
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@ -193,7 +193,7 @@ void seq_free_sequence(Scene *scene, Sequence *seq)
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if (ed->act_seq==seq)
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ed->act_seq= NULL;
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if(seq->scene_sound)
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if(seq->scene_sound && ELEM(seq->type, SEQ_SOUND, SEQ_SCENE))
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sound_remove_scene_sound(scene, seq->scene_sound);
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seq_free_animdata(scene, seq);
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@ -3399,6 +3399,7 @@ Sequence *alloc_sequence(ListBase *lb, int cfra, int machine)
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seq->mul= 1.0;
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seq->blend_opacity = 100.0;
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seq->volume = 1.0f;
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seq->scene_sound = NULL;
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return seq;
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}
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@ -4368,6 +4368,7 @@ static void lib_link_scene(FileData *fd, Main *main)
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SEQ_BEGIN(sce->ed, seq) {
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if(seq->ipo) seq->ipo= newlibadr_us(fd, sce->id.lib, seq->ipo);
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seq->scene_sound = NULL;
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if(seq->scene) {
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seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
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seq->scene_sound = sound_scene_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
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