Fix for [#26160] Blender Crashes when undoing

Was trying to free audio data from sequencer strips that don't even have audio. Corrected the error in several ways so this will definitely not happen again :-)
This commit is contained in:
Joerg Mueller 2011-02-22 16:32:05 +00:00
parent 5e41760a15
commit 354fc0076e
2 changed files with 3 additions and 1 deletions

@ -193,7 +193,7 @@ void seq_free_sequence(Scene *scene, Sequence *seq)
if (ed->act_seq==seq)
ed->act_seq= NULL;
if(seq->scene_sound)
if(seq->scene_sound && ELEM(seq->type, SEQ_SOUND, SEQ_SCENE))
sound_remove_scene_sound(scene, seq->scene_sound);
seq_free_animdata(scene, seq);
@ -3399,6 +3399,7 @@ Sequence *alloc_sequence(ListBase *lb, int cfra, int machine)
seq->mul= 1.0;
seq->blend_opacity = 100.0;
seq->volume = 1.0f;
seq->scene_sound = NULL;
return seq;
}

@ -4368,6 +4368,7 @@ static void lib_link_scene(FileData *fd, Main *main)
SEQ_BEGIN(sce->ed, seq) {
if(seq->ipo) seq->ipo= newlibadr_us(fd, sce->id.lib, seq->ipo);
seq->scene_sound = NULL;
if(seq->scene) {
seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
seq->scene_sound = sound_scene_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);