Fix #32306: Applying location or rotation scales sculpt data

This commit is contained in:
Sergey Sharybin 2012-08-11 16:20:30 +00:00
parent b97fc46abc
commit 35ef09372a

@ -477,7 +477,8 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
Mesh *me = ob->data;
MVert *mvert;
multiresModifier_scale_disp(scene, ob);
if (apply_scale)
multiresModifier_scale_disp(scene, ob);
/* adjust data */
mvert = me->mvert;