forked from bartvdbraak/blender
Fix #32306: Applying location or rotation scales sculpt data
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@ -477,6 +477,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
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Mesh *me = ob->data;
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MVert *mvert;
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if (apply_scale)
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multiresModifier_scale_disp(scene, ob);
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/* adjust data */
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