Merge branch 'master' into blender2.8

This commit is contained in:
Brecht Van Lommel 2018-03-16 04:16:21 +01:00
commit 3692a2bcb3
14 changed files with 293 additions and 53 deletions

@ -51,6 +51,7 @@ struct Options {
SessionParams session_params;
bool quiet;
bool show_help, interactive, pause;
string output_path;
} options;
static void session_print(const string& str)
@ -86,6 +87,34 @@ static void session_print_status()
session_print(status);
}
static bool write_render(const uchar *pixels, int w, int h, int channels)
{
string msg = string_printf("Writing image %s", options.output_path.c_str());
session_print(msg);
ImageOutput *out = ImageOutput::create(options.output_path);
if(!out) {
return false;
}
ImageSpec spec(w, h, channels, TypeDesc::UINT8);
if(!out->open(options.output_path, spec)) {
return false;
}
/* conversion for different top/bottom convention */
out->write_image(TypeDesc::UINT8,
pixels + (h - 1) * w * channels,
AutoStride,
-w * channels,
AutoStride);
out->close();
delete out;
return true;
}
static BufferParams& session_buffer_params()
{
static BufferParams buffer_params;
@ -120,6 +149,7 @@ static void scene_init()
static void session_init()
{
options.session_params.write_render_cb = write_render;
options.session = new Session(options.session_params);
if(options.session_params.background && !options.quiet)
@ -364,7 +394,7 @@ static void options_parse(int argc, const char **argv)
"--background", &options.session_params.background, "Render in background, without user interface",
"--quiet", &options.quiet, "In background mode, don't print progress messages",
"--samples %d", &options.session_params.samples, "Number of samples to render",
"--output %s", &options.session_params.output_path, "File path to write output image",
"--output %s", &options.output_path, "File path to write output image",
"--threads %d", &options.session_params.threads, "CPU Rendering Threads",
"--width %d", &options.width, "Window width in pixel",
"--height %d", &options.height, "Window height in pixel",

@ -21,7 +21,6 @@
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_image.h"
#include "util/util_math.h"
#include "util/util_opengl.h"
#include "util/util_time.h"
@ -452,37 +451,5 @@ bool DisplayBuffer::draw_ready()
return (draw_width != 0 && draw_height != 0);
}
void DisplayBuffer::write(const string& filename)
{
int w = draw_width;
int h = draw_height;
if(w == 0 || h == 0)
return;
if(half_float)
return;
/* read buffer from device */
uchar4 *pixels = rgba_byte.copy_from_device(0, w, h);
/* write image */
ImageOutput *out = ImageOutput::create(filename);
ImageSpec spec(w, h, 4, TypeDesc::UINT8);
out->open(filename, spec);
/* conversion for different top/bottom convention */
out->write_image(TypeDesc::UINT8,
(uchar*)(pixels + (h-1)*w),
AutoStride,
-w*sizeof(uchar4),
AutoStride);
out->close();
delete out;
}
CCL_NAMESPACE_END

@ -113,7 +113,6 @@ public:
~DisplayBuffer();
void reset(BufferParams& params);
void write(const string& filename);
void draw_set(int width, int height);
void draw(Device *device, const DeviceDrawParams& draw_params);

@ -55,7 +55,7 @@ Session::Session(const SessionParams& params_)
device = Device::create(params.device, stats, params.background);
if(params.background && params.output_path.empty()) {
if(params.background && !params.write_render_cb) {
buffers = NULL;
display = NULL;
}
@ -101,7 +101,7 @@ Session::~Session()
wait();
}
if(!params.output_path.empty()) {
if(params.write_render_cb) {
/* tonemap and write out image if requested */
delete display;
@ -109,8 +109,10 @@ Session::~Session()
display->reset(buffers->params);
tonemap(params.samples);
progress.set_status("Writing Image", params.output_path);
display->write(params.output_path);
int w = display->draw_width;
int h = display->draw_height;
uchar4 *pixels = display->rgba_byte.copy_from_device(0, w, h);
params.write_render_cb((uchar*)pixels, w, h, 4);
}
/* clean up */

@ -45,7 +45,6 @@ public:
DeviceInfo device;
bool background;
bool progressive_refine;
string output_path;
bool progressive;
bool experimental;
@ -71,11 +70,15 @@ public:
ShadingSystem shadingsystem;
function<bool(const uchar *pixels,
int width,
int height,
int channels)> write_render_cb;
SessionParams()
{
background = false;
progressive_refine = false;
output_path = "";
progressive = false;
experimental = false;
@ -106,7 +109,6 @@ public:
{ return !(device == params.device
&& background == params.background
&& progressive_refine == params.progressive_refine
&& output_path == params.output_path
/* && samples == params.samples */
&& progressive == params.progressive
&& experimental == params.experimental

@ -178,10 +178,12 @@ elseif(WITH_X11)
intern/GHOST_DisplayManagerX11.cpp
intern/GHOST_SystemX11.cpp
intern/GHOST_WindowX11.cpp
intern/GHOST_TaskbarX11.cpp
intern/GHOST_DisplayManagerX11.h
intern/GHOST_SystemX11.h
intern/GHOST_WindowX11.h
intern/GHOST_TaskbarX11.h
)
if(NOT WITH_GL_EGL)

@ -0,0 +1,130 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s):
* Lukas Stockner
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_TaskbarX11.cpp
* \ingroup GHOST
*/
#include "GHOST_TaskbarX11.h"
#include <dlfcn.h>
#include <cstdio>
#include <cassert>
#include <cstdlib>
typedef void*(*unity_get_entry_t)(const char*);
typedef void(*unity_set_progress_t)(void*, double);
typedef void(*unity_set_progress_visible_t)(void*, int);
typedef int(*unity_event_loop_t)(void*, int);
static unity_get_entry_t unity_get_entry;
static unity_set_progress_t unity_set_progress;
static unity_set_progress_visible_t unity_set_progress_visible;
static unity_event_loop_t unity_event_loop;
static bool libunity_initialized = false;
static bool libunity_available = false;
void* libunity_handle = NULL;
void GHOST_TaskBarX11::free()
{
if(libunity_handle) {
dlclose(libunity_handle);
libunity_handle = NULL;
}
}
bool GHOST_TaskBarX11::init()
{
if(libunity_initialized) {
return libunity_available;
}
libunity_initialized = true;
const char *libunity_names[] = {"libunity.so.4", "libunity.so.6", "libunity.so.9", "libunity.so", NULL};
for(int i = 0; libunity_names[i]; i++) {
libunity_handle = dlopen(libunity_names[i], RTLD_LAZY);
if(libunity_handle) {
break;
}
}
if(!libunity_handle) {
return false;
}
unity_get_entry = (unity_get_entry_t) dlsym(libunity_handle, "unity_launcher_entry_get_for_desktop_id");
if(!unity_get_entry) {
fprintf(stderr, "failed to load libunity: %s\n", dlerror());
return false;
}
unity_set_progress = (unity_set_progress_t) dlsym(libunity_handle, "unity_launcher_entry_set_progress");
if(!unity_set_progress) {
fprintf(stderr, "failed to load libunity: %s\n", dlerror());
return false;
}
unity_set_progress_visible = (unity_set_progress_visible_t) dlsym(libunity_handle, "unity_launcher_entry_set_progress_visible");
if(!unity_set_progress_visible) {
fprintf(stderr, "failed to load libunity: %s\n", dlerror());
return false;
}
unity_event_loop = (unity_event_loop_t) dlsym(libunity_handle, "g_main_context_iteration");
if(!unity_event_loop) {
fprintf(stderr, "failed to load libunity: %s\n", dlerror());
return false;
}
atexit(GHOST_TaskBarX11::free);
libunity_available = true;
return true;
}
GHOST_TaskBarX11::GHOST_TaskBarX11(const char *name)
{
if(GHOST_TaskBarX11::init()) {
handle = unity_get_entry(name);
}
else {
handle = NULL;
}
}
bool GHOST_TaskBarX11::is_valid()
{
return (handle != NULL);
}
void GHOST_TaskBarX11::set_progress(double progress)
{
assert(is_valid());
unity_set_progress(handle, progress);
}
void GHOST_TaskBarX11::set_progress_enabled(bool enabled)
{
assert(is_valid());
unity_set_progress_visible(handle, enabled ? 1 : 0);
unity_event_loop(NULL, 0);
}

@ -0,0 +1,45 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s):
* Lukas Stockner
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_TaskbarX11.h
* \ingroup GHOST
*/
#ifndef __GHOST_TASKBARX11_H__
#define __GHOST_TASKBARX11_H__
class GHOST_TaskBarX11
{
public:
static bool init();
static void free();
GHOST_TaskBarX11(const char *name);
bool is_valid();
void set_progress(double progress);
void set_progress_enabled(bool enabled);
private:
void *handle;
};
#endif /*__GHOST_TASKBARX11_H__*/

@ -334,6 +334,7 @@ GHOST_WindowX11(GHOST_SystemX11 *system,
m_empty_cursor(None),
m_custom_cursor(None),
m_visible_cursor(None),
m_taskbar("blender.desktop"),
#ifdef WITH_XDND
m_dropTarget(NULL),
#endif
@ -1697,3 +1698,24 @@ getDPIHint()
int dpi = pixelDiagonal / inchDiagonal;
return dpi;
}
GHOST_TSuccess GHOST_WindowX11::setProgressBar(float progress)
{
if (m_taskbar.is_valid()) {
m_taskbar.set_progress(progress);
m_taskbar.set_progress_enabled(true);
return GHOST_kSuccess;
}
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_WindowX11::endProgressBar()
{
if (m_taskbar.is_valid()) {
m_taskbar.set_progress_enabled(false);
return GHOST_kSuccess;
}
return GHOST_kFailure;
}

@ -41,6 +41,8 @@
# include <X11/extensions/XInput.h>
#endif
#include "GHOST_TaskbarX11.h"
#include <map>
class STR_String;
@ -166,6 +168,9 @@ public:
invalidate(
);
GHOST_TSuccess setProgressBar(float progress);
GHOST_TSuccess endProgressBar();
/**
* Destructor.
* Closes the window and disposes resources allocated.
@ -347,6 +352,8 @@ private:
/** Cache of XC_* ID's to XCursor structures */
std::map<unsigned int, Cursor> m_standard_cursors;
GHOST_TaskBarX11 m_taskbar;
#ifdef WITH_XDND
GHOST_DropTargetX11 *m_dropTarget;
#endif

@ -59,6 +59,8 @@
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "ED_object.h"
#include "UI_interface.h"
#include "UI_resources.h"
@ -543,6 +545,12 @@ static int wm_alembic_import_exec(bContext *C, wmOperator *op)
}
}
/* Switch out of edit mode to avoid being stuck in it (T54326). */
Object *obedit = CTX_data_edit_object(C);
if (obedit) {
ED_object_mode_toggle(C, OB_MODE_EDIT);
}
bool ok = ABC_import(C, filename, scale, is_sequence, set_frame_range,
sequence_len, offset, validate_meshes,
as_background_job);

@ -536,10 +536,8 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr,
int layer = BLI_findstringindex(&main_rr->layers,
(char *)rr->renlay->name,
offsetof(RenderLayer, name));
if (layer != rj->last_layer) {
sima->iuser.layer = layer;
rj->last_layer = layer;
}
sima->iuser.layer = layer;
rj->last_layer = layer;
}
iuser->pass = sima->iuser.pass;
@ -637,7 +635,21 @@ static void render_image_restore_layer(RenderJob *rj)
if (sa == rj->sa) {
if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
sima->iuser.layer = rj->orig_layer;
if (RE_HasSingleLayer(rj->re)) {
/* For single layer renders keep the active layer
* visible, or show the compositing result. */
RenderResult *rr = RE_AcquireResultRead(rj->re);
if(RE_HasCombinedLayer(rr)) {
sima->iuser.layer = 0;
}
RE_ReleaseResult(rj->re);
}
else {
/* For multiple layer render, set back the layer
* that was set at the start of rendering. */
sima->iuser.layer = rj->orig_layer;
}
}
return;
}

@ -238,6 +238,8 @@ void RE_render_result_rect_from_ibuf(
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name);
float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, const char *name, const char *viewname);
bool RE_HasSingleLayer(struct Render *re);
/* add passes for grease pencil */
struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layername, const char *viewname);

@ -261,6 +261,11 @@ RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
}
}
bool RE_HasSingleLayer(Render *re)
{
return (re->r.scemode & R_SINGLE_LAYER);
}
RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
{
return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty);
@ -268,12 +273,19 @@ RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool
RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
{
RenderLayer *rl = BLI_findlink(&rr->layers, re->active_view_layer);
if (rl)
return rl;
else
return rr->layers.first;
ViewLayer *view_layer = BLI_findlink(&re->view_layers, re->active_view_layer);
if (view_layer) {
RenderLayer *rl = BLI_findstring(&rr->layers,
view_layer->name,
offsetof(RenderLayer, name));
if (rl) {
return rl;
}
}
return rr->layers.first;
}
static int UNUSED_FUNCTION(render_scene_needs_vector)(Render *re)