Fix Cycles address space OpenCL error after recent fix.

This commit is contained in:
Brecht Van Lommel 2016-10-22 23:25:39 +02:00
parent 5765deecd4
commit 371d3570e0

@ -68,8 +68,8 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, flo
}
#endif
ray->P = make_float3(0.0f, 0.0f, 0.0f);
ray->D = Pcamera;
float3 P = make_float3(0.0f, 0.0f, 0.0f);
float3 D = Pcamera;
/* modify ray for depth of field */
float aperturesize = kernel_data.cam.aperturesize;
@ -79,12 +79,12 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, flo
float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
/* compute point on plane of focus */
float ft = kernel_data.cam.focaldistance/ray->D.z;
float3 Pfocus = ray->D*ft;
float ft = kernel_data.cam.focaldistance/D.z;
float3 Pfocus = D*ft;
/* update ray for effect of lens */
ray->P = make_float3(lensuv.x, lensuv.y, 0.0f);
ray->D = normalize(Pfocus - ray->P);
P = make_float3(lensuv.x, lensuv.y, 0.0f);
D = normalize(Pfocus - P);
}
/* transform ray from camera to world */
@ -105,12 +105,15 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, flo
}
#endif
ray->P = transform_point(&cameratoworld, ray->P);
ray->D = normalize(transform_direction(&cameratoworld, ray->D));
P = transform_point(&cameratoworld, P);
D = normalize(transform_direction(&cameratoworld, D));
bool use_stereo = kernel_data.cam.interocular_offset != 0.0f;
if (!use_stereo) {
/* No stereo */
ray->P = P;
ray->D = D;
#ifdef __RAY_DIFFERENTIALS__
float3 Dcenter = transform_direction(&cameratoworld, Pcamera);
@ -121,7 +124,9 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, flo
}
else {
/* Spherical stereo */
spherical_stereo_transform(kg, &ray->P, &ray->D);
spherical_stereo_transform(kg, &P, &D);
ray->P = P;
ray->D = D;
#ifdef __RAY_DIFFERENTIALS__
/* Ray differentials, computed from scratch using the raster coordinates
@ -173,7 +178,8 @@ ccl_device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, fl
Transform rastertocamera = kernel_data.cam.rastertocamera;
float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
ray->D = make_float3(0.0f, 0.0f, 1.0f);
float3 P;
float3 D = make_float3(0.0f, 0.0f, 1.0f);
/* modify ray for depth of field */
float aperturesize = kernel_data.cam.aperturesize;
@ -183,15 +189,15 @@ ccl_device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, fl
float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
/* compute point on plane of focus */
float3 Pfocus = ray->D * kernel_data.cam.focaldistance;
float3 Pfocus = D * kernel_data.cam.focaldistance;
/* update ray for effect of lens */
float3 lensuvw = make_float3(lensuv.x, lensuv.y, 0.0f);
ray->P = Pcamera + lensuvw;
ray->D = normalize(Pfocus - lensuvw);
P = Pcamera + lensuvw;
D = normalize(Pfocus - lensuvw);
}
else {
ray->P = Pcamera;
P = Pcamera;
}
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
@ -211,9 +217,8 @@ ccl_device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, fl
}
#endif
ray->P = transform_point(&cameratoworld, ray->P);
ray->D = transform_direction(&cameratoworld, ray->D);
ray->D = normalize(ray->D);
ray->P = transform_point(&cameratoworld, P);
ray->D = normalize(transform_direction(&cameratoworld, D));
#ifdef __RAY_DIFFERENTIALS__
/* ray differential */
@ -242,11 +247,11 @@ ccl_device_inline void camera_sample_panorama(KernelGlobals *kg,
float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
/* create ray form raster position */
ray->P = make_float3(0.0f, 0.0f, 0.0f);
ray->D = panorama_to_direction(kg, Pcamera.x, Pcamera.y);
float3 P = make_float3(0.0f, 0.0f, 0.0f);
float3 D = panorama_to_direction(kg, Pcamera.x, Pcamera.y);
/* indicates ray should not receive any light, outside of the lens */
if(is_zero(ray->D)) {
if(is_zero(D)) {
ray->t = 0.0f;
return;
}
@ -259,7 +264,7 @@ ccl_device_inline void camera_sample_panorama(KernelGlobals *kg,
float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
/* compute point on plane of focus */
float3 D = normalize(ray->D);
float3 D = normalize(D);
float3 Pfocus = D * kernel_data.cam.focaldistance;
/* calculate orthonormal coordinates perpendicular to D */
@ -268,8 +273,8 @@ ccl_device_inline void camera_sample_panorama(KernelGlobals *kg,
V = normalize(cross(D, U));
/* update ray for effect of lens */
ray->P = U * lensuv.x + V * lensuv.y;
ray->D = normalize(Pfocus - ray->P);
P = U * lensuv.x + V * lensuv.y;
D = normalize(Pfocus - P);
}
/* transform ray from camera to world */
@ -290,15 +295,18 @@ ccl_device_inline void camera_sample_panorama(KernelGlobals *kg,
}
#endif
ray->P = transform_point(&cameratoworld, ray->P);
ray->D = normalize(transform_direction(&cameratoworld, ray->D));
P = transform_point(&cameratoworld, P);
D = normalize(transform_direction(&cameratoworld, D));
/* Stereo transform */
bool use_stereo = kernel_data.cam.interocular_offset != 0.0f;
if (use_stereo) {
spherical_stereo_transform(kg, &ray->P, &ray->D);
spherical_stereo_transform(kg, &P, &D);
}
ray->P = P;
ray->D = D;
#ifdef __RAY_DIFFERENTIALS__
/* Ray differentials, computed from scratch using the raster coordinates
* because we don't want to be affected by depth of field. We compute