-----
Bugfixes for #6816 and #6988: Under Windows, Blender would crash if boolean
operations were done on objects which resulted in an empty mesh.  Problem was
"iterators" created for ConvertCSGDescriptorsToDerivedMesh() tried to access
invalid memory.
This commit is contained in:
Ken Hughes 2007-08-03 21:34:13 +00:00
parent c6785e3292
commit 37b5472dd2

@ -125,7 +125,8 @@ BSP_CSGMeshVertexIt_Construct(
BSP_CSGMesh_VertexIt * v_it = new BSP_CSGMesh_VertexIt;
v_it->mesh = mesh;
v_it->pos = &mesh->VertexSet()[0];
if( output->num_elements > 0 )
v_it->pos = &mesh->VertexSet()[0];
output->it = v_it;
};
@ -257,11 +258,11 @@ BSP_CSGMesh_FaceIt_Construct(
BSP_CSGMesh_FaceIt * f_it = new BSP_CSGMesh_FaceIt;
f_it->mesh = mesh;
f_it->pos = &mesh->FaceSet()[0];
if( output->num_elements > 0 )
f_it->pos = &mesh->FaceSet()[0];
f_it->face_triangle = 0;
output->it = f_it;
};