forked from bartvdbraak/blender
bugfix from Moguri, AddReplica wasnt setting the light layer from the parent
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48514b3d52
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37e53b2e1f
@ -91,6 +91,8 @@
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#include "CcdPhysicsController.h"
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#endif
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#include "KX_Light.h"
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void* KX_SceneReplicationFunc(SG_IObject* node,void* gameobj,void* scene)
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{
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KX_GameObject* replica = ((KX_Scene*)scene)->AddNodeReplicaObject(node,(KX_GameObject*)gameobj);
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@ -741,6 +743,12 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
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(*git)->Relink(&m_map_gameobject_to_replica);
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// add the object in the layer of the parent
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(*git)->SetLayer(groupobj->GetLayer());
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// If the object was a light, we need to update it's RAS_LightObject as well
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if ((*git)->IsLight())
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{
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KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git);
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lightobj->GetLightData()->m_layer = groupobj->GetLayer();
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}
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}
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// replicate crosslinks etc. between logic bricks
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@ -841,6 +849,12 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
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(*git)->Relink(&m_map_gameobject_to_replica);
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// add the object in the layer of the parent
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(*git)->SetLayer(parentobj->GetLayer());
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// If the object was a light, we need to update it's RAS_LightObject as well
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if ((*git)->IsLight())
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{
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KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git);
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lightobj->GetLightData()->m_layer = parentobj->GetLayer();
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}
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}
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// replicate crosslinks etc. between logic bricks
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