rename BGE attr from D1091 (match methods)

This commit is contained in:
Campbell Barton 2015-03-27 22:20:51 +11:00
parent 34c92848a7
commit 38c4645f0a
3 changed files with 6 additions and 6 deletions

@ -78,7 +78,7 @@ base class --- :class:`SCA_IObject`
The object must have a physics controller for the mass to be applied, otherwise the mass value will be returned as 0.0. The object must have a physics controller for the mass to be applied, otherwise the mass value will be returned as 0.0.
.. attribute:: isDynamicsSuspended .. attribute:: isSuspendDynamics
The object's dynamic state (read-only). The object's dynamic state (read-only).

@ -1991,7 +1991,7 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("scene", KX_GameObject, pyattr_get_scene), KX_PYATTRIBUTE_RO_FUNCTION("scene", KX_GameObject, pyattr_get_scene),
KX_PYATTRIBUTE_RO_FUNCTION("life", KX_GameObject, pyattr_get_life), KX_PYATTRIBUTE_RO_FUNCTION("life", KX_GameObject, pyattr_get_life),
KX_PYATTRIBUTE_RW_FUNCTION("mass", KX_GameObject, pyattr_get_mass, pyattr_set_mass), KX_PYATTRIBUTE_RW_FUNCTION("mass", KX_GameObject, pyattr_get_mass, pyattr_set_mass),
KX_PYATTRIBUTE_RO_FUNCTION("isDynamicsSuspended", KX_GameObject, pyattr_get_dynamics_suspended), KX_PYATTRIBUTE_RO_FUNCTION("isSuspendDynamics", KX_GameObject, pyattr_get_is_suspend_dynamics),
KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMin", KX_GameObject, pyattr_get_lin_vel_min, pyattr_set_lin_vel_min), KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMin", KX_GameObject, pyattr_get_lin_vel_min, pyattr_set_lin_vel_min),
KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMax", KX_GameObject, pyattr_get_lin_vel_max, pyattr_set_lin_vel_max), KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMax", KX_GameObject, pyattr_get_lin_vel_max, pyattr_set_lin_vel_max),
KX_PYATTRIBUTE_RW_FUNCTION("visible", KX_GameObject, pyattr_get_visible, pyattr_set_visible), KX_PYATTRIBUTE_RW_FUNCTION("visible", KX_GameObject, pyattr_get_visible, pyattr_set_visible),
@ -2405,7 +2405,7 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
return PY_SET_ATTR_SUCCESS; return PY_SET_ATTR_SUCCESS;
} }
PyObject* KX_GameObject::pyattr_get_dynamics_suspended(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef) PyObject *KX_GameObject::pyattr_get_is_suspend_dynamics(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{ {
KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_GameObject* self = static_cast<KX_GameObject*>(self_v);

@ -1040,7 +1040,7 @@ public:
static PyObject* pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_dynamics_suspended(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_is_suspend_dynamics(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);