forked from bartvdbraak/blender
Forgot to commit these files in 23837.
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@ -158,16 +158,16 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
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bpy.types.register(PHYSICS_PT_game_physics)
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bpy.types.register(PHYSICS_PT_game_collision_bounds)
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class SceneButtonsPanel(bpy.types.Panel):
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class RenderButtonsPanel(bpy.types.Panel):
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__space_type__ = 'PROPERTIES'
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__region_type__ = 'WINDOW'
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__context__ = "scene"
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__context__ = "render"
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def poll(self, context):
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rd = context.scene.render_data
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return (rd.engine == 'BLENDER_GAME')
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class SCENE_PT_game(SceneButtonsPanel):
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class RENDER_PT_game(RenderButtonsPanel):
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__label__ = "Game"
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def draw(self, context):
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@ -177,7 +177,7 @@ class SCENE_PT_game(SceneButtonsPanel):
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row.itemO("view3d.game_start", text="Start")
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row.itemL()
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class SCENE_PT_game_player(SceneButtonsPanel):
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class RENDER_PT_game_player(RenderButtonsPanel):
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__label__ = "Standalone Player"
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def draw(self, context):
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@ -208,7 +208,7 @@ class SCENE_PT_game_player(SceneButtonsPanel):
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if gs.framing_type == 'LETTERBOX':
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col.itemR(gs, "framing_color", text="")
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class SCENE_PT_game_stereo(SceneButtonsPanel):
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class RENDER_PT_game_stereo(RenderButtonsPanel):
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__label__ = "Stereo"
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def draw(self, context):
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@ -257,7 +257,7 @@ class SCENE_PT_game_stereo(SceneButtonsPanel):
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layout.itemR(gs, "dome_text")
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class SCENE_PT_game_shading(SceneButtonsPanel):
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class RENDER_PT_game_shading(RenderButtonsPanel):
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__label__ = "Shading"
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def draw(self, context):
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@ -279,7 +279,7 @@ class SCENE_PT_game_shading(SceneButtonsPanel):
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col.itemR(gs, "glsl_nodes", text="Nodes")
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col.itemR(gs, "glsl_extra_textures", text="Extra Textures")
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class SCENE_PT_game_performance(SceneButtonsPanel):
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class RENDER_PT_game_performance(RenderButtonsPanel):
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__label__ = "Performance"
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def draw(self, context):
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@ -301,7 +301,7 @@ class SCENE_PT_game_performance(SceneButtonsPanel):
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col.itemR(gs, "all_frames")
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col.itemR(gs, "display_lists")
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class SCENE_PT_game_sound(SceneButtonsPanel):
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class RENDER_PT_game_sound(RenderButtonsPanel):
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__label__ = "Sound"
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def draw(self, context):
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@ -313,12 +313,12 @@ class SCENE_PT_game_sound(SceneButtonsPanel):
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layout.itemR(scene, "speed_of_sound", text="Speed")
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layout.itemR(scene, "doppler_factor")
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bpy.types.register(SCENE_PT_game)
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bpy.types.register(SCENE_PT_game_player)
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bpy.types.register(SCENE_PT_game_stereo)
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bpy.types.register(SCENE_PT_game_shading)
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bpy.types.register(SCENE_PT_game_performance)
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bpy.types.register(SCENE_PT_game_sound)
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bpy.types.register(RENDER_PT_game)
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bpy.types.register(RENDER_PT_game_player)
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bpy.types.register(RENDER_PT_game_stereo)
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bpy.types.register(RENDER_PT_game_shading)
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bpy.types.register(RENDER_PT_game_performance)
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bpy.types.register(RENDER_PT_game_sound)
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class WorldButtonsPanel(bpy.types.Panel):
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__space_type__ = 'PROPERTIES'
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@ -1229,8 +1229,11 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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view = context.space_data
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gs = context.scene.game_data
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ob = context.object
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mesh = context.active_object.data
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col = layout.column()
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col.itemR(view, "display_floor", text="Grid Floor")
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@ -1240,13 +1243,14 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel):
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col.itemR(view, "outline_selected")
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col.itemR(view, "all_object_centers")
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col.itemR(view, "relationship_lines")
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if ob.type =='MESH':
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col.itemR(mesh, "all_edges")
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col = layout.column()
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col.itemL(text="Shading:")
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col.itemR(gs, "material_mode", text="")
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col.itemR(view, "textured_solid")
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# XXX - the Quad View options don't work yet
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# layout.itemS()
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#
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@ -1273,8 +1277,6 @@ class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel):
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col = layout.column()
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col.itemL(text="Overlays:")
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col.itemR(mesh, "draw_edges", text="Edges")
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col.itemR(mesh, "all_edges")
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col.itemS()
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col.itemR(mesh, "draw_faces", text="Faces")
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col.itemR(mesh, "draw_creases", text="Creases")
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col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights")
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