forked from bartvdbraak/blender
Bugfix [#32760] Crash on entering pose mode if motion paths have no baked points
Dunno how a file with this situation arose, but we now perform some more sanity checking to abort in this sticky situation.
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@ -107,11 +107,6 @@ void draw_motion_path_instance(Scene *scene,
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* - abort if whole range is past ends of path
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* - otherwise clamp endpoints to extents of path
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*/
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if ((sfra > mpath->end_frame) || (efra < mpath->start_frame)) {
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/* whole path is out of bounds */
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return;
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}
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if (sfra < mpath->start_frame) {
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/* start clamp */
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sfra = mpath->start_frame;
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@ -121,9 +116,14 @@ void draw_motion_path_instance(Scene *scene,
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efra = mpath->end_frame;
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}
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if ((sfra > mpath->end_frame) || (efra < mpath->start_frame)) {
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/* whole path is out of bounds */
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return;
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}
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len = efra - sfra;
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if (len <= 0) {
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if ((len <= 0) || (mpath->points == NULL)) {
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return;
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}
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@ -180,7 +180,7 @@ void draw_motion_path_instance(Scene *scene,
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UI_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10);
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}
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/* draw a vertex with this color */
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/* draw a vertex with this color */
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glVertex3fv(mpv->co);
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}
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@ -230,7 +230,7 @@ void draw_motion_path_instance(Scene *scene,
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unsigned char col[4];
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UI_GetThemeColor3ubv(TH_TEXT_HI, col);
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col[3] = 255;
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for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) {
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char numstr[32];
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float co[3];
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