forked from bartvdbraak/blender
netrender
adjust dependency calculations for cache files of smoke simulations (no more separate paths for low and high). That was changed a while ago in the api, just didn't update yet.
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parent
b2be78c0cc
commit
39919c7856
@ -221,9 +221,7 @@ def clientSendJobBlender(conn, scene, anim = False):
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elif modifier.type == "SOFT_BODY":
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elif modifier.type == "SOFT_BODY":
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addPointCache(job, object, modifier.point_cache, default_path)
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addPointCache(job, object, modifier.point_cache, default_path)
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elif modifier.type == "SMOKE" and modifier.smoke_type == "TYPE_DOMAIN":
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elif modifier.type == "SMOKE" and modifier.smoke_type == "TYPE_DOMAIN":
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addPointCache(job, object, modifier.domain_settings.point_cache_low, default_path)
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addPointCache(job, object, modifier.domain_settings.point_cache, default_path)
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if modifier.domain_settings.use_high_resolution:
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addPointCache(job, object, modifier.domain_settings.point_cache_high, default_path)
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elif modifier.type == "MULTIRES" and modifier.is_external:
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elif modifier.type == "MULTIRES" and modifier.is_external:
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file_path = bpy.path.abspath(modifier.filepath)
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file_path = bpy.path.abspath(modifier.filepath)
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job.addFile(file_path)
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job.addFile(file_path)
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