forked from bartvdbraak/blender
Defaults: disable AV Sync by default again, it breaks physics caching.
This reverts back to the 2.79 situation. The better solution would be to make physics caching somehow simulate the skipped frames. But for now the more important thing is to have working physics. Ref T54943, T56352.
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@ -207,6 +207,12 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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scene->r.cfra = 1.0f;
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scene->r.displaymode = R_OUTPUT_WINDOW;
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/* AV Sync break physics sim caching, disable until that is fixed. */
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if (!(app_template && STREQ(app_template, "Video_Editing"))) {
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scene->audio.flag &= ~AUDIO_SYNC;
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scene->flag &= ~SCE_FRAME_DROP;
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}
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/* Don't enable compositing nodes. */
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if (scene->nodetree) {
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ntreeFreeTree(scene->nodetree);
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