UI: don't translate user defined names

This commit is contained in:
Campbell Barton 2024-04-11 17:43:36 +10:00
parent 658a9ac3a9
commit 3a30e80f60

@ -624,8 +624,11 @@ class VIEW3D_PT_slots_paint_canvas(SelectPaintSlotHelper, View3DPanel, Panel):
if mat and mat.texture_paint_images and mat.texture_paint_slots:
label = mat.texture_paint_slots[mat.paint_active_slot].name
elif paint.canvas_source == 'COLOR_ATTRIBUTE':
label = (me.color_attributes.active_color.name if me.color_attributes.active_color
else iface_("Color Attribute"))
active_color = me.color_attributes.active_color
label = (
active_color.name if active_color else
iface_("Color Attribute")
)
elif paint.canvas_image:
label = paint.canvas_image.name
@ -642,7 +645,7 @@ class VIEW3D_PT_slots_color_attributes(Panel):
me = context.object.data
active_color = me.color_attributes.active_color
self.bl_label = (
iface_(active_color.name) if active_color else
active_color.name if active_color else
iface_("Color Attributes")
)
@ -683,7 +686,7 @@ class VIEW3D_PT_slots_vertex_groups(Panel):
ob = context.object
groups = ob.vertex_groups
self.bl_label = (
iface_(groups.active.name) if groups and groups.active else
groups.active.name if groups and groups.active else
iface_("Vertex Groups")
)