forked from bartvdbraak/blender
Small feature request: using texture buttons (mapping) now updates
GLSL view of texture as well.
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parent
73f48ef3f8
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3a5e08ad58
@ -174,6 +174,7 @@ void rna_TextureSlot_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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switch(GS(id->name)) {
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case ID_MA:
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WM_main_add_notifier(NC_MATERIAL|ND_SHADING, id);
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WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, id);
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break;
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case ID_WO:
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WM_main_add_notifier(NC_WORLD, id);
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