code cleanup: remove redundant casts

This commit is contained in:
Campbell Barton 2012-10-14 08:49:01 +00:00
parent 27e54f4d37
commit 3a947cf537
20 changed files with 48 additions and 36 deletions

@ -28,13 +28,13 @@
set(INC
.
../../../Eigen3
include
internal
../gflags
)
set(INC_SYS
../../../Eigen3
)
set(SRC

@ -19,6 +19,9 @@
set(INC
.
intern
)
set(INC_SYS
../../extern/Eigen3
)
@ -42,5 +45,5 @@ set(SRC
dualcon.h
)
blender_add_lib(bf_intern_dualcon "${SRC}" "${INC}" "")
blender_add_lib(bf_intern_dualcon "${SRC}" "${INC}" "${INC_SYS}")

@ -24,11 +24,11 @@
# ***** END GPL LICENSE BLOCK *****
set(INC
../../extern/Eigen3
)
set(INC_SYS
../../extern/Eigen3
)
set(SRC

@ -26,10 +26,10 @@
set(INC
intern
../memutil
../../extern/bullet2/src
)
set(INC_SYS
../../extern/bullet2/src
${PNG_INCLUDE_DIR}
${ZLIB_INCLUDE_DIRS}
)

@ -249,7 +249,7 @@ if(WITH_AUDASPACE)
endif()
if(WITH_BULLET)
list(APPEND INC
list(APPEND INC_SYS
../../../extern/bullet2/src
)
add_definitions(-DUSE_BULLET)

@ -56,9 +56,11 @@ endif()
if(WITH_IK_ITASC)
add_definitions(-DWITH_IK_ITASC)
list(APPEND INC
../../../extern/Eigen3
../../../intern/itasc
)
list(APPEND INC_SYS
../../../extern/Eigen3
)
list(APPEND SRC
intern/itasc_plugin.cpp
intern/itasc_plugin.h

@ -23,7 +23,6 @@ set(INC
../../blender/makesdna
../../blender/makesrna
../../blender/windowmanager
../../../extern/bullet2/src
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
@ -31,6 +30,7 @@ set(INC
)
set(INC_SYS
../../../extern/bullet2/src
${PTHREADS_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
)

@ -119,14 +119,14 @@ int KX_BlenderCanvas::GetHeight(
int KX_BlenderCanvas::GetMouseX(int x)
{
float left = GetWindowArea().GetLeft();
return float(x - (left - m_area_left));
int left = GetWindowArea().GetLeft();
return x - (left - m_area_left);
}
int KX_BlenderCanvas::GetMouseY(int y)
{
float top = GetWindowArea().GetTop();
return float(y - (m_area_top - top));
int top = GetWindowArea().GetTop();
return y - (m_area_top - top);
}
float KX_BlenderCanvas::GetMouseNormalizedX(int x)

@ -192,8 +192,8 @@ private:
struct wmWindow* m_win;
RAS_Rect m_frame_rect;
RAS_Rect m_area_rect;
short m_area_left;
short m_area_top;
int m_area_left;
int m_area_top;
#ifdef WITH_CXX_GUARDEDALLOC

@ -455,12 +455,12 @@ PyObject *BL_ArmatureBone::py_bone_get_children(void *self, const struct KX_PYAT
Bone* bone = reinterpret_cast<Bone*>(self);
Bone* child;
int count = 0;
for (child=(Bone*)bone->childbase.first; child; child=(Bone*)child->next)
for (child = (Bone *)bone->childbase.first; child; child = child->next)
count++;
PyObject *childrenlist = PyList_New(count);
for (count = 0, child=(Bone*)bone->childbase.first; child; child=(Bone*)child->next, ++count)
for (count = 0, child = (Bone *)bone->childbase.first; child; child = child->next, ++count)
PyList_SET_ITEM(childrenlist,count,NewProxyPlus_Ext(NULL,&Type,child,false));
return childrenlist;

@ -105,7 +105,7 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
for (; pchan; pchan=pchan->next, outpchan=outpchan->next)
BLI_ghash_insert(ghash, pchan, outpchan);
for (pchan=(bPoseChannel*)out->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
for (pchan = (bPoseChannel*)out->chanbase.first; pchan; pchan = pchan->next) {
pchan->parent= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->parent);
pchan->child= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->child);
@ -186,7 +186,10 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
if (schan->rotmode)
dchan->eul[i] = (dchan->eul[i]*dstweight) + (schan->eul[i]*srcweight);
}
for (dcon= (bConstraint*)dchan->constraints.first, scon= (bConstraint*)schan->constraints.first; dcon && scon; dcon= (bConstraint*)dcon->next, scon= (bConstraint*)scon->next) {
for (dcon= (bConstraint *)dchan->constraints.first, scon= (bConstraint *)schan->constraints.first;
dcon && scon;
dcon = dcon->next, scon = scon->next)
{
/* no 'add' option for constraint blending */
dcon->enforce= dcon->enforce*(1.0f-srcweight) + scon->enforce*srcweight;
}
@ -282,8 +285,8 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
KX_GameObject* gamesubtarget;
// and locate the constraint
for (pchan = (bPoseChannel*)m_pose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) {
for (pchan = (bPoseChannel *)m_pose->chanbase.first; pchan; pchan = pchan->next) {
for (pcon = (bConstraint *)pchan->constraints.first; pcon; pcon = pcon->next) {
if (pcon->flag & CONSTRAINT_DISABLE)
continue;
// which constraint should we support?
@ -315,7 +318,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
}
if (target->next != NULL) {
// secondary target
target = (bConstraintTarget*)target->next;
target = target->next;
if (target->tar && target->tar != m_objArma) {
// only track external object
blendtarget = target->tar;

@ -70,7 +70,7 @@ public:
virtual RAS_Deformer* GetReplica() {return NULL;}
virtual void ProcessReplica();
struct Mesh* GetMesh() { return m_bmesh; }
virtual class RAS_MeshObject* GetRasMesh() { return (RAS_MeshObject*)m_pMeshObject; }
virtual class RAS_MeshObject* GetRasMesh() { return m_pMeshObject; }
virtual float (* GetTransVerts(int *tot))[3] { *tot= m_tvtot; return m_transverts; }
// virtual void InitDeform(double time) {}

@ -113,7 +113,7 @@ bool BL_ModifierDeformer::HasCompatibleDeformer(Object *ob)
if ((ob->gameflag & OB_SOFT_BODY) != 0)
return false;
ModifierData* md;
for (md = (ModifierData*)ob->modifiers.first; md; md = (ModifierData*)md->next) {
for (md = (ModifierData *)ob->modifiers.first; md; md = md->next) {
if (modifier_dependsOnTime(md))
continue;
if (!(md->mode & eModifierMode_Realtime))

@ -72,7 +72,7 @@ static short get_deformflags(struct Object *bmeshobj)
short flags = ARM_DEF_VGROUP;
ModifierData *md;
for (md = (ModifierData*)bmeshobj->modifiers.first; md; md = (ModifierData*)md->next)
for (md = (ModifierData *)bmeshobj->modifiers.first; md; md = md->next)
{
if (md->type == eModifierType_Armature)
{
@ -249,7 +249,7 @@ void BL_SkinDeformer::BGEDeformVerts()
int i;
for (i=0, dg=(bDeformGroup*)m_objMesh->defbase.first;
dg;
++i, dg=(bDeformGroup*)dg->next)
++i, dg = dg->next)
{
m_dfnrToPC[i] = BKE_pose_channel_find_name(par_arma->pose, dg->name);

@ -49,8 +49,6 @@ set(INC
../../blender/makesdna
../../blender/makesrna
../../blender/windowmanager
../../../extern/bullet2/src
../../../extern/Eigen3
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
@ -59,6 +57,7 @@ set(INC
)
set(INC_SYS
../../../extern/Eigen3
${PTHREADS_INCLUDE_DIRS}
)
@ -110,6 +109,9 @@ set(SRC
)
if(WITH_BULLET)
list(APPEND INC_SYS
../../../extern/bullet2/src
)
add_definitions(-DUSE_BULLET)
endif()

@ -52,7 +52,7 @@ BL_InterpolatorList::BL_InterpolatorList(bAction *action)
if (action==NULL)
return;
for (FCurve *fcu= (FCurve *)action->curves.first; fcu; fcu= (FCurve *)fcu->next) {
for (FCurve *fcu = (FCurve *)action->curves.first; fcu; fcu = fcu->next) {
if (fcu->rna_path) {
BL_ScalarInterpolator *new_ipo = new BL_ScalarInterpolator(fcu);
//assert(new_ipo);

@ -165,11 +165,11 @@ public:
printf("\t m_materials: %d\n", (int)m_materials.size());
printf("\nMappings...\n");
printf("\t m_map_blender_to_gameobject: %d\n", (int)m_map_blender_to_gameobject.size());
printf("\t m_map_mesh_to_gamemesh: %d\n", (int)m_map_mesh_to_gamemesh.size());
printf("\t m_map_blender_to_gameactuator: %d\n", (int)m_map_blender_to_gameactuator.size());
printf("\t m_map_blender_to_gamecontroller: %d\n", (int)m_map_blender_to_gamecontroller.size());
printf("\t m_map_blender_to_gameAdtList: %d\n", (int)m_map_blender_to_gameAdtList.size());
printf("\t m_map_blender_to_gameobject: %d\n", m_map_blender_to_gameobject.size());
printf("\t m_map_mesh_to_gamemesh: %d\n", m_map_mesh_to_gamemesh.size());
printf("\t m_map_blender_to_gameactuator: %d\n", m_map_blender_to_gameactuator.size());
printf("\t m_map_blender_to_gamecontroller: %d\n", m_map_blender_to_gamecontroller.size());
printf("\t m_map_blender_to_gameAdtList: %d\n", m_map_blender_to_gameAdtList.size());
#ifdef WITH_CXX_GUARDEDALLOC
MEM_printmemlist_pydict();

@ -248,9 +248,11 @@ endif()
if(WITH_BULLET)
list(APPEND INC
../../../extern/bullet2/src
../Physics/Bullet
)
list(APPEND INC
../../../extern/bullet2/src
)
add_definitions(-DUSE_BULLET)
endif()

@ -37,7 +37,6 @@ set(INC
../../../blender/blenkernel
../../../blender/blenlib
../../../blender/makesdna
../../../../extern/bullet2/src
../../../../intern/container
../../../../intern/guardedalloc
../../../../intern/moto/include
@ -45,6 +44,7 @@ set(INC
)
set(INC_SYS
../../../../extern/bullet2/src
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
)

@ -584,7 +584,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj)
if (!m_mesh->key)
return;
for (kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
for (kbindex = 0, kb = (KeyBlock *)m_mesh->key->block.first; kb; kb = kb->next, kbindex++)
{
// first check the cases where the weight must be cleared
if (kb->vgroup[0] == 0 ||