forked from bartvdbraak/blender
BGE cleanup: Removing the unused KX_Scene::UpdateMeshTransformations() function.
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71c11dbb02
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3abb2e0a3d
@ -1348,17 +1348,6 @@ void KX_Scene::SetCameraOnTop(KX_Camera* cam)
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}
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}
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void KX_Scene::UpdateMeshTransformations()
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{
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// do this incrementally in the future
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for (int i = 0; i < m_objectlist->GetCount(); i++)
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{
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KX_GameObject* gameobj = (KX_GameObject*)m_objectlist->GetValue(i);
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gameobj->GetOpenGLMatrix();
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}
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}
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void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera* cam, int layer)
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{
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int intersect = KX_Camera::INTERSECT;
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@ -524,7 +524,6 @@ public:
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void SetWorldInfo(class KX_WorldInfo* wi);
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KX_WorldInfo* GetWorldInfo();
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void CalculateVisibleMeshes(RAS_IRasterizer* rasty, KX_Camera *cam, int layer=0);
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void UpdateMeshTransformations();
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KX_Camera* GetpCamera();
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NG_NetworkDeviceInterface* GetNetworkDeviceInterface();
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NG_NetworkScene* GetNetworkScene();
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