forked from bartvdbraak/blender
Various warning fixes
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e3d8c8eba8
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@ -660,7 +660,6 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
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for(i = 0; i < dm->drawObject->nelements/3; i++) {
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int actualFace = dm->drawObject->faceRemap[i];
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int flag = 1;
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unsigned char *cp = NULL;
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if(drawParams) {
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flag = drawParams(tf? &tf[actualFace]: NULL, mcol? &mcol[actualFace*4]: NULL, mf[actualFace].mat_nr);
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@ -57,7 +57,6 @@ static void spacetype_free(SpaceType *st)
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ARegionType *art;
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PanelType *pt;
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HeaderType *ht;
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MenuType *mt;
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for(art= st->regiontypes.first; art; art= art->next) {
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BLI_freelistN(&art->drawcalls);
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@ -348,7 +348,7 @@ void VecUpMat3(float *vec, float mat[][3], short axis);
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void VecCopyf(float *v1, float *v2);
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int VecLen(int *v1, int *v2);
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float VecLenf(float *v1, float *v2);
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float VecLenf(float v1[3], float v2[3]);
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float VecLength(float *v);
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void VecMulf(float *v1, float f);
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void VecNegf(float *v1);
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@ -412,7 +412,7 @@ void NormalFloatToShort(short *out, float *in);
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float DistVL2Dfl(float *v1, float *v2, float *v3);
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float PdistVL2Dfl(float *v1, float *v2, float *v3);
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float PdistVL3Dfl(float *v1, float *v2, float *v3);
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void PclosestVL3Dfl(float *closest, float *v1, float *v2, float *v3);
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void PclosestVL3Dfl(float *closest, float v1[3], float v2[3], float v3[3]);
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float AreaF2Dfl(float *v1, float *v2, float *v3);
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float AreaQ3Dfl(float *v1, float *v2, float *v3, float *v4);
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float AreaT3Dfl(float *v1, float *v2, float *v3);
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@ -2151,7 +2151,7 @@ int VecLen( int *v1, int *v2)
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return (int)floor(sqrt(x*x+y*y+z*z));
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}
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float VecLenf( float *v1, float *v2)
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float VecLenf(float v1[3], float v2[3])
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{
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float x,y,z;
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@ -5131,7 +5131,7 @@ int point_in_tri_prism(float p[3], float v1[3], float v2[3], float v3[3])
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}
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/* point closest to v1 on line v2-v3 in 3D */
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void PclosestVL3Dfl(float *closest, float *v1, float *v2, float *v3)
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void PclosestVL3Dfl(float *closest, float v1[3], float v2[3], float v3[3])
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{
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float lambda, cp[3];
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@ -29,6 +29,7 @@
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#define ED_OBJECT_H
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struct wmKeyConfig;
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struct wmKeyMap;
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struct Scene;
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struct Object;
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struct bContext;
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@ -711,9 +711,6 @@ void face_borderselect(Scene *scene, ScrArea *sa, ARegion *ar)
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// XXX val= get_border(&rect, 3);
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if(val) {
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View3D *v3d= sa->spacedata.first;
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RegionView3D *rv3d= ar->regiondata;
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/* without this border select often fails */
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#if 0 /* XXX untested in 2.5 */
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if (v3d->flag & V3D_NEEDBACKBUFDRAW) {
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@ -484,9 +484,9 @@ static int removedoublesflag_exec(bContext *C, wmOperator *op)
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Object *obedit= CTX_data_edit_object(C);
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EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
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/*char msg[100];*/
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int cnt = removedoublesflag(em,1,0,RNA_float_get(op->ptr, "limit"));
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/*XXX this messes up last operator panel
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int cnt = removedoublesflag(em,1,0,RNA_float_get(op->ptr, "limit"));
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if(cnt)
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{
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sprintf(msg, "Removed %d vertices", cnt);
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@ -55,6 +55,7 @@
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#include "WM_types.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "ED_view3d.h"
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@ -63,8 +63,6 @@
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void ED_operatortypes_object(void)
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{
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wmOperatorType *ot;
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WM_operatortype_append(OBJECT_OT_location_clear);
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WM_operatortype_append(OBJECT_OT_rotation_clear);
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WM_operatortype_append(OBJECT_OT_scale_clear);
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@ -305,7 +305,6 @@ static void calc_area_normal(Sculpt *sd, SculptSession *ss, float out[3], const
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static void do_draw_brush(Sculpt *sd, SculptSession *ss, const ListBase* active_verts)
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{
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float area_normal[3];
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int j;
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ActiveData *node= active_verts->first;
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float* buffer;
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@ -56,6 +56,7 @@
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#include "ED_image.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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@ -141,9 +141,9 @@ void *GPU_buffer_lock_stream( GPUBuffer *buffer );
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void GPU_buffer_unlock( GPUBuffer *buffer );
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/* upload three unsigned chars, representing RGB colors, for each vertex. Resets dm->drawObject->colType to -1 */
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void GPU_color3_upload( struct DerivedMesh *dm, char *data );
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void GPU_color3_upload( struct DerivedMesh *dm, unsigned char *data );
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/* upload four unsigned chars, representing RGBA colors, for each vertex. Resets dm->drawObject->colType to -1 */
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void GPU_color4_upload( struct DerivedMesh *dm, char *data );
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void GPU_color4_upload( struct DerivedMesh *dm, unsigned char *data );
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/* switch color rendering on=1/off=0 */
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void GPU_color_switch( int mode );
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@ -1150,14 +1150,14 @@ void GPU_buffer_unbind()
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glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
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}
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void GPU_color3_upload( DerivedMesh *dm, char *data )
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void GPU_color3_upload( DerivedMesh *dm, unsigned char *data )
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{
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if( dm->drawObject == 0 )
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dm->drawObject = GPU_drawobject_new(dm);
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GPU_buffer_free(dm->drawObject->colors,globalPool);
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dm->drawObject->colors = GPU_buffer_setup( dm, dm->drawObject, sizeof(char)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, data, GPU_buffer_copy_color3 );
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}
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void GPU_color4_upload( DerivedMesh *dm, char *data )
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void GPU_color4_upload( DerivedMesh *dm, unsigned char *data )
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{
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if( dm->drawObject == 0 )
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dm->drawObject = GPU_drawobject_new(dm);
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