Cycles: progressive refine option

Just makes progressive refine :)

This means the whole image would be refined gradually using as much
threads as it's set in performance settings. Having enough tiles is
required to have this option working as it's expected.

Technically it's implemented by repeatedly computing next sample for
all the tiles before switching to next sample.

This works around 7-12% slower than regular tile-based rendering, so
use this option only if you really need it.

This commit also fixes progressive update of image when Save Buffers
option is enabled.

And one more thing this commit fixes is handling display buffer with
Save Buffers option enabled. If this option is enabled image buffer
wouldn't have neither byte nor float buffer until image is fully
rendered which could backfire in missing image while rendering in
cases color management cache became full.

This issue solved by allocating byte buffer for image buffer from
tile update callback.

Patch was reviewed by Brecht. He also made some minor edits to
original version to patch. Thanks, man!
This commit is contained in:
Sergey Sharybin 2012-10-13 12:38:32 +00:00
parent 51105bb2bd
commit 3b88a29abf
18 changed files with 158 additions and 36 deletions

@ -284,6 +284,11 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Cache last built BVH to disk for faster re-render if no geometry changed",
default=False,
)
cls.use_progressive_refine = BoolProperty(
name="Progressive Refine",
description="Instead of rendering each tile until it is finished, refine the whole image progressively so rendering can be stopped manually when the noise is low enough",
default=False,
)
@classmethod
def unregister(cls):

@ -198,6 +198,8 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
sub.prop(rd, "parts_x", text="X")
sub.prop(rd, "parts_y", text="Y")
sub.prop(cscene, "use_progressive_refine")
subsub = sub.column()
subsub.enabled = not rd.use_border
subsub.prop(rd, "use_save_buffers")

@ -466,9 +466,12 @@ void BlenderSession::get_progress(float& progress, double& total_time)
session->progress.get_tile(tile, total_time, tile_time);
sample = session->progress.get_sample();
samples_per_tile = session->tile_manager.state.num_samples;
samples_per_tile = session->params.samples;
if(samples_per_tile)
progress = ((float)sample/(float)(tile_total * samples_per_tile));
else
progress = 0.0;
}
void BlenderSession::update_status_progress()

@ -380,8 +380,14 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use
params.reset_timeout = get_float(cscene, "debug_reset_timeout");
params.text_timeout = get_float(cscene, "debug_text_timeout");
params.progressive_refine = get_boolean(cscene, "use_progressive_refine");
if(background) {
if(params.progressive_refine)
params.progressive = true;
else
params.progressive = false;
params.start_resolution = INT_MAX;
}
else

@ -135,8 +135,10 @@ public:
void thread_path_trace(DeviceTask& task)
{
if(task_pool.cancelled())
if(task_pool.cancelled()) {
if(task.need_finish_queue == false)
return;
}
#ifdef WITH_OSL
if(kernel_osl_use(kg))
@ -154,8 +156,10 @@ public:
#ifdef WITH_OPTIMIZED_KERNEL
if(system_cpu_support_optimized()) {
for(int sample = start_sample; sample < end_sample; sample++) {
if (task.get_cancel() || task_pool.cancelled())
if (task.get_cancel() || task_pool.cancelled()) {
if(task.need_finish_queue == false)
break;
}
for(int y = tile.y; y < tile.y + tile.h; y++) {
for(int x = tile.x; x < tile.x + tile.w; x++) {
@ -173,8 +177,10 @@ public:
#endif
{
for(int sample = start_sample; sample < end_sample; sample++) {
if (task.get_cancel() || task_pool.cancelled())
if (task.get_cancel() || task_pool.cancelled()) {
if(task.need_finish_queue == false)
break;
}
for(int y = tile.y; y < tile.y + tile.h; y++) {
for(int x = tile.x; x < tile.x + tile.w; x++) {
@ -191,9 +197,11 @@ public:
task.release_tile(tile);
if(task_pool.cancelled())
if(task_pool.cancelled()) {
if(task.need_finish_queue == false)
break;
}
}
#ifdef WITH_OSL
if(kernel_osl_use(kg))

@ -837,8 +837,10 @@ public:
int end_sample = tile.start_sample + tile.num_samples;
for(int sample = start_sample; sample < end_sample; sample++) {
if (task->get_cancel())
if (task->get_cancel()) {
if(task->need_finish_queue == false)
break;
}
path_trace(tile, sample);

@ -686,8 +686,10 @@ public:
int end_sample = tile.start_sample + tile.num_samples;
for(int sample = start_sample; sample < end_sample; sample++) {
if (task->get_cancel())
if (task->get_cancel()) {
if(task->need_finish_queue == false)
break;
}
path_trace(tile, sample);

@ -65,6 +65,7 @@ public:
boost::function<void(RenderTile&)> release_tile;
boost::function<bool(void)> get_cancel;
bool need_finish_queue;
protected:
double last_update_time;
};

@ -96,6 +96,9 @@ Session::~Session()
display->write(device, params.output_path);
}
foreach(RenderBuffers *buffers, tile_buffers)
delete buffers;
delete buffers;
delete display;
delete scene;
@ -173,6 +176,8 @@ bool Session::draw_gpu(BufferParams& buffer_params)
void Session::run_gpu()
{
bool tiles_written = false;
start_time = time_dt();
reset_time = time_dt();
paused_time = 0.0;
@ -267,10 +272,15 @@ void Session::run_gpu()
if(device->error_message() != "")
progress.set_cancel(device->error_message());
tiles_written = update_progressive_refine(progress.get_cancel());
if(progress.get_cancel())
break;
}
}
if(!tiles_written)
update_progressive_refine(true);
}
/* CPU Session */
@ -313,8 +323,12 @@ bool Session::draw_cpu(BufferParams& buffer_params)
bool Session::acquire_tile(Device *tile_device, RenderTile& rtile)
{
if(progress.get_cancel())
if(progress.get_cancel()) {
if(params.progressive_refine == false) {
/* for progressive refine current sample should be finished for all tiles */
return false;
}
}
thread_scoped_lock tile_lock(tile_mutex);
@ -338,7 +352,7 @@ bool Session::acquire_tile(Device *tile_device, RenderTile& rtile)
/* in case of a permant buffer, return it, otherwise we will allocate
* a new temporary buffer */
if(!write_render_tile_cb) {
if(!params.background) {
tile_manager.state.buffer.get_offset_stride(rtile.offset, rtile.stride);
rtile.buffer = buffers->buffer.device_pointer;
@ -360,9 +374,35 @@ bool Session::acquire_tile(Device *tile_device, RenderTile& rtile)
buffer_params.get_offset_stride(rtile.offset, rtile.stride);
/* allocate buffers */
RenderBuffers *tilebuffers = new RenderBuffers(tile_device);
/* allocate buffers */
if(params.progressive_refine) {
int tile_x = rtile.x / params.tile_size.x;
int tile_y = rtile.y / params.tile_size.y;
int tile_index = tile_y * tile_manager.state.tile_w + tile_x;
tile_lock.lock();
if(tile_buffers.size() == 0)
tile_buffers.resize(tile_manager.state.num_tiles, NULL);
tilebuffers = tile_buffers[tile_index];
if(tilebuffers == NULL) {
tilebuffers = new RenderBuffers(tile_device);
tile_buffers[tile_index] = tilebuffers;
tilebuffers->reset(tile_device, buffer_params);
}
tile_lock.unlock();
}
else {
tilebuffers = new RenderBuffers(tile_device);
tilebuffers->reset(tile_device, buffer_params);
}
rtile.buffer = tilebuffers->buffer.device_pointer;
rtile.rng_state = tilebuffers->rng_state.device_pointer;
@ -377,10 +417,12 @@ void Session::update_tile_sample(RenderTile& rtile)
thread_scoped_lock tile_lock(tile_mutex);
if(update_render_tile_cb) {
if(params.progressive_refine == false) {
/* todo: optimize this by making it thread safe and removing lock */
update_render_tile_cb(rtile);
}
}
update_status_time();
}
@ -390,17 +432,21 @@ void Session::release_tile(RenderTile& rtile)
thread_scoped_lock tile_lock(tile_mutex);
if(write_render_tile_cb) {
if(params.progressive_refine == false) {
/* todo: optimize this by making it thread safe and removing lock */
write_render_tile_cb(rtile);
delete rtile.buffers;
}
}
update_status_time();
}
void Session::run_cpu()
{
bool tiles_written = false;
{
/* reset once to start */
thread_scoped_lock reset_lock(delayed_reset.mutex);
@ -502,10 +548,15 @@ void Session::run_cpu()
if(device->error_message() != "")
progress.set_cancel(device->error_message());
tiles_written = update_progressive_refine(progress.get_cancel());
}
progress.set_update();
}
if(!tiles_written)
update_progressive_refine(true);
}
void Session::run()
@ -722,6 +773,7 @@ void Session::path_trace()
task.get_cancel = function_bind(&Progress::get_cancel, &this->progress);
task.update_tile_sample = function_bind(&Session::update_tile_sample, this, _1);
task.update_progress_sample = function_bind(&Session::update_progress_sample, this);
task.need_finish_queue = params.progressive_refine;
device->task_add(task);
}
@ -752,5 +804,24 @@ void Session::tonemap()
display_outdated = false;
}
CCL_NAMESPACE_END
bool Session::update_progressive_refine(bool cancel)
{
int sample = tile_manager.state.sample + 1;
if(params.progressive_refine) {
foreach(RenderBuffers *buffers, tile_buffers) {
RenderTile rtile;
rtile.buffers = buffers;
rtile.sample = sample;
if(rtile.sample == params.samples || cancel)
write_render_tile_cb(rtile);
else
update_render_tile_cb(rtile);
}
}
return sample == params.samples;
}
CCL_NAMESPACE_END

@ -25,6 +25,7 @@
#include "util_progress.h"
#include "util_thread.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
@ -42,6 +43,7 @@ class SessionParams {
public:
DeviceInfo device;
bool background;
bool progressive_refine;
string output_path;
bool progressive;
@ -58,6 +60,7 @@ public:
SessionParams()
{
background = false;
progressive_refine = false;
output_path = "";
progressive = false;
@ -76,6 +79,7 @@ public:
{ return !(device.type == params.device.type
&& device.id == params.device.id
&& background == params.background
&& progressive_refine == params.progressive_refine
&& output_path == params.output_path
/* && samples == params.samples */
&& progressive == params.progressive
@ -173,6 +177,11 @@ protected:
double reset_time;
double preview_time;
double paused_time;
/* progressive refine */
bool update_progressive_refine(bool cancel);
vector<RenderBuffers *> tile_buffers;
};
CCL_NAMESPACE_END

@ -102,6 +102,8 @@ void TileManager::set_tiles()
}
state.num_tiles = state.tiles.size();
state.tile_w = (tile_size.x >= image_w) ? 1 : (image_w + tile_size.x - 1) / tile_size.x;
state.tile_h = (tile_size.y >= image_h) ? 1 : (image_h + tile_size.y - 1) / tile_size.y;
state.buffer.width = image_w;
state.buffer.height = image_h;

@ -54,6 +54,8 @@ public:
int resolution_divider;
int num_tiles;
int num_rendered_tiles;
int tile_w;
int tile_h;
list<Tile> tiles;
} state;

@ -2617,11 +2617,21 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **lock_
/* free rect buffer if float buffer changes, so it can be recreated with
* the updated result, and also in case we got byte buffer from sequencer,
* so we don't keep reference to freed buffer */
if (ibuf->rect_float != rectf || rect || !rectf)
if (ibuf->rect_float != rectf || rect)
imb_freerectImBuf(ibuf);
if (rect)
if (rect) {
ibuf->rect = rect;
}
else {
/* byte buffer of render result has been freed, make sure image buffers
* does not reference to this buffer anymore
* need check for whether byte buffer was allocated and owned by image itself
* or if it's reusing buffer from render result
*/
if ((ibuf->mall & IB_rect) == 0)
ibuf->rect = NULL;
}
if (rectf) {
ibuf->rect_float = rectf;

@ -107,7 +107,7 @@ void ViewerBaseOperation:: updateImage(rcti *rect)
{
IMB_partial_display_buffer_update(this->m_ibuf, this->m_outputBuffer, NULL, getWidth(), 0, 0,
this->m_viewSettings, this->m_displaySettings,
rect->xmin, rect->ymin, rect->xmax, rect->ymax);
rect->xmin, rect->ymin, rect->xmax, rect->ymax, FALSE);
WM_main_add_notifier(NC_WINDOW | ND_DRAW, NULL);
}

@ -80,7 +80,6 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
float *rectf = NULL;
int ymin, ymax, xmin, xmax;
int rymin, rxmin;
/* unsigned char *rectc; */ /* UNUSED */
/* if renrect argument, we only refresh scanlines */
if (renrect) {
@ -143,11 +142,10 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
imb_addrectImBuf(ibuf);
rectf += 4 * (rr->rectx * ymin + xmin);
/* rectc = (unsigned char *)(ibuf->rect + ibuf->x * rymin + rxmin); */ /* UNUSED */
IMB_partial_display_buffer_update(ibuf, rectf, NULL, rr->rectx, rxmin, rymin,
&scene->view_settings, &scene->display_settings,
rxmin, rymin, rxmin + xmax, rymin + ymax);
rxmin, rymin, rxmin + xmax, rymin + ymax, TRUE);
}
/* ****************************** render invoking ***************** */

@ -4249,7 +4249,7 @@ static void imapaint_image_update(Scene *scene, SpaceImage *sima, Image *image,
IMB_partial_display_buffer_update(ibuf, ibuf->rect_float, (unsigned char *) ibuf->rect, ibuf->x, 0, 0,
&scene->view_settings, &scene->display_settings,
imapaintpartial.x1, imapaintpartial.y1,
imapaintpartial.x2, imapaintpartial.y2);
imapaintpartial.x2, imapaintpartial.y2, FALSE);
}
else {
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;

@ -130,7 +130,8 @@ void IMB_colormanagement_colorspace_items_add(struct EnumPropertyItem **items, i
void IMB_partial_display_buffer_update(struct ImBuf *ibuf, const float *linear_buffer, const unsigned char *buffer_byte,
int stride, int offset_x, int offset_y, const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings,
int xmin, int ymin, int xmax, int ymax);
int xmin, int ymin, int xmax, int ymax,
int update_orig_byte_buffer);
/* ** Pixel processor functions ** */
struct ColormanageProcessor *IMB_colormanagement_display_processor_new(const struct ColorManagedViewSettings *view_settings,

@ -2382,9 +2382,9 @@ static void partial_buffer_update_rect(ImBuf *ibuf, unsigned char *display_buffe
void IMB_partial_display_buffer_update(ImBuf *ibuf, const float *linear_buffer, const unsigned char *byte_buffer,
int stride, int offset_x, int offset_y, const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
int xmin, int ymin, int xmax, int ymax)
int xmin, int ymin, int xmax, int ymax, int update_orig_byte_buffer)
{
if (ibuf->rect && ibuf->rect_float) {
if ((ibuf->rect && ibuf->rect_float) || update_orig_byte_buffer) {
/* update byte buffer created by legacy color management */
unsigned char *rect = (unsigned char *) ibuf->rect;