forked from bartvdbraak/blender
- Armature documentation update
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@ -93,6 +93,7 @@ class Bone:
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@cvar quat: This Bone's quaternion.
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@cvar parent: The parent Bone.
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@cvar children: The children bones.
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@cvar weight: The bone's weight.
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"""
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def getName():
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@ -136,7 +137,7 @@ class Bone:
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def getQuat():
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"""
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Get this Bone's quaternion.
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@rtype: list of four floats.
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@rtype: Quaternion object.
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"""
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def hasParent():
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@ -151,6 +152,12 @@ class Bone:
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@rtype: Blender Bone
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"""
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def getWeight():
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"""
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Get the bone's weight.
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@rtype: float
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"""
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def getChildren():
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"""
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Get this Bone's children Bones, if available.
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@ -217,17 +224,11 @@ class Bone:
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@param z: The new z value.
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"""
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def setQuat(real,imag_i,imag_j,imag_k):
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def setQuat(quat):
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"""
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Set the new quaternion orientation for this Bone.
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@type real: float
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@type imag_i: float
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@type imag_j: float
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@type imag_k: float
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@param real: The new quat[0] value.
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@param imag_i: The new quat[1] value.
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@param imag_j: The new quat[2] value.
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@param imag_k: The new quat[3] value.
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Set the new quaternion for this Bone.
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@type quat: Quaternion object or PyList of floats
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@param quat: Can be a Quaternion or PyList of 4 floats.
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"""
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def setParent(bone):
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@ -236,3 +237,10 @@ class Bone:
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@type bone: PyBone
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@param bone: The Python bone that is the parent to this bone.
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"""
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def setWeight(weight):
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"""
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Set the bones's weight.
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@type weight: float
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@param weight: set the the bone's weight.
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"""
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