forked from bartvdbraak/blender
cleanup
* removed code that could lead to Blender writing in the Windows directory - is very old cruft and doesn't work on recent versions of Windows anymore and rightly so :)
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d7b2f685f0
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3c6a0274b9
@ -768,6 +768,10 @@
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RelativePath="..\..\..\source\blender\blenlib\BLI_mempool.h"
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>
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenlib\BLI_path_util.h"
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>
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenlib\BLI_pbvh.h"
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>
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@ -791,34 +791,6 @@ char *BLI_gethome(void) {
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}
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}
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}
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#if 0
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ret = getenv("USERPROFILE");
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if (ret) {
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if (BLI_exists(ret)) { /* from fop, also below... */
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sprintf(dir, "%s\\Application Data\\Blender Foundation\\Blender", ret);
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BLI_recurdir_fileops(dir);
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if (BLI_exists(dir)) {
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strcat(dir,"\\.blender");
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if(BLI_exists(dir)) return(dir);
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}
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}
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}
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#endif
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/*
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Saving in the Windows dir is less than desirable.
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Use as a last resort ONLY! (aphex)
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*/
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ret = getenv("WINDOWS");
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if (ret) {
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if(BLI_exists(ret)) return ret;
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}
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ret = getenv("WINDIR");
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if (ret) {
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if(BLI_exists(ret)) return ret;
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}
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return "C:\\Temp"; /* sheesh! bad, bad, bad! (aphex) */
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#endif
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