forked from bartvdbraak/blender
OpenGL debug contexts:
Enable debug output in debug contexts for gl 4.3+
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4d74180b9f
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@ -191,6 +191,7 @@ void gpu_debug_init(void)
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#if !defined(WITH_GLEW_ES) && !defined(GLEW_ES_ONLY)
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#if !defined(WITH_GLEW_ES) && !defined(GLEW_ES_ONLY)
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if (GLEW_VERSION_4_3) {
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if (GLEW_VERSION_4_3) {
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(gpu_debug_proc, mxGetCurrentContext());
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glDebugMessageCallback(gpu_debug_proc, mxGetCurrentContext());
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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GPU_STRING_MARKER(sizeof(success), success);
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GPU_STRING_MARKER(sizeof(success), success);
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