forked from bartvdbraak/blender
Freestyle: Fixed a crash due to missing call of StrokeShader.__init__() in Python.
Many thanks to the problem report by flokkievids (Folkert de Vries) through a comment in Patch D963.
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@ -34,6 +34,8 @@
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#include "BPy_StrokeShader.h"
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#include "BPy_Convert.h"
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#include <sstream>
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -539,7 +541,15 @@ static PyObject *Operators_create(BPy_Operators * /*self*/, PyObject *args, PyOb
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PyErr_SetString(PyExc_TypeError, "Operators.create(): 2nd argument must be a list of StrokeShader objects");
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return NULL;
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}
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shaders.push_back(((BPy_StrokeShader *)py_ss)->ss);
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StrokeShader *shader = ((BPy_StrokeShader *)py_ss)->ss;
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if (!shader) {
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stringstream ss;
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ss << "Operators.create(): item " << (i + 1)
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<< " of the shaders list is invalid likely due to missing call of StrokeShader.__init__()";
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PyErr_SetString(PyExc_TypeError, ss.str().c_str());
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return NULL;
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}
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shaders.push_back(shader);
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}
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if (Operators::create(*(((BPy_UnaryPredicate1D *)obj1)->up1D), shaders) < 0) {
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if (!PyErr_Occurred())
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