fix [#28401] OpenGL render option disables border clipping

This commit is contained in:
Campbell Barton 2011-08-28 21:13:03 +00:00
parent 80459d97c7
commit 3dc817840b

@ -2272,6 +2272,7 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[][4], float winmat[][4])
{
RegionView3D *rv3d= ar->regiondata;
Base *base;
float backcol[3];
int bwinx, bwiny;
@ -2320,6 +2321,9 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
/* setup view matrices */
view3d_main_area_setup_view(scene, v3d, ar, viewmat, winmat);
if(rv3d->rflag & RV3D_CLIPPING)
view3d_draw_clipping(rv3d);
/* set zbuffer */
if(v3d->drawtype > OB_WIRE) {
v3d->zbuf= TRUE;
@ -2328,6 +2332,9 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
else
v3d->zbuf= FALSE;
if(rv3d->rflag & RV3D_CLIPPING)
view3d_set_clipping(rv3d);
/* draw set first */
if(scene->set) {
Scene *sce_iter;
@ -2363,6 +2370,9 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
if(v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
if(v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
if(rv3d->rflag & RV3D_CLIPPING)
view3d_clr_clipping();
/* cleanup */
if(v3d->zbuf) {
v3d->zbuf= FALSE;