2.5 - Object name display in 3d-view now highlights on frames with keyframes again.

* Re-exposed relevant parts of anim_keyframing.c code that doesn't have external dependencies. 
* Added get_active_posechannel() to blenkernel api for poses/posechannels to solve the only missing link I found. This should have been moved there ages ago!
This commit is contained in:
Joshua Leung 2008-12-21 10:33:24 +00:00
parent c288eab363
commit 3eaca525f2
6 changed files with 35 additions and 8 deletions

@ -92,6 +92,12 @@ void do_all_shape_actions(struct Object *);
*/
struct bPoseChannel *get_pose_channel(const struct bPose *pose,
const char *name);
/**
* Return a pointer to the active pose channel from this Object.
* (Note: Object, not bPose is used here, as we need layer info from Armature)
*/
struct bPoseChannel *get_active_posechannel(struct Object *ob);
/**
* Looks to see if the channel with the given name

@ -278,6 +278,24 @@ bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
return chan;
}
/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
bPoseChannel *get_active_posechannel (Object *ob)
{
bArmature *arm= (ob) ? ob->data : NULL;
bPoseChannel *pchan;
if ELEM3(NULL, ob, ob->pose, arm)
return NULL;
/* find active */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if ((pchan->bone) && (pchan->bone->flag & BONE_ACTIVE) && (pchan->bone->layer & arm->layer))
return pchan;
}
return NULL;
}
/* dst should be freed already, makes entire duplicate */
void copy_pose(bPose **dst, bPose *src, int copycon)

@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
#if 0 // XXX reenable this file again later...
#include <stdio.h>
#include <string.h>
@ -382,6 +382,8 @@ void insert_vert_icu (IpoCurve *icu, float x, float y, short fast)
}
}
#if 0 // XXX code to clean up
/* ------------------- Get Data ------------------------ */
/* Get pointer to use to get values from */
@ -2083,6 +2085,8 @@ void common_deletekey (void)
common_modifykey(COMMONKEY_MODE_DELETE);
}
#endif // XXX reenable this file again later...
/* ************************************************** */
/* KEYFRAME DETECTION */
@ -2282,5 +2286,3 @@ short id_frame_has_keyframe (ID *id, float frame, short filter)
}
/* ************************************************** */
#endif // XXX reenable this file again later...

@ -247,7 +247,7 @@ static int previewrange_define_exec(bContext *C, wmOperator *op)
scene->r.psfra= (int)sfra;
scene->r.pefra= (int)efra;
//BIF_undo_push("Set Preview Range");
//BIF_undo_push("Clear Preview Range");
return OPERATOR_FINISHED;
}

@ -8,4 +8,4 @@ incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../render/extern/include #/intern/guardedalloc #intern/bmfont'
incs += ' ../../gpu ../../makesrna'
env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), [], libtype=['core','intern'], priority=[35, 40] )
env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), [], libtype=['core','intern'], priority=[33, 38] )

@ -70,6 +70,7 @@
#include "WM_api.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "ED_types.h"
@ -795,9 +796,9 @@ static void draw_selected_name(Scene *scene, Object *ob, View3D *v3d)
}
/* colour depends on whether there is a keyframe */
// XXX if (id_frame_has_keyframe((ID *)ob, frame_to_float(CFRA), v3d->keyflags))
// UI_ThemeColor(TH_VERTEX_SELECT);
// else
if (id_frame_has_keyframe((ID *)ob, frame_to_float(CFRA), v3d->keyflags))
UI_ThemeColor(TH_VERTEX_SELECT);
else
UI_ThemeColor(TH_TEXT_HI);
}
else {