remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's

This commit is contained in:
Campbell Barton 2009-07-31 09:05:13 +00:00
parent 7301f33b26
commit 3eb8000eb4
22 changed files with 36 additions and 79 deletions

@ -385,7 +385,6 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
sceneconverter->ConvertScene( sceneconverter->ConvertScene(
startscene, startscene,
dictionaryobject, dictionaryobject,
keyboarddevice,
rendertools, rendertools,
canvas); canvas);
ketsjiengine->AddScene(startscene); ketsjiengine->AddScene(startscene);
@ -683,7 +682,6 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
sceneconverter->ConvertScene( sceneconverter->ConvertScene(
startscene, startscene,
dictionaryobject, dictionaryobject,
keyboarddevice,
rendertools, rendertools,
canvas); canvas);
ketsjiengine->AddScene(startscene); ketsjiengine->AddScene(startscene);

@ -324,8 +324,7 @@ bool ConvertMaterial(
MTFace* tface, MTFace* tface,
const char *tfaceName, const char *tfaceName,
MFace* mface, MFace* mface,
MCol* mmcol, MCol* mmcol,
int lightlayer,
MTF_localLayer *layers, MTF_localLayer *layers,
bool glslmat) bool glslmat)
{ {
@ -721,12 +720,12 @@ bool ConvertMaterial(
return true; return true;
} }
/* blenderobj can be NULL, make sure its checked for */
RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* rendertools, KX_Scene* scene, KX_BlenderSceneConverter *converter) RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, KX_BlenderSceneConverter *converter)
{ {
RAS_MeshObject *meshobj; RAS_MeshObject *meshobj;
bool skinMesh = false; bool skinMesh = false;
int lightlayer = blenderobj->lay; int lightlayer = blenderobj ? blenderobj->lay:(1<<20)-1; // all layers if no object.
if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL) if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL)
return meshobj; return meshobj;
@ -749,7 +748,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
} }
// Determine if we need to make a skinned mesh // Determine if we need to make a skinned mesh
if (mesh->dvert || mesh->key || ((blenderobj->gameflag & OB_SOFT_BODY) != 0) || BL_ModifierDeformer::HasCompatibleDeformer(blenderobj)) if (blenderobj && (mesh->dvert || mesh->key || ((blenderobj->gameflag & OB_SOFT_BODY) != 0) || BL_ModifierDeformer::HasCompatibleDeformer(blenderobj)))
{ {
meshobj = new BL_SkinMeshObject(mesh); meshobj = new BL_SkinMeshObject(mesh);
skinMesh = true; skinMesh = true;
@ -844,9 +843,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
tan3 = tangent[f*4 + 3]; tan3 = tangent[f*4 + 3];
} }
/* get material */ ma = give_current_material(blenderobj, mface->mat_nr+1);
ma = give_current_material(blenderobj, mface->mat_nr+1);
{ {
bool visible = true; bool visible = true;
bool twoside = false; bool twoside = false;
@ -860,7 +858,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
if (!bl_mat) if (!bl_mat)
bl_mat = new BL_Material(); bl_mat = new BL_Material();
ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol, ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol,
lightlayer, layers, converter->GetGLSLMaterials()); layers, converter->GetGLSLMaterials());
visible = ((bl_mat->ras_mode & POLY_VIS)!=0); visible = ((bl_mat->ras_mode & POLY_VIS)!=0);
collider = ((bl_mat->ras_mode & COLLIDER)!=0); collider = ((bl_mat->ras_mode & COLLIDER)!=0);
@ -883,7 +881,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
if (kx_blmat == NULL) if (kx_blmat == NULL)
kx_blmat = new KX_BlenderMaterial(); kx_blmat = new KX_BlenderMaterial();
kx_blmat->Initialize(scene, bl_mat, skinMesh, lightlayer); kx_blmat->Initialize(scene, bl_mat, skinMesh);
polymat = static_cast<RAS_IPolyMaterial*>(kx_blmat); polymat = static_cast<RAS_IPolyMaterial*>(kx_blmat);
} }
else { else {
@ -1067,8 +1065,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blenderobject, static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blenderobject)
KX_Scene *kxscene)
{ {
PHY_MaterialProps *materialProps = new PHY_MaterialProps; PHY_MaterialProps *materialProps = new PHY_MaterialProps;
@ -1101,8 +1098,7 @@ static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blender
return materialProps; return materialProps;
} }
static PHY_ShapeProps *CreateShapePropsFromBlenderObject(struct Object* blenderobject, static PHY_ShapeProps *CreateShapePropsFromBlenderObject(struct Object* blenderobject)
KX_Scene *kxscene)
{ {
PHY_ShapeProps *shapeProps = new PHY_ShapeProps; PHY_ShapeProps *shapeProps = new PHY_ShapeProps;
@ -1397,12 +1393,11 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
PHY_ShapeProps* shapeprops = PHY_ShapeProps* shapeprops =
CreateShapePropsFromBlenderObject(blenderobject, CreateShapePropsFromBlenderObject(blenderobject);
kxscene);
PHY_MaterialProps* smmaterial = PHY_MaterialProps* smmaterial =
CreateMaterialFromBlenderObject(blenderobject, kxscene); CreateMaterialFromBlenderObject(blenderobject);
KX_ObjectProperties objprop; KX_ObjectProperties objprop;
objprop.m_lockXaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_X_AXIS) !=0; objprop.m_lockXaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_X_AXIS) !=0;
@ -1732,7 +1727,7 @@ static KX_GameObject *gameobject_from_blenderobject(
Mesh* mesh = static_cast<Mesh*>(ob->data); Mesh* mesh = static_cast<Mesh*>(ob->data);
float center[3], extents[3]; float center[3], extents[3];
float radius = my_boundbox_mesh((Mesh*) ob->data, center, extents); float radius = my_boundbox_mesh((Mesh*) ob->data, center, extents);
RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,rendertools,kxscene,converter); RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,kxscene,converter);
// needed for python scripting // needed for python scripting
kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj); kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
@ -1914,7 +1909,6 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
KX_KetsjiEngine* ketsjiEngine, KX_KetsjiEngine* ketsjiEngine,
e_PhysicsEngine physics_engine, e_PhysicsEngine physics_engine,
PyObject* pythondictionary, PyObject* pythondictionary,
SCA_IInputDevice* keydev,
RAS_IRenderTools* rendertools, RAS_IRenderTools* rendertools,
RAS_ICanvas* canvas, RAS_ICanvas* canvas,
KX_BlenderSceneConverter* converter, KX_BlenderSceneConverter* converter,
@ -2687,7 +2681,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
struct Object* blenderobj = converter->FindBlenderObject(gameobj); struct Object* blenderobj = converter->FindBlenderObject(gameobj);
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0; int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0; bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,keydev,layerMask,isInActiveLayer,canvas,converter); BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,canvas,converter);
// set the init state to all objects // set the init state to all objects
gameobj->SetInitState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state); gameobj->SetInitState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state);
} }
@ -2725,4 +2719,3 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
RAS_BucketManager *bucketmanager = kxscene->GetBucketManager(); RAS_BucketManager *bucketmanager = kxscene->GetBucketManager();
bucketmanager->OptimizeBuckets(distance); bucketmanager->OptimizeBuckets(distance);
} }

@ -34,14 +34,13 @@
#include "KX_Python.h" #include "KX_Python.h"
#include "KX_PhysicsEngineEnums.h" #include "KX_PhysicsEngineEnums.h"
class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter); class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
void BL_ConvertBlenderObjects(struct Main* maggie, void BL_ConvertBlenderObjects(struct Main* maggie,
class KX_Scene* kxscene, class KX_Scene* kxscene,
class KX_KetsjiEngine* ketsjiEngine, class KX_KetsjiEngine* ketsjiEngine,
e_PhysicsEngine physics_engine, e_PhysicsEngine physics_engine,
PyObject* pythondictionary, PyObject* pythondictionary,
class SCA_IInputDevice* keydev,
class RAS_IRenderTools* rendertools, class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas, class RAS_ICanvas* canvas,
class KX_BlenderSceneConverter* sceneconverter, class KX_BlenderSceneConverter* sceneconverter,

@ -257,7 +257,6 @@ struct BlenderDebugDraw : public btIDebugDraw
void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
PyObject* dictobj, PyObject* dictobj,
class SCA_IInputDevice* keyinputdev,
class RAS_IRenderTools* rendertools, class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas) class RAS_ICanvas* canvas)
{ {
@ -360,7 +359,6 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
m_ketsjiEngine, m_ketsjiEngine,
physics_engine, physics_engine,
dictobj, dictobj,
keyinputdev,
rendertools, rendertools,
canvas, canvas,
this, this,

@ -94,7 +94,6 @@ public:
virtual void ConvertScene( virtual void ConvertScene(
class KX_Scene* destinationscene, class KX_Scene* destinationscene,
PyObject* dictobj, PyObject* dictobj,
class SCA_IInputDevice* keyinputdev,
class RAS_IRenderTools* rendertools, class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas class RAS_ICanvas* canvas
); );
@ -149,6 +148,9 @@ public:
virtual bool GetGLSLMaterials(); virtual bool GetGLSLMaterials();
struct Scene* GetBlenderSceneForName(const STR_String& name); struct Scene* GetBlenderSceneForName(const STR_String& name);
struct Main* GetMain() { return m_maggie; };
}; };
#endif //__KX_BLENDERSCENECONVERTER_H #endif //__KX_BLENDERSCENECONVERTER_H

@ -629,7 +629,6 @@ void BL_ConvertActuators(char* maggiename,
tmpmesh = BL_ConvertMesh( tmpmesh = BL_ConvertMesh(
editobact->me, editobact->me,
blenderobject, blenderobject,
rendertools,
scene, scene,
converter converter
); );

@ -28,6 +28,7 @@
* Conversion of Blender data blocks to KX sensor system * Conversion of Blender data blocks to KX sensor system
*/ */
#ifdef HAVE_CONFIG_H #ifdef HAVE_CONFIG_H
#include <config.h> #include <config.h>
#endif #endif
@ -93,7 +94,6 @@ void BL_ConvertSensors(struct Object* blenderobject,
SCA_LogicManager* logicmgr, SCA_LogicManager* logicmgr,
KX_Scene* kxscene, KX_Scene* kxscene,
KX_KetsjiEngine* kxengine, KX_KetsjiEngine* kxengine,
SCA_IInputDevice* keydev,
int activeLayerBitInfo, int activeLayerBitInfo,
bool isInActiveLayer, bool isInActiveLayer,
RAS_ICanvas* canvas, RAS_ICanvas* canvas,
@ -430,9 +430,8 @@ void BL_ConvertSensors(struct Object* blenderobject,
blendernearsensor->dist, blendernearsensor->dist,
blendernearsensor->resetdist, blendernearsensor->resetdist,
bFindMaterial, bFindMaterial,
nearpropertyname,kxscene, nearpropertyname,
physCtrl physCtrl);
);
} }
break; break;
@ -634,8 +633,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
smallmargin, smallmargin,
largemargin, largemargin,
bFindMaterial, bFindMaterial,
radarpropertyname, radarpropertyname);
kxscene);
} }

@ -34,7 +34,6 @@ void BL_ConvertSensors(struct Object* blenderobject,
class SCA_LogicManager* logicmgr, class SCA_LogicManager* logicmgr,
class KX_Scene* kxscene, class KX_Scene* kxscene,
class KX_KetsjiEngine* kxengine, class KX_KetsjiEngine* kxengine,
class SCA_IInputDevice* keydev,
int activeLayerBitInfo, int activeLayerBitInfo,
bool isInActiveLayer, bool isInActiveLayer,
class RAS_ICanvas* canvas, class RAS_ICanvas* canvas,

@ -541,13 +541,6 @@ CValue* CValue::FindIdentifier(const STR_String& identifiername)
#ifndef NO_EXP_PYTHON_EMBEDDING #ifndef NO_EXP_PYTHON_EMBEDDING
static PyMethodDef CValueMethods[] =
{
//{ "new", CValue::PyMake , METH_VARARGS},
{ NULL,NULL} // Sentinel
};
PyAttributeDef CValue::Attributes[] = { PyAttributeDef CValue::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name", CValue, pyattr_get_name), KX_PYATTRIBUTE_RO_FUNCTION("name", CValue, pyattr_get_name),
{ NULL } //Sentinel { NULL } //Sentinel

@ -711,7 +711,6 @@ bool GPG_Application::startEngine(void)
startscenename, startscenename,
startscene, startscene,
dictionaryobject, dictionaryobject,
m_keyboard,
m_rendertools, m_rendertools,
m_canvas); m_canvas);
m_ketsjiengine->AddScene(startscene); m_ketsjiengine->AddScene(startscene);

@ -61,8 +61,7 @@ KX_BlenderMaterial::KX_BlenderMaterial(
void KX_BlenderMaterial::Initialize( void KX_BlenderMaterial::Initialize(
KX_Scene *scene, KX_Scene *scene,
BL_Material *data, BL_Material *data,
bool skin, bool skin)
int lightlayer)
{ {
RAS_IPolyMaterial::Initialize( RAS_IPolyMaterial::Initialize(
data->texname[0], data->texname[0],
@ -74,8 +73,7 @@ void KX_BlenderMaterial::Initialize(
data->mode, data->mode,
data->transp, data->transp,
((data->ras_mode &ALPHA)!=0), ((data->ras_mode &ALPHA)!=0),
((data->ras_mode &ZSORT)!=0), ((data->ras_mode &ZSORT)!=0)
lightlayer
); );
mMaterial = data; mMaterial = data;
mShader = 0; mShader = 0;
@ -778,6 +776,7 @@ void KX_BlenderMaterial::UpdateIPO(
mMaterial->hard = (float)(hard); mMaterial->hard = (float)(hard);
mMaterial->emit = (float)(emit); mMaterial->emit = (float)(emit);
mMaterial->spec_f = (float)(spec); mMaterial->spec_f = (float)(spec);
mMaterial->ref = (float)(ref);
} }

@ -29,8 +29,7 @@ public:
void Initialize( void Initialize(
class KX_Scene* scene, class KX_Scene* scene,
BL_Material* mat, BL_Material* mat,
bool skin, bool skin
int lightlayer
); );
virtual ~KX_BlenderMaterial(); virtual ~KX_BlenderMaterial();

@ -50,7 +50,6 @@ public:
virtual void ConvertScene( virtual void ConvertScene(
class KX_Scene* destinationscene, class KX_Scene* destinationscene,
PyObject* dictobj, PyObject* dictobj,
class SCA_IInputDevice* keyinputdev,
class RAS_IRenderTools* rendertools, class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas)=0; class RAS_ICanvas* canvas)=0;

@ -1605,7 +1605,6 @@ KX_Scene* KX_KetsjiEngine::CreateScene(const STR_String& scenename)
m_sceneconverter->ConvertScene(tmpscene, m_sceneconverter->ConvertScene(tmpscene,
m_pythondictionary, m_pythondictionary,
m_keyboarddevice,
m_rendertools, m_rendertools,
m_canvas); m_canvas);

@ -47,7 +47,6 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
float resetmargin, float resetmargin,
bool bFindMaterial, bool bFindMaterial,
const STR_String& touchedpropname, const STR_String& touchedpropname,
class KX_Scene* scene,
PHY_IPhysicsController* ctrl, PHY_IPhysicsController* ctrl,
PyTypeObject* T) PyTypeObject* T)
:KX_TouchSensor(eventmgr, :KX_TouchSensor(eventmgr,
@ -55,7 +54,6 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
bFindMaterial, bFindMaterial,
false, false,
touchedpropname, touchedpropname,
/* scene, */
T), T),
m_Margin(margin), m_Margin(margin),
m_ResetMargin(resetmargin) m_ResetMargin(resetmargin)

@ -44,7 +44,7 @@ class KX_NearSensor : public KX_TouchSensor
protected: protected:
float m_Margin; float m_Margin;
float m_ResetMargin; float m_ResetMargin;
KX_Scene* m_scene;
KX_ClientObjectInfo* m_client_info; KX_ClientObjectInfo* m_client_info;
public: public:
KX_NearSensor(class SCA_EventManager* eventmgr, KX_NearSensor(class SCA_EventManager* eventmgr,
@ -53,7 +53,6 @@ public:
float resetmargin, float resetmargin,
bool bFindMaterial, bool bFindMaterial,
const STR_String& touchedpropname, const STR_String& touchedpropname,
class KX_Scene* scene,
PHY_IPhysicsController* ctrl, PHY_IPhysicsController* ctrl,
PyTypeObject* T=&Type); PyTypeObject* T=&Type);
/* /*

@ -88,8 +88,7 @@ void KX_PolygonMaterial::Initialize(
mode, mode,
transp, transp,
alpha, alpha,
zsort, zsort);
lightlayer);
m_tface = tface; m_tface = tface;
m_mcol = mcol; m_mcol = mcol;
m_material = ma; m_material = ma;

@ -2139,3 +2139,6 @@ void resetGamePythonPath()
{ {
gp_GamePythonPathOrig[0] = '\0'; gp_GamePythonPathOrig[0] = '\0';
} }

@ -49,7 +49,6 @@ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
double resetmargin, double resetmargin,
bool bFindMaterial, bool bFindMaterial,
const STR_String& touchedpropname, const STR_String& touchedpropname,
class KX_Scene* kxscene,
PyTypeObject* T) PyTypeObject* T)
: KX_NearSensor( : KX_NearSensor(
@ -60,7 +59,6 @@ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
resetmargin, resetmargin,
bFindMaterial, bFindMaterial,
touchedpropname, touchedpropname,
kxscene,
physCtrl, physCtrl,
T), T),
m_coneradius(coneradius), m_coneradius(coneradius),

@ -70,7 +70,6 @@ public:
double resetmargin, double resetmargin,
bool bFindMaterial, bool bFindMaterial,
const STR_String& touchedpropname, const STR_String& touchedpropname,
class KX_Scene* kxscene,
PyTypeObject* T = &Type); PyTypeObject* T = &Type);
KX_RadarSensor(); KX_RadarSensor();
virtual ~KX_RadarSensor(); virtual ~KX_RadarSensor();

@ -46,8 +46,7 @@ void RAS_IPolyMaterial::Initialize(
int mode, int mode,
int transp, int transp,
bool alpha, bool alpha,
bool zsort, bool zsort)
int lightlayer)
{ {
m_texturename = texname; m_texturename = texname;
m_materialname = matname; m_materialname = matname;
@ -59,7 +58,6 @@ void RAS_IPolyMaterial::Initialize(
m_transp = transp; m_transp = transp;
m_alpha = alpha; m_alpha = alpha;
m_zsort = zsort; m_zsort = zsort;
//m_lightlayer = lightlayer;
m_polymatid = m_newpolymatid++; m_polymatid = m_newpolymatid++;
m_flag = 0; m_flag = 0;
m_multimode = 0; m_multimode = 0;
@ -80,7 +78,6 @@ RAS_IPolyMaterial::RAS_IPolyMaterial()
m_transp(0), m_transp(0),
m_alpha(false), m_alpha(false),
m_zsort(false), m_zsort(false),
//m_lightlayer(0),
m_polymatid(0), m_polymatid(0),
m_flag(0), m_flag(0),
m_multimode(0) m_multimode(0)
@ -100,8 +97,7 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
int mode, int mode,
int transp, int transp,
bool alpha, bool alpha,
bool zsort, bool zsort)
int lightlayer)
: m_texturename(texname), : m_texturename(texname),
m_materialname(matname), m_materialname(matname),
m_materialindex(materialindex), m_materialindex(materialindex),
@ -112,7 +108,6 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
m_transp(transp), m_transp(transp),
m_alpha(alpha), m_alpha(alpha),
m_zsort(zsort), m_zsort(zsort),
//m_lightlayer(lightlayer),
m_polymatid(m_newpolymatid++), m_polymatid(m_newpolymatid++),
m_flag(0), m_flag(0),
m_multimode(0) m_multimode(0)
@ -172,11 +167,6 @@ bool RAS_IPolyMaterial::Less(const RAS_IPolyMaterial& rhs) const
return m_polymatid < rhs.m_polymatid; return m_polymatid < rhs.m_polymatid;
} }
//int RAS_IPolyMaterial::GetLightLayer() const
//{
// return m_lightlayer;
//}
bool RAS_IPolyMaterial::IsAlpha() const bool RAS_IPolyMaterial::IsAlpha() const
{ {
return m_alpha || m_zsort; return m_alpha || m_zsort;

@ -73,7 +73,6 @@ protected:
int m_transp; int m_transp;
bool m_alpha; bool m_alpha;
bool m_zsort; bool m_zsort;
//int m_lightlayer;
int m_materialindex; int m_materialindex;
unsigned int m_polymatid; unsigned int m_polymatid;
@ -110,8 +109,7 @@ public:
int mode, int mode,
int transp, int transp,
bool alpha, bool alpha,
bool zsort, bool zsort);
int lightlayer);
void Initialize(const STR_String& texname, void Initialize(const STR_String& texname,
const STR_String& matname, const STR_String& matname,
int materialindex, int materialindex,
@ -121,8 +119,7 @@ public:
int mode, int mode,
int transp, int transp,
bool alpha, bool alpha,
bool zsort, bool zsort);
int lightlayer);
virtual ~RAS_IPolyMaterial() {}; virtual ~RAS_IPolyMaterial() {};
/** /**