forked from bartvdbraak/blender
Fix for distortion happens when flipping mesh normals
Issue was caused by missing X/Y displacement components flip when flipping the normals (flipping the normals changes the tangent space apparently and displacement vectors need to be modified to correspond to new space). Reported by Jonathan Williamson in IRC.
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@ -791,7 +791,10 @@ static bool bm_loop_reverse_loop(BMesh *bm, BMFace *f
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for (x = 0; x < sides; x++) {
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for (y = 0; y < x; y++) {
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swap_v3_v3(co[y * sides + x], co[sides * x + y]);
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SWAP(float, co[y * sides + x][0], co[y * sides + x][1]);
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SWAP(float, co[x * sides + y][0], co[x * sides + y][1]);
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}
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SWAP(float, co[x * sides + x][0], co[x * sides + x][1]);
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}
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}
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}
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