Cleanup: remove modules that were only used by the game engine.

This commit is contained in:
Brecht Van Lommel 2018-04-17 18:35:22 +02:00
parent f06272ab6a
commit 41748b6a5e
7 changed files with 0 additions and 1141 deletions

@ -77,10 +77,8 @@ if(WITH_OPENSUBDIV)
endif()
# only windows needs utf16 converter
# gpudirect is a runtime interface to the nVidia's DVP driver, only for windows
if(WIN32)
add_subdirectory(utfconv)
add_subdirectory(gpudirect)
endif()
if(WITH_OPENVDB)

@ -1,41 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../guardedalloc
)
set(INC_SYS
)
set(SRC
CTR_HashedPtr.h
CTR_Map.h
)
# infact nothing to compile!
blender_add_lib(bf_intern_ctr "${SRC}" "${INC}" "${INC_SYS}")

@ -1,62 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file container/CTR_HashedPtr.h
* \ingroup ctr
*/
#ifndef __CTR_HASHEDPTR_H__
#define __CTR_HASHEDPTR_H__
#include <stdlib.h>
inline unsigned int CTR_Hash(void *inDWord)
{
size_t key = (size_t)inDWord;
return (unsigned int)(key ^ (key >> 4));
}
class CTR_HashedPtr
{
void *m_valptr;
public:
CTR_HashedPtr(void *val) : m_valptr(val) {
}
unsigned int hash() const {
return CTR_Hash(m_valptr);
}
inline friend bool operator ==(const CTR_HashedPtr & rhs, const CTR_HashedPtr & lhs) {
return rhs.m_valptr == lhs.m_valptr;
}
void *getValue() const {
return m_valptr;
}
};
#endif /* __CTR_HASHEDPTR_H__ */

@ -1,181 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file container/CTR_Map.h
* \ingroup ctr
*/
#ifndef __CTR_MAP_H__
#define __CTR_MAP_H__
template <class Key, class Value>
class CTR_Map {
private:
struct Entry {
Entry (Entry *next, Key key, Value value) :
m_next(next),
m_key(key),
m_value(value) {
}
Entry *m_next;
Key m_key;
Value m_value;
};
public:
CTR_Map(int num_buckets = 100) : m_num_buckets(num_buckets) {
m_buckets = new Entry *[num_buckets];
for (int i = 0; i < num_buckets; ++i) {
m_buckets[i] = 0;
}
}
CTR_Map(const CTR_Map& map)
{
m_num_buckets = map.m_num_buckets;
m_buckets = new Entry *[m_num_buckets];
for (int i = 0; i < m_num_buckets; ++i) {
m_buckets[i] = 0;
for (Entry *entry = map.m_buckets[i]; entry; entry = entry->m_next) {
insert(entry->m_key, entry->m_value);
}
}
}
int size()
{
int count = 0;
for (int i = 0; i < m_num_buckets; i++) {
Entry *bucket = m_buckets[i];
while (bucket) {
bucket = bucket->m_next;
count++;
}
}
return count;
}
Value *at(int index)
{
int count = 0;
for (int i = 0; i < m_num_buckets; i++) {
Entry *bucket = m_buckets[i];
while (bucket) {
if (count == index) {
return &bucket->m_value;
}
bucket = bucket->m_next;
count++;
}
}
return 0;
}
Key *getKey(int index)
{
int count = 0;
for (int i = 0; i < m_num_buckets; i++) {
Entry *bucket = m_buckets[i];
while (bucket) {
if (count == index) {
return &bucket->m_key;
}
bucket = bucket->m_next;
count++;
}
}
return 0;
}
void clear()
{
for (int i = 0; i < m_num_buckets; ++i) {
Entry *entry_ptr = m_buckets[i];
while (entry_ptr != 0) {
Entry *tmp_ptr = entry_ptr->m_next;
delete entry_ptr;
entry_ptr = tmp_ptr;
}
m_buckets[i] = 0;
}
}
~CTR_Map()
{
clear();
delete[] m_buckets;
}
void insert(const Key& key, const Value& value)
{
Entry *entry_ptr = m_buckets[key.hash() % m_num_buckets];
while ((entry_ptr != 0) && !(key == entry_ptr->m_key)) {
entry_ptr = entry_ptr->m_next;
}
if (entry_ptr != 0) {
entry_ptr->m_value = value;
}
else {
Entry **bucket = &m_buckets[key.hash() % m_num_buckets];
*bucket = new Entry(*bucket, key, value);
}
}
void remove(const Key& key)
{
Entry **entry_ptr = &m_buckets[key.hash() % m_num_buckets];
while ((*entry_ptr != 0) && !(key == (*entry_ptr)->m_key)) {
entry_ptr = &(*entry_ptr)->m_next;
}
if (*entry_ptr != 0) {
Entry *tmp_ptr = (*entry_ptr)->m_next;
delete *entry_ptr;
*entry_ptr = tmp_ptr;
}
}
Value *operator[](Key key)
{
Entry *bucket = m_buckets[key.hash() % m_num_buckets];
while ((bucket != 0) && !(key == bucket->m_key)) {
bucket = bucket->m_next;
}
return bucket != 0 ? &bucket->m_value : 0;
}
private:
int m_num_buckets;
Entry **m_buckets;
};
#endif /* __CTR_MAP_H__ */

@ -1,41 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2015, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Blender Foundation.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
# XXX, bad level include!
../../source/blender/blenlib
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
dvpapi.cpp
dvpapi.h
)
blender_add_lib(bf_intern_gpudirect "${SRC}" "${INC}" "${INC_SYS}")

@ -1,147 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015, Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gpudirect/dvpapi.c
* \ingroup gpudirect
*/
#ifdef WIN32
#include <stdlib.h>
#include "dvpapi.h"
extern "C" {
#include "BLI_dynlib.h"
}
#define KDVPAPI_Name "dvp.dll"
typedef DVPStatus (DVPAPIENTRY * PFNDVPINITGLCONTEXT) (uint32_t flags);
typedef DVPStatus (DVPAPIENTRY * PFNDVPCLOSEGLCONTEXT) (void);
typedef DVPStatus (DVPAPIENTRY * PFNDVPGETLIBRARYVERSION)(uint32_t *major, uint32_t *minor);
static uint32_t __dvpMajorVersion = 0;
static uint32_t __dvpMinorVersion = 0;
static PFNDVPGETLIBRARYVERSION __dvpGetLibrayVersion = NULL;
static PFNDVPINITGLCONTEXT __dvpInitGLContext = NULL;
static PFNDVPCLOSEGLCONTEXT __dvpCloseGLContext = NULL;
PFNDVPBEGIN __dvpBegin = NULL;
PFNDVPEND __dvpEnd = NULL;
PFNDVPCREATEBUFFER __dvpCreateBuffer = NULL;
PFNDVPDESTROYBUFFER __dvpDestroyBuffer = NULL;
PFNDVPFREEBUFFER __dvpFreeBuffer = NULL;
PFNDVPMEMCPYLINED __dvpMemcpyLined = NULL;
PFNDVPMEMCPY __dvpMemcpy = NULL;
PFNDVPIMPORTSYNCOBJECT __dvpImportSyncObject = NULL;
PFNDVPFREESYNCOBJECT __dvpFreeSyncObject = NULL;
PFNDVPMAPBUFFERENDAPI __dvpMapBufferEndAPI = NULL;
PFNDVPMAPBUFFERWAITDVP __dvpMapBufferWaitDVP = NULL;
PFNDVPMAPBUFFERENDDVP __dvpMapBufferEndDVP = NULL;
PFNDVPMAPBUFFERWAITAPI __dvpMapBufferWaitAPI = NULL;
PFNDVPBINDTOGLCTX __dvpBindToGLCtx = NULL;
PFNDVPGETREQUIREDCONSTANTSGLCTX __dvpGetRequiredConstantsGLCtx = NULL;
PFNDVPCREATEGPUTEXTUREGL __dvpCreateGPUTextureGL = NULL;
PFNDVPUNBINDFROMGLCTX __dvpUnbindFromGLCtx = NULL;
static DynamicLibrary *__dvpLibrary = NULL;
DVPStatus dvpGetLibrayVersion(uint32_t *major, uint32_t *minor)
{
if (!__dvpLibrary)
return DVP_STATUS_ERROR;
*major = __dvpMajorVersion;
*minor = __dvpMinorVersion;
return DVP_STATUS_OK;
}
DVPStatus dvpInitGLContext(uint32_t flags)
{
DVPStatus status;
if (!__dvpLibrary) {
__dvpLibrary = BLI_dynlib_open(KDVPAPI_Name);
if (!__dvpLibrary) {
return DVP_STATUS_ERROR;
}
// "?dvpInitGLContext@@YA?AW4DVPStatus@@I@Z";
__dvpInitGLContext = (PFNDVPINITGLCONTEXT)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpInitGLContext@@YA?AW4DVPStatus@@I@Z");
__dvpCloseGLContext = (PFNDVPCLOSEGLCONTEXT)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpCloseGLContext@@YA?AW4DVPStatus@@XZ");
__dvpGetLibrayVersion = (PFNDVPGETLIBRARYVERSION)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpGetLibrayVersion@@YA?AW4DVPStatus@@PEAI0@Z");
__dvpBegin = (PFNDVPBEGIN)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpBegin@@YA?AW4DVPStatus@@XZ");
__dvpEnd = (PFNDVPEND)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpEnd@@YA?AW4DVPStatus@@XZ");
__dvpCreateBuffer = (PFNDVPCREATEBUFFER)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpCreateBuffer@@YA?AW4DVPStatus@@PEAUDVPSysmemBufferDescRec@@PEA_K@Z");
__dvpDestroyBuffer = (PFNDVPDESTROYBUFFER)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpDestroyBuffer@@YA?AW4DVPStatus@@_K@Z");
__dvpFreeBuffer = (PFNDVPFREEBUFFER)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpFreeBuffer@@YA?AW4DVPStatus@@_K@Z");
__dvpMemcpyLined = (PFNDVPMEMCPYLINED)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpMemcpyLined@@YA?AW4DVPStatus@@_K0I000III@Z");
__dvpMemcpy = (PFNDVPMEMCPY)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpMemcpy2D@@YA?AW4DVPStatus@@_K0I000IIIII@Z");
__dvpImportSyncObject = (PFNDVPIMPORTSYNCOBJECT)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpImportSyncObject@@YA?AW4DVPStatus@@PEAUDVPSyncObjectDescRec@@PEA_K@Z");
__dvpFreeSyncObject = (PFNDVPFREESYNCOBJECT)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpFreeSyncObject@@YA?AW4DVPStatus@@_K@Z");
__dvpMapBufferEndAPI = (PFNDVPMAPBUFFERENDAPI)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpMapBufferEndAPI@@YA?AW4DVPStatus@@_K@Z");
__dvpMapBufferWaitDVP = (PFNDVPMAPBUFFERWAITDVP)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpMapBufferWaitDVP@@YA?AW4DVPStatus@@_K@Z");
__dvpMapBufferEndDVP = (PFNDVPMAPBUFFERENDDVP)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpMapBufferEndDVP@@YA?AW4DVPStatus@@_K@Z");
__dvpMapBufferWaitAPI = (PFNDVPMAPBUFFERWAITAPI)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpMapBufferWaitAPI@@YA?AW4DVPStatus@@_K@Z");
__dvpBindToGLCtx = (PFNDVPBINDTOGLCTX)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpBindToGLCtx@@YA?AW4DVPStatus@@_K@Z");
__dvpGetRequiredConstantsGLCtx = (PFNDVPGETREQUIREDCONSTANTSGLCTX)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpGetRequiredConstantsGLCtx@@YA?AW4DVPStatus@@PEAI00000@Z");
__dvpCreateGPUTextureGL = (PFNDVPCREATEGPUTEXTUREGL)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpCreateGPUTextureGL@@YA?AW4DVPStatus@@IPEA_K@Z");
__dvpUnbindFromGLCtx = (PFNDVPUNBINDFROMGLCTX)BLI_dynlib_find_symbol(__dvpLibrary, "?dvpUnbindFromGLCtx@@YA?AW4DVPStatus@@_K@Z");
if (!__dvpInitGLContext ||
!__dvpCloseGLContext ||
!__dvpGetLibrayVersion ||
!__dvpBegin ||
!__dvpEnd ||
!__dvpCreateBuffer ||
!__dvpDestroyBuffer ||
!__dvpFreeBuffer ||
!__dvpMemcpyLined ||
!__dvpMemcpy ||
!__dvpImportSyncObject ||
!__dvpFreeSyncObject ||
!__dvpMapBufferEndAPI ||
!__dvpMapBufferWaitDVP ||
!__dvpMapBufferEndDVP ||
!__dvpMapBufferWaitAPI ||
!__dvpBindToGLCtx ||
!__dvpGetRequiredConstantsGLCtx ||
!__dvpCreateGPUTextureGL ||
!__dvpUnbindFromGLCtx)
{
return DVP_STATUS_ERROR;
}
// check that the library version is what we want
if ((status = __dvpGetLibrayVersion(&__dvpMajorVersion, &__dvpMinorVersion)) != DVP_STATUS_OK)
return status;
if (__dvpMajorVersion != DVP_MAJOR_VERSION || __dvpMinorVersion < DVP_MINOR_VERSION)
return DVP_STATUS_ERROR;
}
return (!__dvpInitGLContext) ? DVP_STATUS_ERROR : __dvpInitGLContext(flags);
}
DVPStatus dvpCloseGLContext(void)
{
return (!__dvpCloseGLContext) ? DVP_STATUS_ERROR : __dvpCloseGLContext();
}
#endif // WIN32

@ -1,667 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015, Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gpudirect/dvpapi.h
* \ingroup gpudirect
*/
#ifndef __DVPAPI_H__
#define __DVPAPI_H__
#ifdef WIN32
#include <stdlib.h>
#include <stdint.h>
#include "GL/glew.h"
#if defined(__GNUC__) && __GNUC__>=4
# define DVPAPI extern __attribute__ ((visibility("default")))
#elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
# define DVPAPI extern __global
#else
# define DVPAPI extern
#endif
#define DVPAPIENTRY
#define DVP_MAJOR_VERSION 1
#define DVP_MINOR_VERSION 63
typedef uint64_t DVPBufferHandle;
typedef uint64_t DVPSyncObjectHandle;
typedef enum {
DVP_STATUS_OK = 0,
DVP_STATUS_INVALID_PARAMETER = 1,
DVP_STATUS_UNSUPPORTED = 2,
DVP_STATUS_END_ENUMERATION = 3,
DVP_STATUS_INVALID_DEVICE = 4,
DVP_STATUS_OUT_OF_MEMORY = 5,
DVP_STATUS_INVALID_OPERATION = 6,
DVP_STATUS_TIMEOUT = 7,
DVP_STATUS_INVALID_CONTEXT = 8,
DVP_STATUS_INVALID_RESOURCE_TYPE = 9,
DVP_STATUS_INVALID_FORMAT_OR_TYPE = 10,
DVP_STATUS_DEVICE_UNINITIALIZED = 11,
DVP_STATUS_UNSIGNALED = 12,
DVP_STATUS_SYNC_ERROR = 13,
DVP_STATUS_SYNC_STILL_BOUND = 14,
DVP_STATUS_ERROR = -1,
} DVPStatus;
// Pixel component formats stored in the system memory buffer
// analogous to those defined in the OpenGL API, except for
// DVP_BUFFER and the DVP_CUDA_* types. DVP_BUFFER provides
// an unspecified format type to allow for general interpretation
// of the bytes at a later stage (in GPU shader). Note that not
// all paths will achieve optimal speeds due to lack of HW support
// for the transformation. The CUDA types are to be used when
// copying to/from a system memory buffer from-to a CUDA array, as the
// CUDA array implies a memory layout that matches the array.
typedef enum {
DVP_BUFFER, // Buffer treated as a raw buffer
// and copied directly into GPU buffer
// without any interpretation of the
// stored bytes.
DVP_DEPTH_COMPONENT,
DVP_RGBA,
DVP_BGRA,
DVP_RED,
DVP_GREEN,
DVP_BLUE,
DVP_ALPHA,
DVP_RGB,
DVP_BGR,
DVP_LUMINANCE,
DVP_LUMINANCE_ALPHA,
DVP_CUDA_1_CHANNEL,
DVP_CUDA_2_CHANNELS,
DVP_CUDA_4_CHANNELS,
DVP_RGBA_INTEGER,
DVP_BGRA_INTEGER,
DVP_RED_INTEGER,
DVP_GREEN_INTEGER,
DVP_BLUE_INTEGER,
DVP_ALPHA_INTEGER,
DVP_RGB_INTEGER,
DVP_BGR_INTEGER,
DVP_LUMINANCE_INTEGER,
DVP_LUMINANCE_ALPHA_INTEGER,
} DVPBufferFormats;
// Possible pixel component storage types for system memory buffers
typedef enum {
DVP_UNSIGNED_BYTE,
DVP_BYTE,
DVP_UNSIGNED_SHORT,
DVP_SHORT,
DVP_UNSIGNED_INT,
DVP_INT,
DVP_FLOAT,
DVP_HALF_FLOAT,
DVP_UNSIGNED_BYTE_3_3_2,
DVP_UNSIGNED_BYTE_2_3_3_REV,
DVP_UNSIGNED_SHORT_5_6_5,
DVP_UNSIGNED_SHORT_5_6_5_REV,
DVP_UNSIGNED_SHORT_4_4_4_4,
DVP_UNSIGNED_SHORT_4_4_4_4_REV,
DVP_UNSIGNED_SHORT_5_5_5_1,
DVP_UNSIGNED_SHORT_1_5_5_5_REV,
DVP_UNSIGNED_INT_8_8_8_8,
DVP_UNSIGNED_INT_8_8_8_8_REV,
DVP_UNSIGNED_INT_10_10_10_2,
DVP_UNSIGNED_INT_2_10_10_10_REV,
} DVPBufferTypes;
// System memory descriptor describing the size and storage formats
// of the buffer
typedef struct DVPSysmemBufferDescRec {
uint32_t width; // Buffer Width
uint32_t height; // Buffer Height
uint32_t stride; // Stride
uint32_t size; // Specifies the surface size if
// format == DVP_BUFFER
DVPBufferFormats format; // see enum above
DVPBufferTypes type; // see enum above
void *bufAddr; // Buffer memory address
} DVPSysmemBufferDesc;
// Flags specified at sync object creation:
// ----------------------------------------
// Tells the implementation to use events wherever
// possible instead of software spin loops. Note if HW
// wait operations are supported by the implementation
// then events will not be used in the dvpMemcpy*
// functions. In such a case, events may still be used
// in dvpSyncObjClientWait* functions.
#define DVP_SYNC_OBJECT_FLAGS_USE_EVENTS 0x00000001
typedef struct DVPSyncObjectDescRec {
uint32_t *sem; // Location to write semaphore value
uint32_t flags; // See above DVP_SYNC_OBJECT_FLAGS_* bits
DVPStatus (*externalClientWaitFunc) (DVPSyncObjectHandle sync,
uint32_t value,
bool GEQ, // If true then the function should wait for the sync value to be
// greater than or equal to the value parameter. Otherwise just a
// straight forward equality comparison should be performed.
uint64_t timeout);
// If non-null, externalClientWaitFunc allows the DVP library
// to call the application to wait for a sync object to be
// released. This allows the application to create events,
// which can be triggered on device interrupts instead of
// using spin loops inside the DVP library. Upon succeeding
// the function must return DVP_STATUS_OK, non-zero for failure
// and DVP_STATUS_TIMEOUT on timeout. The externalClientWaitFunc should
// not alter the current GL or CUDA context state
} DVPSyncObjectDesc;
// Time used when event timeouts should be ignored
#define DVP_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
typedef DVPStatus (DVPAPIENTRY * PFNDVPBEGIN) (void);
typedef DVPStatus (DVPAPIENTRY * PFNDVPEND) (void);
typedef DVPStatus (DVPAPIENTRY * PFNDVPCREATEBUFFER)(DVPSysmemBufferDesc *desc, DVPBufferHandle *hBuf);
typedef DVPStatus (DVPAPIENTRY * PFNDVPDESTROYBUFFER)(DVPBufferHandle hBuf);
typedef DVPStatus (DVPAPIENTRY * PFNDVPFREEBUFFER)(DVPBufferHandle gpuBufferHandle);
typedef DVPStatus (DVPAPIENTRY * PFNDVPMEMCPYLINED)(DVPBufferHandle srcBuffer,
DVPSyncObjectHandle srcSync,
uint32_t srcAcquireValue,
uint64_t timeout,
DVPBufferHandle dstBuffer,
DVPSyncObjectHandle dstSync,
uint32_t dstReleaseValue,
uint32_t startingLine,
uint32_t numberOfLines);
typedef DVPStatus (DVPAPIENTRY * PFNDVPMEMCPY)(DVPBufferHandle srcBuffer,
DVPSyncObjectHandle srcSync,
uint32_t srcAcquireValue,
uint64_t timeout,
DVPBufferHandle dstBuffer,
DVPSyncObjectHandle dstSync,
uint32_t dstReleaseValue,
uint32_t srcOffset,
uint32_t dstOffset,
uint32_t count);
typedef DVPStatus (DVPAPIENTRY * PFNDVPIMPORTSYNCOBJECT)(DVPSyncObjectDesc *desc,
DVPSyncObjectHandle *syncObject);
typedef DVPStatus (DVPAPIENTRY * PFNDVPFREESYNCOBJECT)(DVPSyncObjectHandle syncObject);
typedef DVPStatus (DVPAPIENTRY * PFNDVPGETREQUIREDCONSTANTSGLCTX)(uint32_t *bufferAddrAlignment,
uint32_t *bufferGPUStrideAlignment,
uint32_t *semaphoreAddrAlignment,
uint32_t *semaphoreAllocSize,
uint32_t *semaphorePayloadOffset,
uint32_t *semaphorePayloadSize);
typedef DVPStatus (DVPAPIENTRY * PFNDVPBINDTOGLCTX)(DVPBufferHandle hBuf);
typedef DVPStatus (DVPAPIENTRY * PFNDVPUNBINDFROMGLCTX)(DVPBufferHandle hBuf);
typedef DVPStatus (DVPAPIENTRY * PFNDVPMAPBUFFERENDAPI)(DVPBufferHandle gpuBufferHandle);
typedef DVPStatus (DVPAPIENTRY * PFNDVPMAPBUFFERWAITDVP)(DVPBufferHandle gpuBufferHandle);
typedef DVPStatus (DVPAPIENTRY * PFNDVPMAPBUFFERENDDVP)(DVPBufferHandle gpuBufferHandle);
typedef DVPStatus (DVPAPIENTRY * PFNDVPMAPBUFFERWAITAPI)(DVPBufferHandle gpuBufferHandle);
typedef DVPStatus (DVPAPIENTRY * PFNDVPCREATEGPUTEXTUREGL)(GLuint texID,
DVPBufferHandle *bufferHandle);
// Flags supplied to the dvpInit* functions:
//
// DVP_DEVICE_FLAGS_SHARE_APP_CONTEXT is only supported for OpenGL
// contexts and is the only supported flag for CUDA. It allows for
// certain cases to be optimized by sharing the context
// of the application for the DVP operations. This removes the
// need to do certain synchronizations. See issue 5 for parallel
// issues. When used, the app's GL context must be current for all calls
// to the DVP library.
// the DVP library.
#define DVP_DEVICE_FLAGS_SHARE_APP_CONTEXT 0x000000001
//------------------------------------------------------------------------
// Function: dvpInitGLContext
//
// To be called before any DVP resources are allocated.
// This call allows for specification of flags that may
// change the way DVP operations are performed. See above
// for the list of flags.
//
// The OpenGL context must be current at time of call.
//
// Parameters: flags[IN] - Buffer description structure
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
extern DVPStatus dvpInitGLContext(uint32_t flags);
//------------------------------------------------------------------------
// Function: dvpCloseGLContext
//
// Function to be called when app closes to allow freeing
// of any DVP library allocated resources.
//
// The OpenGL context must be current at time of call.
//
// Parameters: none
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
extern DVPStatus dvpCloseGLContext();
//------------------------------------------------------------------------
// Function: dvpGetLibrayVersion
//
// Description: Returns the current version of the library
//
// Parameters: major[OUT] - returned major version
// minor[OUT] - returned minor version
//
// Returns: DVP_STATUS_OK
//------------------------------------------------------------------------
extern DVPStatus dvpGetLibrayVersion(uint32_t *major, uint32_t *minor);
//------------------------------------------------------------------------
// Function: dvpBegin
//
// Description: dvpBegin must be called before any combination of DVP
// function calls dvpMemCpy*, dvpMapBufferWaitDVP,
// dvpSyncObjClientWait*, and dvpMapBufferEndDVP. After
// the last of these functions has been called is dvpEnd
// must be called. This allows for more efficient batched
// DVP operations.
//
// Parameters: none
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpBegin DVPAPI_GET_FUN(__dvpBegin)
//------------------------------------------------------------------------
// Function: dvpEnd
//
// Description: dvpEnd signals the end of a batch of DVP function calls
// that began with dvpBegin
//
// Parameters: none
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpEnd DVPAPI_GET_FUN(__dvpEnd)
//------------------------------------------------------------------------
// Function: dvpCreateBuffer
//
// Description: Create a DVP buffer using system memory, wrapping a user
// passed pointer. The pointer must be aligned
// to values returned by dvpGetRequiredAlignments*
//
// Parameters: desc[IN] - Buffer description structure
// hBuf[OUT] - DVP Buffer handle
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpCreateBuffer DVPAPI_GET_FUN(__dvpCreateBuffer)
//------------------------------------------------------------------------
// Function: dvpDestroyBuffer
//
// Description: Destroy a previously created DVP buffer.
//
// Parameters: hBuf[IN] - DVP Buffer handle
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpDestroyBuffer DVPAPI_GET_FUN(__dvpDestroyBuffer)
//------------------------------------------------------------------------
// Function: dvpFreeBuffer
//
// Description: dvpFreeBuffer frees the DVP buffer reference
//
// Parameters: gpuBufferHandle[IN] - DVP Buffer handle
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpFreeBuffer DVPAPI_GET_FUN(__dvpFreeBuffer)
//------------------------------------------------------------------------
// Function: dvpMemcpyLined
//
// Description: dvpMemcpyLined provides buffer copies between a
// DVP sysmem buffer and a graphics API texture (as opposed to
// a buffer type). Other buffer types (such
// as graphics API buffers) return DVP_STATUS_INVALID_PARAMETER.
//
// In addition, see "dvpMemcpy* general comments" above.
//
// Parameters: srcBuffer[IN] - src buffer handle
// srcSync[IN] - sync to acquire on before transfer
// srcAcquireValue[IN] - value to acquire on before transfer
// timeout[IN] - time out value in nanoseconds.
// dstBuffer[IN] - src buffer handle
// dstSync[IN] - sync to release on transfer completion
// dstReleaseValue[IN] - value to release on completion
// startingLine[IN] - starting line of buffer
// numberOfLines[IN] - number of lines to copy
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//
// GL state effected: The following GL state may be altered by this
// function (not relevant if no GL source or destination
// is used):
// -GL_PACK_SKIP_ROWS, GL_PACK_SKIP_PIXELS,
// GL_PACK_ROW_LENGTH
// -The buffer bound to GL_PIXEL_PACK_BUFFER
// -The current bound framebuffer (GL_FRAMEBUFFER_EXT)
// -GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_PIXELS,
// GL_UNPACK_ROW_LENGTH
// -The buffer bound to GL_PIXEL_UNPACK_BUFFER
// -The texture bound to GL_TEXTURE_2D
//------------------------------------------------------------------------
#define dvpMemcpyLined DVPAPI_GET_FUN(__dvpMemcpyLined)
//------------------------------------------------------------------------
// Function: dvpMemcpy
//
// Description: dvpMemcpy provides buffer copies between a
// DVP sysmem buffer and a graphics API pure buffer (as
// opposed to a texture type). Other buffer types (such
// as graphics API textures) return
// DVP_STATUS_INVALID_PARAMETER.
//
// The start address of the srcBuffer is given by srcOffset
// and the dstBuffer start address is given by dstOffset.
//
// In addition, see "dvpMemcpy* general comments" above.
//
// Parameters: srcBuffer[IN] - src buffer handle
// srcSync[IN] - sync to acquire on before transfer
// srcAcquireValue[IN] - value to acquire on before transfer
// timeout[IN] - time out value in nanoseconds.
// dstBuffer[IN] - src buffer handle
// dstSync[IN] - sync to release on completion
// dstReleaseValue[IN] - value to release on completion
// uint32_t srcOffset[IN] - byte offset of srcBuffer
// uint32_t dstOffset[IN] - byte offset of dstBuffer
// uint32_t count[IN] - number of bytes to copy
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//
// GL state effected: The following GL state may be altered by this
// function (not relevant if no GL source or destination
// is used):
// - The buffer bound to GL_COPY_WRITE_BUFFER
// - The buffer bound to GL_COPY_READ_BUFFER
//
//------------------------------------------------------------------------
#define dvpMemcpy DVPAPI_GET_FUN(__dvpMemcpy)
//------------------------------------------------------------------------
// Function: dvpImportSyncObject
//
// Description: dvpImportSyncObject creates a DVPSyncObject from the
// DVPSyncObjectDesc. Note that a sync object is not
// supported for copy operations targeting different APIs.
// This means, for example, it is illegal to call dvpMemCpy*
// for source or target GL texture with sync object A and
// then later use that same sync object in dvpMemCpy*
// operation for a source or target CUDA buffer. The same
// semaphore memory can still be used for two different sync
// objects.
//
// Parameters: desc[IN] - data describing the sync object
// syncObject[OUT] - handle to sync object
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpImportSyncObject DVPAPI_GET_FUN(__dvpImportSyncObject)
//------------------------------------------------------------------------
// Function: dvpFreeSyncObject
//
// Description: dvpFreeSyncObject waits for any outstanding releases on
// this sync object before freeing the resources allocated for
// the specified sync object. The application must make sure
// any outstanding acquire operations have already been
// completed.
//
// If OpenGL is being used and the app's GL context is being
// shared (via the DVP_DEVICE_FLAGS_SHARE_APP_CONTEXT flag),
// then dvpFreeSyncObject needs to be called while each context,
// on which the sync object was used, is current. If
// DVP_DEVICE_FLAGS_SHARE_APP_CONTEXT is used and there are out
// standing contexts from which this sync object must be free'd
// then dvpFreeSyncObject will return DVP_STATUS_SYNC_STILL_BOUND.
//
// Parameters: syncObject[IN] - handle to sync object to be free'd
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
// DVP_STATUS_SYNC_STILL_BOUND
//------------------------------------------------------------------------
#define dvpFreeSyncObject DVPAPI_GET_FUN(__dvpFreeSyncObject)
//------------------------------------------------------------------------
// Function: dvpMapBufferEndAPI
//
// Description: Tells DVP to setup a signal for this buffer in the
// callers API context or device. The signal follows all
// previous API operations up to this point and, thus,
// allows subsequent DVP calls to know when then this buffer
// is ready for use within the DVP library. This function
// would be followed by a call to dvpMapBufferWaitDVP to
// synchronize rendering in the API stream and the DVP
// stream.
//
// If OpenGL or CUDA is used, the OpenGL/CUDA context
// must be current at time of call.
//
// The use of dvpMapBufferEndAPI is NOT recommended for
// CUDA synchronisation, as it is more optimal to use a
// applcation CUDA stream in conjunction with
// dvpMapBufferEndCUDAStream. This allows the driver to
// do optimisations, such as parllelise the copy operations
// and compute.
//
// This must be called outside the dvpBegin/dvpEnd pair. In
// addition, this call is not thread safe and must be called
// from or fenced against the rendering thread associated with
// the context or device.
//
// Parameters: gpuBufferHandle[IN] - buffer to track
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
// DVP_STATUS_UNSIGNALED - returned if the API is
// unable to place a signal in the API context queue
//------------------------------------------------------------------------
#define dvpMapBufferEndAPI DVPAPI_GET_FUN(__dvpMapBufferEndAPI)
//------------------------------------------------------------------------
// Function: dvpMapBufferEndAPI
//
// Description: Tells DVP to setup a signal for this buffer in the
// callers API context or device. The signal follows all
// previous API operations up to this point and, thus,
// allows subsequent DVP calls to know when then this buffer
// is ready for use within the DVP library. This function
// would be followed by a call to dvpMapBufferWaitDVP to
// synchronize rendering in the API stream and the DVP
// stream.
//
// If OpenGL or CUDA is used, the OpenGL/CUDA context
// must be current at time of call.
//
// The use of dvpMapBufferEndAPI is NOT recommended for
// CUDA synchronisation, as it is more optimal to use a
// applcation CUDA stream in conjunction with
// dvpMapBufferEndCUDAStream. This allows the driver to
// do optimisations, such as parllelise the copy operations
// and compute.
//
// This must be called outside the dvpBegin/dvpEnd pair. In
// addition, this call is not thread safe and must be called
// from or fenced against the rendering thread associated with
// the context or device.
//
// Parameters: gpuBufferHandle[IN] - buffer to track
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
// DVP_STATUS_UNSIGNALED - returned if the API is
// unable to place a signal in the API context queue
//------------------------------------------------------------------------
#define dvpMapBufferEndAPI DVPAPI_GET_FUN(__dvpMapBufferEndAPI)
//------------------------------------------------------------------------
// Function: dvpMapBufferWaitDVP
//
// Description: Tells DVP to make the DVP stream wait for a previous
// signal triggered by a dvpMapBufferEndAPI call.
//
// This must be called inside the dvpBegin/dvpEnd pair.
//
// Parameters: gpuBufferHandle[IN] - buffer to track
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpMapBufferWaitDVP DVPAPI_GET_FUN(__dvpMapBufferWaitDVP)
//------------------------------------------------------------------------
// Function: dvpMapBufferEndDVP
//
// Description: Tells DVP to setup a signal for this buffer after
// DVP operations are complete. The signal allows
// the API to know when then this buffer is
// ready for use within a API stream. This function would
// be followed by a call to dvpMapBufferWaitAPI to
// synchronize copies in the DVP stream and the API
// rendering stream.
//
// This must be called inside the dvpBegin/dvpEnd pair.
//
// Parameters: gpuBufferHandle[IN] - buffer to track
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpMapBufferEndDVP DVPAPI_GET_FUN(__dvpMapBufferEndDVP)
//------------------------------------------------------------------------
// Function: dvpMapBufferWaitAPI
//
// Description: Tells DVP to make the current API context or device to
// wait for a previous signal triggered by a
// dvpMapBufferEndDVP call.
//
// The use of dvpMapBufferWaitCUDAStream is NOT recommended for
// CUDA synchronisation, as it is more optimal to use a
// applcation CUDA stream in conjunction with
// dvpMapBufferEndCUDAStream. This allows the driver to
// do optimisations, such as parllelise the copy operations
// and compute.
//
// If OpenGL or CUDA is used, the OpenGL/CUDA context
// must be current at time of call.
//
// This must be called outside the dvpBegin/dvpEnd pair. In
// addition, this call is not thread safe and must be called
// from or fenced against the rendering thread associated with
// the context or device.
//
// Parameters: gpuBufferHandle[IN] - buffer to track
//
// Returns: DVP_STATUS_OK
// DVP_STATUS_INVALID_PARAMETER
// DVP_STATUS_ERROR
//------------------------------------------------------------------------
#define dvpMapBufferWaitAPI DVPAPI_GET_FUN(__dvpMapBufferWaitAPI)
//------------------------------------------------------------------------
// If the multiple GL contexts used in the application access the same
// sysmem buffers, then application must create those GL contexts with
// display list shared.
//------------------------------------------------------------------------
#define dvpBindToGLCtx DVPAPI_GET_FUN(__dvpBindToGLCtx)
#define dvpGetRequiredConstantsGLCtx DVPAPI_GET_FUN(__dvpGetRequiredConstantsGLCtx)
#define dvpCreateGPUTextureGL DVPAPI_GET_FUN(__dvpCreateGPUTextureGL)
#define dvpUnbindFromGLCtx DVPAPI_GET_FUN(__dvpUnbindFromGLCtx)
DVPAPI PFNDVPBEGIN __dvpBegin;
DVPAPI PFNDVPEND __dvpEnd;
DVPAPI PFNDVPCREATEBUFFER __dvpCreateBuffer;
DVPAPI PFNDVPDESTROYBUFFER __dvpDestroyBuffer;
DVPAPI PFNDVPFREEBUFFER __dvpFreeBuffer;
DVPAPI PFNDVPMEMCPYLINED __dvpMemcpyLined;
DVPAPI PFNDVPMEMCPY __dvpMemcpy;
DVPAPI PFNDVPIMPORTSYNCOBJECT __dvpImportSyncObject;
DVPAPI PFNDVPFREESYNCOBJECT __dvpFreeSyncObject;
DVPAPI PFNDVPMAPBUFFERENDAPI __dvpMapBufferEndAPI;
DVPAPI PFNDVPMAPBUFFERWAITDVP __dvpMapBufferWaitDVP;
DVPAPI PFNDVPMAPBUFFERENDDVP __dvpMapBufferEndDVP;
DVPAPI PFNDVPMAPBUFFERWAITAPI __dvpMapBufferWaitAPI;
//------------------------------------------------------------------------
// If the multiple GL contexts used in the application access the same
// sysmem buffers, then application must create those GL contexts with
// display list shared.
//------------------------------------------------------------------------
DVPAPI PFNDVPBINDTOGLCTX __dvpBindToGLCtx;
DVPAPI PFNDVPGETREQUIREDCONSTANTSGLCTX __dvpGetRequiredConstantsGLCtx;
DVPAPI PFNDVPCREATEGPUTEXTUREGL __dvpCreateGPUTextureGL;
DVPAPI PFNDVPUNBINDFROMGLCTX __dvpUnbindFromGLCtx;
#define DVPAPI_GET_FUN(x) x
#endif // WIN32
#endif // __DVPAPI_H__