Yeah, and then the game engine too!

This commit is contained in:
Ton Roosendaal 2009-01-05 15:48:24 +00:00
parent aba83e417f
commit 41ee139c16
2 changed files with 2 additions and 2 deletions

@ -58,7 +58,7 @@ BL_ArmatureObject::BL_ArmatureObject(
m_activePriority(999),
m_lastapplyframe(0.0)
{
m_armature = get_armature(m_objArma);
m_armature = (bArmature *)armature->data;
/* we make a copy of blender object's pose, and then always swap it with
* the original pose before calling into blender functions, to deal with

@ -2353,7 +2353,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
case PARBONE:
{
// parent this to a bone
Bone *parent_bone = get_named_bone(get_armature(blenderchild->parent), blenderchild->parsubstr);
Bone *parent_bone = get_named_bone( (bArmature *)(blenderchild->parent)->data, blenderchild->parsubstr);
if(parent_bone) {
KX_BoneParentRelation *bone_parent_relation = KX_BoneParentRelation::New(parent_bone);