forked from bartvdbraak/blender
Fix T85260: Viewport render does not draw background
Regression introduced by {rBed809866b172} where overlays weren't drawn when overlays are turned off. The background in wireframe, solid (always) and material preview and render preview (when not using scene world) are also part of the overlays.
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@ -1715,7 +1715,12 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
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GPU_matrix_identity_set();
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GPU_matrix_identity_projection_set();
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const bool do_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
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const bool do_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0 ||
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(ELEM(v3d->shading.type, OB_WIRE, OB_SOLID)) ||
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(ELEM(v3d->shading.type, OB_MATERIAL) &&
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(v3d->shading.flag & V3D_SHADING_SCENE_WORLD) == 0) ||
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(ELEM(v3d->shading.type, OB_RENDER) &&
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(v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0);
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GPU_viewport_unbind_from_offscreen(render_viewport, ofs, do_color_management, do_overlays);
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if (draw_background) {
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