forked from bartvdbraak/blender
Cycles: Fix instanced shadow catcher objects influencing each other
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5a618ab737
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422fddab87
@ -865,7 +865,7 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
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prim_time[start] = make_float2(ref->time_from(), ref->time_to());
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}
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uint visibility = objects[ref->prim_object()]->visibility;
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const uint visibility = objects[ref->prim_object()]->visibility_for_tracing();
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BVHNode *leaf_node = new LeafNode(ref->bounds(), visibility, start, start+1);
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leaf_node->time_from = ref->time_from();
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leaf_node->time_to = ref->time_to();
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@ -939,7 +939,7 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
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ref.time_to()));
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bounds[type_index].grow(ref.bounds());
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visibility[type_index] |= objects[ref.prim_object()]->visibility;
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visibility[type_index] |= objects[ref.prim_object()]->visibility_for_tracing();
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if(ref.prim_type() & PRIMITIVE_ALL_CURVE) {
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visibility[type_index] |= PATH_RAY_CURVE;
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}
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