forked from bartvdbraak/blender
Cycles: Cleanup, indentaiton and trailing whitespace and wrapping
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a85f457195
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4245ed360e
@ -115,7 +115,7 @@ void kernel_tex_copy(KernelGlobals *kg,
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texture_image_float *tex = NULL;
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int id = atoi(name + strlen("__tex_image_float_"));
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int array_index = kernel_tex_index(id);
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if(array_index >= 0) {
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if(array_index >= kg->texture_float_images.size()) {
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kg->texture_float_images.resize(array_index+1);
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@ -134,7 +134,7 @@ void kernel_tex_copy(KernelGlobals *kg,
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texture_image_uchar4 *tex = NULL;
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int id = atoi(name + strlen("__tex_image_byte4_"));
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int array_index = kernel_tex_index(id);
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if(array_index >= 0) {
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if(array_index >= kg->texture_byte4_images.size()) {
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kg->texture_byte4_images.resize(array_index+1);
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@ -153,7 +153,7 @@ void kernel_tex_copy(KernelGlobals *kg,
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texture_image_uchar *tex = NULL;
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int id = atoi(name + strlen("__tex_image_byte_"));
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int array_index = kernel_tex_index(id);
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if(array_index >= 0) {
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if(array_index >= kg->texture_byte_images.size()) {
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kg->texture_byte_images.resize(array_index+1);
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@ -172,7 +172,7 @@ void kernel_tex_copy(KernelGlobals *kg,
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texture_image_half4 *tex = NULL;
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int id = atoi(name + strlen("__tex_image_half4_"));
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int array_index = kernel_tex_index(id);
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if(array_index >= 0) {
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if(array_index >= kg->texture_half4_images.size()) {
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kg->texture_half4_images.resize(array_index+1);
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@ -191,7 +191,7 @@ void kernel_tex_copy(KernelGlobals *kg,
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texture_image_half *tex = NULL;
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int id = atoi(name + strlen("__tex_image_half_"));
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int array_index = kernel_tex_index(id);
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if(array_index >= 0) {
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if(array_index >= kg->texture_half_images.size()) {
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kg->texture_half_images.resize(array_index+1);
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@ -46,8 +46,13 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
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# if defined(__KERNEL_CUDA__)
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# if __CUDA_ARCH__ >= 300
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CUtexObject tex = kernel_tex_fetch(__bindless_mapping, id);
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if(kernel_tex_type(id) == IMAGE_DATA_TYPE_FLOAT4 || kernel_tex_type(id) == IMAGE_DATA_TYPE_BYTE4 || kernel_tex_type(id) == IMAGE_DATA_TYPE_HALF4)
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const int texture_type = kernel_tex_type(id);
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if(texture_type == IMAGE_DATA_TYPE_FLOAT4 ||
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texture_type == IMAGE_DATA_TYPE_BYTE4 ||
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texture_type == IMAGE_DATA_TYPE_HALF4)
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{
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r = kernel_tex_image_interp_3d_float4(tex, co.x, co.y, co.z);
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}
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else {
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float f = kernel_tex_image_interp_3d_float(tex, co.x, co.y, co.z);
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r = make_float4(f, f, f, 1.0f);
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@ -52,7 +52,7 @@ ImageManager::ImageManager(const DeviceInfo& info)
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max_num_images = TEX_NUM_MAX;
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has_half_images = true;
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cuda_fermi_limits = false;
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if(device_type == DEVICE_CUDA) {
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if(!info.has_bindless_textures) {
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/* CUDA Fermi hardware (SM 2.x) has a hard limit on the number of textures */
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@ -63,7 +63,7 @@ ImageManager::ImageManager(const DeviceInfo& info)
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else if(device_type == DEVICE_OPENCL) {
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has_half_images = false;
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}
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for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
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tex_num_images[type] = 0;
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}
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@ -104,8 +104,8 @@ bool ImageManager::set_animation_frame_update(int frame)
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}
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ImageDataType ImageManager::get_image_metadata(const string& filename,
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void *builtin_data,
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bool& is_linear)
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void *builtin_data,
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bool& is_linear)
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{
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bool is_float = false, is_half = false;
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is_linear = false;
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@ -354,7 +354,7 @@ int ImageManager::add_image(const string& filename,
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return -1;
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}
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}
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if(slot == images[type].size()) {
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images[type].resize(images[type].size() + 1);
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}
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@ -372,7 +372,7 @@ int ImageManager::add_image(const string& filename,
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img->use_alpha = use_alpha;
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images[type][slot] = img;
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++tex_num_images[type];
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need_update = true;
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@ -120,7 +120,7 @@ public:
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std::vector<device_vector<float>* > tex_float_image;
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std::vector<device_vector<uchar>* > tex_byte_image;
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std::vector<device_vector<half>* > tex_half_image;
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/* opencl images */
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device_vector<float4> tex_image_float4_packed;
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device_vector<uchar4> tex_image_byte4_packed;
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@ -156,7 +156,7 @@ enum InterpolationType {
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/* Texture types
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* Since we store the type in the lower bits of a flat index,
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* the shift and bit mask constant below need to be kept in sync.
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* the shift and bit mask constant below need to be kept in sync.
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*/
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enum ImageDataType {
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@ -166,7 +166,7 @@ enum ImageDataType {
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IMAGE_DATA_TYPE_FLOAT = 3,
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IMAGE_DATA_TYPE_BYTE = 4,
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IMAGE_DATA_TYPE_HALF = 5,
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IMAGE_DATA_NUM_TYPES
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};
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