Sculpt cleanup

Replace a use of bglMats in sculpt with ED_view3d_* functions().
This commit is contained in:
Nicholas Bishop 2011-11-02 16:02:01 +00:00
parent bdc029a193
commit 42ce1d5943

@ -208,7 +208,8 @@ typedef struct StrokeCache {
int first_time; /* Beginning of stroke may do some things special */
bglMats *mats;
/* from ED_view3d_ob_project_mat_get() */
float projection_mat[4][4];
/* Clean this up! */
ViewContext *vc;
@ -678,7 +679,8 @@ static float tex_strength(SculptSession *ss, Brush *br, float point[3],
}
else if(ss->texcache) {
float rotation = -mtex->rot;
float x, y, point_2d[3];
float symm_point[3], point_2d[2];
float x, y;
float radius;
/* if the active area is being applied for symmetry, flip it
@ -686,12 +688,13 @@ static float tex_strength(SculptSession *ss, Brush *br, float point[3],
position in order to project it. This insures that the
brush texture will be oriented correctly. */
flip_coord(point_2d, point, ss->cache->mirror_symmetry_pass);
flip_coord(symm_point, point, ss->cache->mirror_symmetry_pass);
if (ss->cache->radial_symmetry_pass)
mul_m4_v3(ss->cache->symm_rot_mat_inv, point_2d);
mul_m4_v3(ss->cache->symm_rot_mat_inv, symm_point);
projectf(ss->cache->mats, point_2d, point_2d);
ED_view3d_project_float(ss->cache->vc->ar, symm_point, point_2d,
ss->cache->projection_mat);
/* if fixed mode, keep coordinates relative to mouse */
if(mtex->brush_map_mode == MTEX_MAP_MODE_FIXED) {
@ -2810,8 +2813,6 @@ static void sculpt_cache_free(StrokeCache *cache)
{
if(cache->face_norms)
MEM_freeN(cache->face_norms);
if(cache->mats)
MEM_freeN(cache->mats);
MEM_freeN(cache);
}
@ -2910,8 +2911,8 @@ static void sculpt_update_cache_invariants(bContext* C, Sculpt *sd, SculptSessio
cache->brush = brush;
cache->mats = MEM_callocN(sizeof(bglMats), "sculpt bglMats");
view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, cache->mats);
/* cache projection matrix */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
ED_view3d_global_to_vector(cache->vc->rv3d, cache->vc->rv3d->twmat[3], cache->true_view_normal);
/* Initialize layer brush displacements and persistent coords */