forked from bartvdbraak/blender
style cleanup
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cf6aefcce6
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42d0e34fac
@ -64,7 +64,8 @@ static RenderEngineType internal_render_type = {
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NULL, NULL,
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"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
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NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}};
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{NULL, NULL, NULL}
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};
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#ifdef WITH_GAMEENGINE
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@ -72,7 +73,8 @@ static RenderEngineType internal_game_type = {
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NULL, NULL,
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"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
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NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}};
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{NULL, NULL, NULL}
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};
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#endif
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@ -398,6 +398,3 @@ void addalphaAddFloat(float dest[4], const float source[4])
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/* ---------------------------------------------------------------------------- */
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/* eof pixelblending.c */
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