Sculptmode propset bugfix: texture angle should be ignored if there's no texture enabled.

This commit is contained in:
Nicholas Bishop 2007-01-02 22:53:44 +00:00
parent 6286f8b565
commit 430f6d04b1
2 changed files with 17 additions and 12 deletions

@ -2760,6 +2760,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
PropsetData *pd= sculpt_session()->propset;
short r1=100, r2=100, r3=100;
short mouse[2];
float *ang= get_tex_angle();
if(pd) {
if(pd->mode == PropsetSize) {
r1= sculptmode_brush()->size;
@ -2786,7 +2787,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
glPushMatrix();
glTranslatef(pd->origloc[0], pd->origloc[1], 0);
glRotatef(*get_tex_angle(), 0, 0, 1);
if(ang) glRotatef(*ang, 0, 0, 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);

@ -1510,18 +1510,19 @@ void sculptmode_propset_end(int cancel)
{
SculptSession *ss= sculpt_session();
PropsetData *pd= ss ? ss->propset : NULL;
float *ang= get_tex_angle();
if(pd) {
if(cancel) {
sculptmode_brush()->size= pd->origsize;
sculptmode_brush()->strength= pd->origstrength;
*get_tex_angle()= pd->origtexrot;
if(ang) *ang= pd->origtexrot;
} else {
if(pd->mode != PropsetSize)
sculptmode_brush()->size= pd->origsize;
if(pd->mode != PropsetStrength)
sculptmode_brush()->strength= pd->origstrength;
if(pd->mode != PropsetTexRot)
*get_tex_angle()= pd->origtexrot;
if(ang) *ang= pd->origtexrot;
}
glDeleteTextures(1, &pd->tex);
MEM_freeN(pd->texdata);
@ -1536,10 +1537,13 @@ void sculptmode_propset_init(PropsetMode mode)
{
SculptSession *ss= sculpt_session();
PropsetData *pd= ss->propset;
float *ang= get_tex_angle();
if(!pd) {
short mouse[2];
if(mode == PropsetTexRot && !ang) return;
pd= MEM_callocN(sizeof(PropsetData),"PropsetSize");
ss->propset= pd;
@ -1552,13 +1556,14 @@ void sculptmode_propset_init(PropsetMode mode)
else if(mode == PropsetStrength)
pd->origloc[0]-= 200 - 2*sculptmode_brush()->strength;
else if(mode == PropsetTexRot) {
pd->origloc[0]-= 200 * cos(to_rad(*get_tex_angle()));
pd->origloc[1]-= 200 * sin(to_rad(*get_tex_angle()));
pd->origloc[0]-= 200 * cos(to_rad(*ang));
pd->origloc[1]-= 200 * sin(to_rad(*ang));
}
pd->origsize= sculptmode_brush()->size;
pd->origstrength= sculptmode_brush()->strength;
pd->origtexrot= *get_tex_angle();
if(ang)
pd->origtexrot= *ang;
sculptmode_propset_calctex();
@ -1597,6 +1602,7 @@ void sculptmode_propset(unsigned short event)
float dist;
BrushData *brush= sculptmode_brush();
char valset= 0;
float *ang= get_tex_angle();
handleNumInput(&pd->num, event);
@ -1608,7 +1614,7 @@ void sculptmode_propset(unsigned short event)
else if(pd->mode==PropsetStrength)
brush->strength= val;
else if(pd->mode==PropsetTexRot)
*get_tex_angle()= val;
*ang= val;
valset= 1;
allqueue(REDRAWVIEW3D, 0);
}
@ -1630,7 +1636,6 @@ void sculptmode_propset(unsigned short event)
brush->strength= fin>=0 ? fin : 0;
if(ctrl) brush->strength= (brush->strength+5)/10*10;
} else if(pd->mode == PropsetTexRot) {
float *ang= get_tex_angle();
*ang= (int)to_deg(atan2(tmp[1], tmp[0])) + 180;
if(ctrl) *ang= ((int)(*ang)+5)/10*10;
}
@ -1642,7 +1647,7 @@ void sculptmode_propset(unsigned short event)
case RIGHTMOUSE:
brush->size= pd->origsize;
brush->strength= pd->origstrength;
*get_tex_angle()= pd->origtexrot;
if(ang) *ang= pd->origtexrot;
case LEFTMOUSE:
while(get_mbut()==L_MOUSE);
case RETKEY:
@ -1663,9 +1668,8 @@ void sculptmode_propset(unsigned short event)
sculptmode_propset_calctex();
}
else if(pd->mode == PropsetTexRot) {
float *angle= get_tex_angle();
if(*angle<0) *angle= 0;
if(*angle>360) *angle= 360;
if(*ang<0) *ang= 0;
if(*ang>360) *ang= 360;
}
}