forked from bartvdbraak/blender
Jason, from your merge 30325.
move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.
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@ -327,16 +327,10 @@ class USERPREF_PT_edit(bpy.types.Panel):
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row.separator()
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row.separator()
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sculpt = context.tool_settings.sculpt
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col = row.column()
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col.label(text="Paint and Sculpt:")
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col.prop(edit, "sculpt_paint_use_unified_size", text="Unify Size")
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col.prop(edit, "sculpt_paint_use_unified_strength", text="Unify Strength")
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row = col.row(align=True)
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row.label("Overlay Color:")
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row.prop(edit, "sculpt_paint_overlay_col", text="")
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col.prop(sculpt, "use_openmp", text="Threaded Sculpt")
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col.prop(sculpt, "show_brush")
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col.separator()
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col.separator()
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@ -1001,8 +1001,9 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
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def draw(self, context):
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layout = self.layout
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sculpt = context.tool_settings.sculpt
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brush = context.tool_settings.sculpt.brush
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tool_settings = context.tool_settings
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sculpt = tool_settings.sculpt
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brush = tool_settings.sculpt.brush
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layout.prop(sculpt, "symmetry_x")
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layout.prop(sculpt, "symmetry_y")
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@ -1024,12 +1025,20 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
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layout.prop(brush, "use_anchor")
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if sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
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layout.prop(brush, "flip_direction")
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layout.prop(brush, "direction")
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if sculpt_tool == 'LAYER':
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layout.prop(brush, "use_persistent")
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layout.operator("sculpt.set_persistent_base")
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layout.separator()
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layout.prop(sculpt, "use_openmp", text="Threaded Sculpt")
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layout.prop(sculpt, "show_brush")
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# TODO, make availabel from paint menu!
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layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
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layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
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# ********** Particle menu **********
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